Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Image RSS Feed Latest Screens
Marmoset -> UDK Marmoset -> UDK Marmoset -> UDK
Blog RSS Feed Report abuse Latest Blog: Uuuggh - 3D

0 comments by Kalenov on Oct 16th, 2010

So after learning that I fail at the UDK -immensely- (that or the UDK fails at 1024x1024 texture maps.) I've spent the past few weeks really sinking my teeth into traditional art. Sadly it also means I've put my entire side project on hold while I get myself some real skills in the artistic fields.

Basically that's been one of my major issues all along, I can envision something, but I can't draw it; if I can't draw it, I can't model it. I'm sure this is a common thing with people who do this casually, but considering the amount of time I tend to sink into 3D I feel this has become a massive hangup on me >>;

On a brighter note, I've figured out marmoset down to the last detail, sadly I have to purchase a single license of the engine now due to demo-time limitations (ie; my demo ran out and I am sad lol), shouldn't be to massive of an issue however.

In the meantime I've decided to teach myself animation, or rather get my teeth back into animation. It's something I started awhile back and -really- enjoyed, with both christmas and my birthday coming (lack of a traditional job kinda butchers conventional means of funding here) I should beable to scrape enough cash together to purchase some of the tutorial sets over at 3DBuzz. They let you watch an awesome amount of content free online with an account, but I'd rather have all the materials sitting here on a DVD so I can go through it at my own pace, seeing as my internet connection hasn't been brilliant as of late.

Amusingly enough I Started out yesterday morning at about 6/6:30ish AM, thinking the same thing (that I would get down to some doing some basic rigging) as the day progressed however it devolved into me spending a massive amount of time (till 10:30pm that night) OCDing about what mesh to use, creating one, realizing how -insanely- bad it was (figured that part out when I went to map the blasted thing), and spending most of my time recreating it from scratch.

Great thing was I noticed a visible difference almost immediately, the Low-Poly initially was pushing 18k+ Tris, vs now it's rocking out at 4.1k - 4.2k I believe. Seems to make a massive difference while modeling when I realize that what I'm doing is just the first step, instead of being the end result and leaving it go.

I can only imagine how high the highpoly will be, due to the massive amounts of minor detail I left out, but, considering I'm just using it as a showcase piece for -animation- and not my technical or artistic skills, I'm hoping that won't be an issue.


On a different note entirely, my personal 'secret' side project, a dungeon crawl based "hack'n'slash" has been put on hold till both my artistic & technical levels are high enough that I can carry most of the load myself (as per development). Lately, as I've stated before, I've seen a rash of 'indie' games jumping the gun and forming groups/'companies' that just fail, and if I'm going to take a serious shot at making this game, I feel I need to do it under the principle of "I'm just doing it to get better, and learn the ropes" (ie; it'd be created openly, without any inclination of going paid, or using it as some type of demo to pitch to a corporate suit.) and I think that's how a lot of people should start.

Not that they will, but, yeah.

I have a rough game design document knocked out, actually to be entirely honest in one variant or another I've had it floating around since a very young age, and hopefully like fine wine it's only matured and gotten better with age. Figuring out that part though is probably just as hard as creating the game, I believe an article on Gamasutra put it best in the statement (or something along these lines) "Write out a design document, and then bury it. Throw yourself into all of your other work, burn yourself out, and come back to it in 2-3 weeks. If you look at it and think 'my god..what was I thinking' burn it and forget about it, however, if you find yourself getting excited at the concept you've laid out, well, you might have something there."

SO that's what I'll be doing over the next few months.

Well..that and going to local airsoft matches.
..And playing the new Medal of Honor
..And playing the new Call of Duty
..And playing the new Halo (Reach)
..And playing Global Agenda
..AND failing at having a life :D

Media RSS Feed Latest Video
3RD Generation Gamers

3RD Generation Gamers

Hardware & Tech group with 230 members, open to all members

This is a group for 3rd generation gamers, the 3rd generation is known for being the time of the nes, sega master system, and the atari 7800. this is...

