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Thank you good sir!
Okay, another question, one I think I know the answer to. On the pre-Rebellion versions of this mod, you could alter ships stats in the GameInfo folder (I liked my Sovereign classes to be unimpeachable arbiters of space combat :-P). I can see that this is no longer the case. Do the tools used to mod for Rebellion use different file types to determine the vital stats of ships? Just curious if there is an application I could download to tweak some of the vitals.
I know what was written in the original ReadMe for when this mod originally launched years ago, before Rebellion, but I'd like to ask the question as it pertains to now: Are there plans to release the Alternate Reality Constitution class (JJ Abrams Enterprise) as an elite unit? Now that it has been established that the original timeline hasn't been "wiped out", just exist in a separate reality from what the movies focus on now, I was wondering if there was less... anger directed at the new lore.
Will the Valor- class cruisers and Thranta- class corvettes be included?
Is the Imperieuse, unless its the Hecate or Orion. Wasn't the WiH Imperieuse a Titan-class destroyer-carrier?
Ignore this, I figured it out.... Now going to put my dunce cap on.
Okay, question I couldn't find an answer to on the forums or on here: When I extract the contents of the zip folder, do I keep all the different sets (core, alliance, etc.) within the soge_r1021 folder within the mods-rebellion 1.51 folder, or are they on top, simply in the mods-rebellion 1.51 folder? Can't seem to get it to work with the first method.
That's what I figured. Steam is being a pain about Rebellion mods (I'm not a novice at installing mods, but the way I have my Steam installation folders and client set up, it likes to misbehave), so I haven't got SOGE:R set up just yet. Looking forward to fighting Vong.
I know this should probably be posted on one of the pages for downloading the mod, but I though I'd post it on the front page as well. The larger capital ships for the Imperials, the so-called "Imperial Class SSD"? I'm pretty sure you meant "Allegiance Class SSD", or "Allegiance Class Battlecruiser". The model is a perfect reflection from other media (namely, the Shadow Hand comics), and its specifications seem to match the Allegiance class as well (no fighterbays, heavy anti-ship ordinance, etc.) Granted, I've only seen the ship in 2.1E, since I haven't played Rebellion in ohsolong. But I thought this was worth bringing up. I really enjoy this mod, by the way!
Don't know why I didn't log in to post this....
So dead. Time to practice necromancy....
Looks a little.... cartoonish, in profile
Remind me: why did Anchor stations become squishy and defenseless?
Is there any chance that the functionality will be added to bring back crew memebers? I lost Yeoman Chambers, one of the engineers, and half the crew when doing the final level. It'd be nice to have a modifier to make it so they can be brought back in a modified save file.
This group is still active, yes? I was wondering if they had done any work similar to the Skirmisher. It is a great tool, but I feel it could be expanded. However, I have no modding ability whatsoever.
so....this updates EaW native units AND adds a stargate race? chillin
Can we get an update on this? Slaughtering Sins vanilla civilizations and mirror matches are getting weary.
For me, I tweaked the ships speed and Jump Ability as follows:
For Ship Speed, I went on the Freespace 2 wiki and took the original ship speeds and multiplied by a factor of seven, with the exception of the Faustus, which I multiplied by 12.
For the Jump Ability, I tweaked the cooldown to 90 seconds and the anti-matter cost to 50. I did this for all six variants of the ability.
If you want to do this yourselves, in Windows 7, go to Users/(username)/AppData/Local/Ironclad Games/SoaSE/(Entrenchment Mods Folder)/(FS2 Mod folder)/GameInfo/. Everything is in there, you just have to look. MidnightJoker, you should look into those numbers. Really did help with game speed.
"Guess who's back back back
Shady's back back back
tell a friend
guess who's back guess who's back guess who's back"
Nice to have updates again MJ.
If I were a doctor, and this was a patient, I would have called time of death 2 weeks ago. Damn it all. Damn it all to hell.
Good to hear. Nice to know that games aren't totally cursed against any kind of FS2 label.
addendum: the XML file GUIDialog is the file in question. However, upon inspecting the folder it is said to be in, it is non-existent. I would suggest fixing that soon, please.
I couldn't get it to work. It kept giving me an XML error on launch. Said that there was a parse error and to check the log. I don't know wha that means....
I am lovin' the look of this mod. Gonna install v3 right now. I'll post a short review after some quality play time.
Is this mod still being worked on? I remember the first 7DS was very good. This, however, needs some serious upgrades and patches to make it work in the new decade.
Entrenchment is cheap. Just get it. It's good. I used simple sentences.
Damnit. Looks like another FS2 mod has gone by the wayside. This mod fell apart FAST. And after so many good screenies.... Where the hell is MidnightJoker?
Is there a list of non-canon ships that will be added? There were a few fan-created ships that many popular mods all used, such as the Fury carrier and Titan destroyer. I could see how Inferno ships would be a bit excessive, tough.
Going into 2010 now....any news?
Gonna be an anti-fighter cruiser, right? That thing could smack you up in FS2....
Not gonna lie....Mentu looks BadAss in this screenie.
Gotta Love the Arty.
Looks very much similar to one from FS1MOD....Which is definitely a good thing. Lovin' the shots so far!