Map editing is a passion.
I love the greenery.
It should be, I just downloaded it.
The latest WC3.
Can you post a screen shot of your lobby?
I'm not sure exactly what the problem is you are having. Do you have the latest Frozen Throne patch?
Are you doing anything significant with Balmora?
What problem are you having?
I have some ideas and a preliminary race structure however the map size is an issue. I currently have only +/-500 kbs to work with. There is no feasible way I can add a fourth race and have it look good.
Do you want this edited version I use or the original model with the roof piece that you can see in other screenshots?
-Have you added some kind of ingame ingredient sorter? I had one that used chests and would sort any ingredient found in the game.
-Do you make use of the "top mods" or do you create everything yourself?
You create a game just like any other melee map. You choose your race in the game lobby. Undead is Lost. Orc is Orc, Human is Human, Night Elf is Human.
Please see the news post.
You need Warcraft III: The Frozen Throne. This is a map file that you download and add to your WC3 map directory.
I will see abut uploading models from the project.
Balancing will be addressed in the next update. Having a race based entirely on mana was simply too difficult to integrate into a standard resource game. I will be working on AI as well.
None of the models are mine.
That was the inspiration.
You place it in your Frozen Throne map files like any other map. You can't open it in the World Editor.
You need Warcraft III: The Frozen Throne. There's nothing more to it. If you are trying to open it in the World Editor you can't, it's protected.
They are categorized as naval units. It is important as there are custom damage types that deal with naval units.
You won't be able to open it to edit, it is protected.
All you need a Warcraft III: The Frozen Throne.
Would you clarify what you mean?
Battleships is a good map, it is under-played in my opinion.
That depends. Which ones specifically are you looking for?
Thank you. I am always looking for constructive feedback if you have any critiques after playing.
I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.
Credits to infernus and Retera
Yes. I will most likely begin work on AI after the next patch. It is not an easy task to get an AI to use so many custom units correctly. The Lost will be particularly complex.