4TH Generation Gamers

4TH Generation Gamers

Hardware & Tech group with 316 members, open to all members

This is a group for everyone who lives 16 bit games, the 16 bit era is known for being the end of the side scroling era and the begining of 3d with games...

5TH Generation Gamers

5TH Generation Gamers

Hardware & Tech group with 538 members, open to all members

This is a group for all people who love or grew up with these 5th gen games. the 5th gen is also known as the 32-64 bit era and is the time of the atari...

6TH Generation Gamers

6TH Generation Gamers

Hardware & Tech group with 487 members, open to all members

The 6th gen is the 128-bit era, this is the time of the ps2, xbox, game cube and sega dreamcast, there was apperintly another console called the XaviXPort...

7TH Generation Gamers

7TH Generation Gamers

Hardware & Tech group with 699 members, open to all members

This is a group for all who own, play and like 7th gen consoles. The 7th gen is the time of the ps3, xbox 360 and the wii, this era is known as the connectivity...

Age of Fans

Age of Fans

Fans & Clans group with 569 members, open to all members

For all fans of Age of Empires & Age of Mythology!

Airsoft Fans!

Airsoft Fans!

Fans & Clans group with 220 members, open to all members


Games Workshop Hobby Group

Games Workshop Hobby Group

Fans & Clans group with 83 members, open to all members

This group is dedicated to fans of Games Workshop tabletop games as well as video games based off them.

Post comment Comments  (10 - 20 of 25)
chaosmaster4 May 1 2010, 4:41pm says:

Hey mate, hows it going?

+1 vote     reply to comment
Kalenov Creator
Kalenov May 4 2010, 2:07pm replied:

Hey man, sorry for the lack of updates here :S I don't really have any production-grade work finished :P Have to basically re-learn modeling from the ground up.

Other then that, pretty good, you?

+1 vote   reply to comment
chaosmaster4 May 6 2010, 10:33am replied:

hard drive got fried -.-
But at least i'm healthy XD

+1 vote     reply to comment
Kalenov Creator
Kalenov May 7 2010, 9:03pm replied:

hah that sucks man! <3 online backups (specially drop-box)

How's the project coming?

+1 vote   reply to comment
chaosmaster4 May 25 2010, 10:06am replied:

moving slowly, at its own pace. Still writing the campaign on my half, Ox has his hands full with his son, The rest are trying to help at their own paces.

+1 vote     reply to comment
Communist_Partisan Mar 3 2010, 8:34pm says:


+1 vote     reply to comment
Kalenov Creator
Kalenov Mar 14 2010, 3:01am replied:

Aye; and? :P

+1 vote   reply to comment
Communist_Partisan Mar 25 2010, 4:39am replied:


+1 vote     reply to comment
exaltstudios Jan 21 2010, 10:09pm says:

Hello Nathaniel, thanks for following the development of my game Silas! I think you will enjoy the news, vids, and images I bring forward in the next months, as I've got lots to share. Working really hard to make it the best game it can be. And great job on your models, I like the details! - Take Care, Will

+1 vote     reply to comment
Alpha234 Online
Alpha234 Jan 11 2010, 6:15pm says:

we are using udk now for wh40k game

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Feb 26, 2015
United States United States
Member Watch
Track this member
Activity Points
1,386 of 497,194
2 members
Time Online
1 week
Site Visits
Profile Visitors
9,605 (8 today)
Private Message
Send Now
Members Only
Alpha234 friends since Dec 26, 2009
lukaluka94 friends since Aug 23, 2010
Hang-Lip friends since Dec 7, 2009
Communist_Partisan friends since Mar 25, 2010
shaulhadar friends since Nov 22, 2010
Azz`Taruth friends since Jul 26, 2010
nosfer4tu friends since Jun 26, 2010
chaosmaster4 friends since Dec 22, 2009
FreeRoamEnt. friends since Feb 9, 2010