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Rambo unit ending the game: P
No 1 is really nice.
Are you going to fix the chaos reaver titan, and chaos predator? In version 1.73 ??
- chaos predator model missing rocket launchers , you may replace it with Titanium model Wars model (IMO is much better)
- and chaos reaver titan compared to the imperial has no area effect attack with Gatling and turbo lasers.
I had the same problem. But I read in the description of demons 1.4 mod that is incompatible with the AU So I left myself on the disk previous version of Demon Just in case: P
Symbol of Freemasonry ??
These are the companies.
This is bigger than the Emperor titan!
Can we expect that you release the next version of this month?
Just a brilliant idea for a mod!
I'm sorry, but could you consider adding sergeants to Terminators. Both I and Imperimu Chaos.
Nice, nice really nice!
If you have such a talent why do not you spend some of their time and made the Terminator Sergeants (chaos and imperial)
It's a shame, but as they say you can not have everything: P
Ps I really look forward to this mod: p
If possible I would like to be able to use the Chaos fleet to wipe the orginal races from Sins of the Solar.
Blood for the Blood God!
I agree, I hope that the AU team will improve campaigns along the lines of Titanium War (improved fortresses, better honor guard, etc) and will increase the level of difficulty (level hard is a joke), it would be something nice.
Since the is already close to the the release of 1.72 Would you revealed what will be in the folder from of the great puzzle?
Many thanks for your hard work.
Maybe instead of getting angry you would look at it from this site. You did such a good mod that people are still interested. You should enjoy it and be proud that you have created mod that has such devoted fans: p And it is normal that people are looking forward to the new version.
But that's just my opinion.
Command and conquer 1 to by correct
Because without the "improvements" to the standard of the AU do not have any "toys" that provides UA: P
Why do not you consider adding Renegade Gard. There are ready mod with renegade, just speak to your creator, and if he agrees. Upgrade it to UA standards.
To tell the truth, I would prefer that they released it before Easter: P
So I had something to play on vacation.
Finally. Super humans are Super!
So many souls to feast upon.
For the dark God's !!
Skulls for the skull throne !!!
Is it possible you added to the mode, kurdava campaign? Of course, modified and improved by you to your module, Something like in Tytanium wars.
Your mod is great, respect for your hard work.
Hello. I'm a big fan of your mod. I spent on it over 100h. And it was time well spent.
I have some thoughts and suggestions.
- Add a limit of turrets for each HQ
- Add a limit of the number of elite and master units (this should increase the layer of strategic play)
-Add a limiy of titans for the dark Eldar. It's not funny when your 2 Reaver Titan is attacked by 11 of their the titans: P
-Add a limit to necrons relic points. Apparently they have a limit like the rest. But enough that they use it and bild next obelisks and renew points and can build more of the titans (and so get around)
easiest solution: Limit the number of obelisks to 3
- Add 5 level off Hq that will contain weapons of mass destruction and Reaver Titan for the Empire and Chaos and Necron Aeonic orb (these units are much stronger than the rest of the Titans)
- Give a little love to chaos Reaver Titan (especially his basic attack)
- Remove the fire animation from models of Titan and predators (or best Substitute whit smoke: p)
- You can do something with original campaign as they did in Tyanium Wars.
Of course, if it's legal.
Thank you for reading my comments. I'm sorry for my bad english, from six years I did not have the opportunity to use it in practice.
I do not agree with you. Only one hard AI is an opponent. Medium is too easy.
I think it's overkill even for UA