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kaloonzu
kaloonzu Apr 16 2014, 1:39pm replied:

Thank you good sir!

+2 votes   mod: Star Trek: Sacrifice of Angels 2
kaloonzu
kaloonzu Apr 16 2014, 11:29am says:

Okay, another question, one I think I know the answer to. On the pre-Rebellion versions of this mod, you could alter ships stats in the GameInfo folder (I liked my Sovereign classes to be unimpeachable arbiters of space combat :-P). I can see that this is no longer the case. Do the tools used to mod for Rebellion use different file types to determine the vital stats of ships? Just curious if there is an application I could download to tweak some of the vitals.

+1 vote   mod: Star Trek: Sacrifice of Angels 2
kaloonzu
kaloonzu Apr 15 2014, 8:37pm says:

I know what was written in the original ReadMe for when this mod originally launched years ago, before Rebellion, but I'd like to ask the question as it pertains to now: Are there plans to release the Alternate Reality Constitution class (JJ Abrams Enterprise) as an elite unit? Now that it has been established that the original timeline hasn't been "wiped out", just exist in a separate reality from what the movies focus on now, I was wondering if there was less... anger directed at the new lore.

+1 vote   mod: Star Trek: Sacrifice of Angels 2
kaloonzu
kaloonzu Apr 6 2014, 1:09pm says:

Will the Valor- class cruisers and Thranta- class corvettes be included?

+2 votes   media: Hammerhead
kaloonzu
kaloonzu Oct 3 2013, 4:07am says:

Is the Imperieuse, unless its the Hecate or Orion. Wasn't the WiH Imperieuse a Titan-class destroyer-carrier?

+1 vote   media: The Two Duke It Out
kaloonzu
kaloonzu Jun 20 2013, 10:54pm replied:

Ignore this, I figured it out.... Now going to put my dunce cap on.

+1 vote   mod: Sins of a Galactic Empire
kaloonzu
kaloonzu Jun 20 2013, 10:46pm replied:

Okay, question I couldn't find an answer to on the forums or on here: When I extract the contents of the zip folder, do I keep all the different sets (core, alliance, etc.) within the soge_r1021 folder within the mods-rebellion 1.51 folder, or are they on top, simply in the mods-rebellion 1.51 folder? Can't seem to get it to work with the first method.

+1 vote   mod: Sins of a Galactic Empire
kaloonzu
kaloonzu Jun 20 2013, 9:46pm replied:

That's what I figured. Steam is being a pain about Rebellion mods (I'm not a novice at installing mods, but the way I have my Steam installation folders and client set up, it likes to misbehave), so I haven't got SOGE:R set up just yet. Looking forward to fighting Vong.

+1 vote   mod: Sins of a Galactic Empire
kaloonzu
kaloonzu Jun 20 2013, 6:06pm says:

I know this should probably be posted on one of the pages for downloading the mod, but I though I'd post it on the front page as well. The larger capital ships for the Imperials, the so-called "Imperial Class SSD"? I'm pretty sure you meant "Allegiance Class SSD", or "Allegiance Class Battlecruiser". The model is a perfect reflection from other media (namely, the Shadow Hand comics), and its specifications seem to match the Allegiance class as well (no fighterbays, heavy anti-ship ordinance, etc.) Granted, I've only seen the ship in 2.1E, since I haven't played Rebellion in ohsolong. But I thought this was worth bringing up. I really enjoy this mod, by the way!

+1 vote   mod: Sins of a Galactic Empire
kaloonzu
kaloonzu Jun 5 2013, 9:49pm replied:

Don't know why I didn't log in to post this....

+1 vote   media: MC104
kaloonzu
kaloonzu May 29 2013, 3:07am says:

So dead. Time to practice necromancy....

+1 vote   mod: Freespace Liberty
kaloonzu
kaloonzu Mar 26 2013, 2:56am says:

Looks a little.... cartoonish, in profile

+1 vote   media: Covenant Sentry Corvette [Concept]
kaloonzu
kaloonzu Mar 9 2013, 1:23am says:

Remind me: why did Anchor stations become squishy and defenseless?

0 votes   download: SotP - UNSC Beta v.0.51.21055
kaloonzu
kaloonzu Apr 20 2012, 4:11pm says:

Is there any chance that the functionality will be added to bring back crew memebers? I lost Yeoman Chambers, one of the engineers, and half the crew when doing the final level. It'd be nice to have a modifier to make it so they can be brought back in a modified save file.

+1 vote   download: Mass Effect 2 Save Editor
kaloonzu
kaloonzu Jul 28 2011, 1:12am says:

This group is still active, yes? I was wondering if they had done any work similar to the Skirmisher. It is a great tool, but I feel it could be expanded. However, I have no modding ability whatsoever.

