Map editing is a passion.

Comment History  (30 - 60 of 208)
Kam-Ghostseer
Kam-Ghostseer @ Morrowind Rebirth Experimental Build [Backup]

Dropbox and Gmail will both work as well.

Good karma+4 votes
Kam-Ghostseer
Kam-Ghostseer @ Thoughts on a replacement?

The internal skin the new model uses is actually the Bloodmage so it won't wrap correctly.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

Do you have a program that can open .rar files? The download is a packed directory of all the maps.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

Do you have Warcraft 3 installed?

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Upcoming 3.9.7.3 Lineup

Thank you. Have you had an opportunity to play recently?

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Interview with Pikabu League of Gamers

You have really done an incredible job here. I will be playing this!

Good karma+3 votes
Kam-Ghostseer
Kam-Ghostseer @ [NEWS] The Future of Morrowind Rebirth

My favorite aspect of the series has been the Dwemer ruins. I have wondered though why an empire would continue to build new fortresses rather than clearing old Dwemer structures and using them as garrisons. The quality of stone work and wonder of technology would be enough to warrant such a hybrid fortress in the eyes of an emperor. In playing Skyrim I was pleased to see Markarth go through such a transition. It fell short in that the rubble was not cleared, lower sections were unsafe, and a general sense of disrepair permeated the whole area. It would have been nice to see "patching", a strong scientific community, and a more complete aura.

This idea could be applied to one of the larger Dwemer ruins inside the Ghost Fence. It could be established as the empire's front line base that, while losing population over the years, still has a garrison and supporting economy NPC's. There could be a large number of researchers who have learned to manipulate Dwemer automatons, refurbished interior spaces, and connecting tunnels or teleporters to other areas inside the fence.

Just a thought. As always, your work continues to be of incredible quality. I look forward to following this next year.

Good karma+2 votes
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

This project is protected. Is there some aspect you are curious about?

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ [RELEASE] Morrowind Rebirth 3.4

One suggestion I have for key names is to remove "key to" as the item type is clear.

Good karma0 votes
Kam-Ghostseer
Kam-Ghostseer @ Walls!

No need for that!

Hiveworkshop.com

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne v3.9.7.1

I'm not sure what you mean?

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ New Features Trailer for Sins of the Prophets 0.75

Have a slip-space effect for each ship that includes a dummy ship that moves forward.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Kam-Ghostseer

It's ok that the map name is a different color.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne v3.9.7.1

I removed it because it was too easily abused, and I have been making efforts to lessen the overabundance of lumber.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

I've been out of the country but it's on the list now.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

Connect to battle.net and it will auto update. You can also see the version number when Wc first loads - it should be 1.26.0.6401

What size monitor are you using?

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

Do you have the latest TFT version?

Try changing one of the map names to AAA or something short.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne v3.9.7.1

Place the maps in any folder that already exists in your wc3 map folder. You can also create a folder called "Downloads" if you want.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

I'm not sure what exactly the issue is, but I have not had anyone else report a problem. Do you have the same issue with the latest update?

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

That is correct. I am asking what the full directory path is. c:/program files/etc

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

I'm not sure what the issue is. I can load them fine. What is your install path?

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

Where are you placing the map file? Sometimes if you place the map too many folders deep it can't be read.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Testing version 3.3

One day when I have time I am going to return to Morrowind. Your project is outstanding. It's rare to love something like we do.

Good karma+7 votes
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

There is nothing to install. You add the maps to your WC3 downloads folder and play.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne v3.9.7.0

I decided to change it as the wisp model has appropriate work animations.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

I will get on it. Let me know if you find anything else game breaking.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

That is bizarre. I believe it's an issue with the map optimizer. I will see about releasing a fix soon.

Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer @ Beyond the Throne: Tides of Darkness

Thank you! I've been working hard to differentiate the races. Orc and Human took a while as they were so similar.

Good karma+1 vote
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