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Comment History  (30 - 43 of 43)
KackoN Mar 14 2013, 9:31am replied:

Because without the "improvements" to the standard of the AU do not have any "toys" that provides UA: P

0 votes     mod: Ultimate Apocalypse mod
KackoN Mar 13 2013, 3:48pm says:

Why do not you consider adding Renegade Gard. There are ready mod with renegade, just speak to your creator, and if he agrees. Upgrade it to UA standards.

+5 votes     mod: Ultimate Apocalypse mod
KackoN Mar 12 2013, 1:09pm replied:

To tell the truth, I would prefer that they released it before Easter: P
So I had something to play on vacation.

+3 votes     mod: Ultimate Apocalypse mod
KackoN Mar 4 2013, 11:36am says:

Finally. Super humans are Super!

+4 votes     media: Space Marines Revamped! Finally...
KackoN Feb 15 2013, 12:41pm says:

So many souls to feast upon.
For the dark God's !!

+3 votes     media: How many guardsmen does it take...
KackoN Feb 15 2013, 8:25am replied:

Skulls for the skull throne !!!

+1 vote     media: Khorne Dreadnought
KackoN Feb 11 2013, 11:23am says:

Is it possible you added to the mode, kurdava campaign? Of course, modified and improved by you to your module, Something like in Tytanium wars.

Your mod is great, respect for your hard work.

0 votes     mod: Black Crusade
KackoN Jan 17 2013, 8:43am says:

Hello. I'm a big fan of your mod. I spent on it over 100h. And it was time well spent.

I have some thoughts and suggestions.

1) gameplay:

- Add a limit of turrets for each HQ

- Add a limit of the number of elite and master units (this should increase the layer of strategic play)

-Add a limiy of titans for the dark Eldar. It's not funny when your 2 Reaver Titan is attacked by 11 of their the titans: P

-Add a limit to necrons relic points. Apparently they have a limit like the rest. But enough that they use it and bild next obelisks and renew points and can build more of the titans (and so get around)
easiest solution: Limit the number of obelisks to 3

- Add 5 level off Hq that will contain weapons of mass destruction and Reaver Titan for the Empire and Chaos and Necron Aeonic orb (these units are much stronger than the rest of the Titans)

2) Fx

- Give a little love to chaos Reaver Titan (especially his basic attack)

- Remove the fire animation from models of Titan and predators (or best Substitute whit smoke: p)

3) Campaign

- You can do something with original campaign as they did in Tyanium Wars.
Of course, if it's legal.

Thank you for reading my comments. I'm sorry for my bad english, from six years I did not have the opportunity to use it in practice.

+3 votes     mod: Ultimate Apocalypse mod
KackoN Jan 13 2013, 4:05pm replied:

I do not agree with you. Only one hard AI is an opponent. Medium is too easy.

0 votes     mod: Ultimate Apocalypse mod
KackoN Jan 13 2013, 10:13am says:

I think it's overkill even for UA

+1 vote     media: WIP_ORDINATUS
KackoN Jan 8 2013, 8:23am replied:

Thats the stuff :P
What does not change the fact that your mod jst simply brilliant: P

+1 vote     mod: Ultimate Apocalypse mod
KackoN Jan 7 2013, 5:48pm says:

Welcome. I have a suggestion Can you be able to do it so that each chaos god had a different model of prince of demons and defiler? I used to play a mod where whos something like that and it was pretty cool and climatic.

+2 votes     mod: Ultimate Apocalypse mod
KackoN Dec 7 2012, 12:55pm replied:

Like Gundam 00 ? :P

+1 vote     media: Air Force General Support Nighthawk
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