+2 votes   group: The Nexii
kaloonzu
kaloonzu Dec 2 2010, 5:52pm says:

so....this updates EaW native units AND adds a stargate race? chillin

+2 votes   mod: Empire at War - Fight for Freedom
kaloonzu
kaloonzu Aug 21 2010, 1:00pm says:

Can we get an update on this? Slaughtering Sins vanilla civilizations and mirror matches are getting weary.

+1 vote   mod: Freespace 2 Mod Project
kaloonzu
kaloonzu Jun 26 2010, 7:41pm says:

For me, I tweaked the ships speed and Jump Ability as follows:
For Ship Speed, I went on the Freespace 2 wiki and took the original ship speeds and multiplied by a factor of seven, with the exception of the Faustus, which I multiplied by 12.
For the Jump Ability, I tweaked the cooldown to 90 seconds and the anti-matter cost to 50. I did this for all six variants of the ability.
If you want to do this yourselves, in Windows 7, go to Users/(username)/AppData/Local/Ironclad Games/SoaSE/(Entrenchment Mods Folder)/(FS2 Mod folder)/GameInfo/. Everything is in there, you just have to look. MidnightJoker, you should look into those numbers. Really did help with game speed.

+1 vote   download: Freespace 2 Sins Mod Demo
kaloonzu
kaloonzu May 12 2010, 11:25pm says:

"Guess who's back back back
back again
Shady's back back back
tell a friend
guess who's back guess who's back guess who's back"
Nice to have updates again MJ.

+1 vote   mod: Freespace 2 Mod Project
kaloonzu
kaloonzu Mar 17 2010, 3:10pm says:

If I were a doctor, and this was a patient, I would have called time of death 2 weeks ago. Damn it all. Damn it all to hell.

+1 vote   mod: Freespace 2 Mod Project
kaloonzu
kaloonzu Feb 20 2010, 6:16pm replied:

Good to hear. Nice to know that games aren't totally cursed against any kind of FS2 label.

+1 vote   mod: Freespace 2 Mod Project
kaloonzu
kaloonzu Feb 6 2010, 2:33pm replied:

addendum: the XML file GUIDialog is the file in question. However, upon inspecting the folder it is said to be in, it is non-existent. I would suggest fixing that soon, please.

+1 vote   mod: Star Wars - Clone Wars
kaloonzu
kaloonzu Feb 6 2010, 2:20pm replied:

I couldn't get it to work. It kept giving me an XML error on launch. Said that there was a parse error and to check the log. I don't know wha that means....

+1 vote   mod: Star Wars - Clone Wars
kaloonzu
kaloonzu Feb 6 2010, 1:14pm says:

I am lovin' the look of this mod. Gonna install v3 right now. I'll post a short review after some quality play time.

+1 vote   mod: Star Wars - Clone Wars
kaloonzu
kaloonzu Feb 5 2010, 10:59pm says:

Is this mod still being worked on? I remember the first 7DS was very good. This, however, needs some serious upgrades and patches to make it work in the new decade.

+1 vote   mod: 7 DEADLY SINS 2.0
kaloonzu
kaloonzu Feb 4 2010, 8:43pm replied:

Entrenchment is cheap. Just get it. It's good. I used simple sentences.

+1 vote   mod: Sins of the Prophets
kaloonzu
kaloonzu Feb 4 2010, 8:41pm says:

Damnit. Looks like another FS2 mod has gone by the wayside. This mod fell apart FAST. And after so many good screenies.... Where the hell is MidnightJoker?

+1 vote   mod: Freespace 2 Mod Project
kaloonzu
kaloonzu Dec 24 2009, 2:50pm says:

Is there a list of non-canon ships that will be added? There were a few fan-created ships that many popular mods all used, such as the Fury carrier and Titan destroyer. I could see how Inferno ships would be a bit excessive, tough.

+1 vote   mod: Freespace 2 Mod Project
kaloonzu
kaloonzu Dec 22 2009, 10:06pm says:

Going into 2010 now....any news?

+1 vote   mod: The Third Great War
kaloonzu
kaloonzu Dec 11 2009, 10:41pm says:

Gonna be an anti-fighter cruiser, right? That thing could smack you up in FS2....

+1 vote   media: GTC Aeolus
kaloonzu
kaloonzu Dec 11 2009, 10:40pm says:

Not gonna lie....Mentu looks BadAss in this screenie.

+3 votes   media: GVC Mentu
kaloonzu
kaloonzu Dec 11 2009, 10:39pm says:

Gotta Love the Arty.

+2 votes   media: GTB Artemis
kaloonzu
kaloonzu Dec 4 2009, 10:14am says:

Looks very much similar to one from FS1MOD....Which is definitely a good thing. Lovin' the shots so far!

+2 votes   media: GTD Hades Render
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