Map editing is a passion.
Is it just you working on this or do you have a team?
The work produced is excellent.
Looks good after all these years.
Invisibility will be nice.
Hey I just posted an update. I hope you like it.
It needs to feel lively.
Those are both good ideas. I'll see what I can do with them.
I have a suggestion thread on the hive as well: Hiveworkshop.com
Manipulating mana mostly. This race will have the fewest active use spells.
Thank you. Do you have any suggestions on ability sets or techtree upgrades? I am creating them as a mana control race.
Please let me know if you have any suggestions.
Ho do you find the time?
Looking good though.
If you have a solution I would be interested. I was never able to fix it and ended up using two workers. One substantial issue is that AI doesn't understand that method for issuing build orders.
No, he has not corrected the sail issue.
The Crypt Lord (Hulsk) is a modified skin I did with attachments on his claws to make them larger.
Yes, the model has been fixed.
The game is a masterpiece.
These three units are larger than any other unit except experimentals. The Juggernaut is the most armored of the three. The Ravager also appears larger because it is flying and perspective distorts size.
Keep up your wonderful work.
Mark this under details I thought few others noticed.
Do you play WC3 at all?
I spent hundreds of hours modding, specifically Balmora and Vivec. I'm pleased someone is still working on Morrowind.
Your work is really something. This was my favorite city. What is the long term goal of your project?
It is a standard Warcraft 3 map. You need the Frozen Throne expansion.
I love the greenery.
It should be, I just downloaded it.
I have some ideas and a preliminary race structure however the map size is an issue. I currently have only +/-500 kbs to work with. There is no feasible way I can add a fourth race and have it look good.
Do you want this edited version I use or the original model with the roof piece that you can see in other screenshots?
Battleships is a good map, it is under-played in my opinion.
Thank you. I am always looking for constructive feedback if you have any critiques after playing.
I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.
Credits to infernus and Retera
Credit to Retera.
Description box is bugged. Sorry.
At this time there is a planned version C to address a few minor bugs.
No longer valid.
Demonstration of far camera view. Default, medium, and landscape are available.
This is showcasing the far camera view; there is also medium, close, and landscape.
Do you mean you don't like it?
Will do. If you have any suggestions please post them!
I had to ask for help as I am not an animator.
I'll look into it.
The timeline of my project is after the end of TFT.
All of the racial changes represent a "peaceful" era of technological advancement, and cultural focus following the fall of the World Tree. In this case the majority of the Tauren returned to their homeland weary of conflict, except for those who saw honor in a life of combat.
Desura does not work.
This is a map file. Download it and add it to your Warcraft 3 directory. You must have WC3 and its expansion The Frozen Throne to play. Then you browse to it in game.
This is a wonderful start to a mod. You have been creative with molding your own models using standard doodads and such. I especially like the wall system and would like to obtain it from you.
If you are looking for some models you may have not seen before please check this compendium: Hiveworkshop.com
-Krin mirror pathing allows it to be built inside other buildings
-There is quite a bot of lag on hero spawn
-Units are getting an Unholy aura buff from somewhere
-Holy Tribunal and Ritual monolith attachment points are skewed so you must click near the top to select
-The above issue also presents when a unit is on top of a Holy Empire tower. Additionally the birth animation plays for a second upon exit, and the descriptions implies any ranged unit can enter
-Audio errors for not enough lumber/gold etc. should be changed to the default error sound as they do not make sense with various races
-Divine Presence has no buff
-Upon second playing of the map the race fields are blank
-Broker Souls could be explained better
-Sea Drake has no icon to show upgrade
Some new ones?
There will be a large update soon. I'm happy you enjoy the map. Any feedback is appreciated.
Which models would you like? Most are available: Hiveworkshop.com
And the download section. If there is something more specific please let me know.
Are you making melee terrain?
You can't as they are protected. Is there something specific I may help you with?
The latest WC3.
Can you post a screen shot of your lobby?
I'm not sure exactly what the problem is you are having. Do you have the latest Frozen Throne patch?
Are you doing anything significant with Balmora?
What problem are you having?