Mapping, mapping, mapping, modeling?! Wahnsinn psp - round 24. Love - Valve.

Comment History  (180 - 210 of 391)
Ju[s]tice
Ju[s]tice Jan 26 2014, 5:19pm replied:

Ditch that, got it sorted out, although not entirely here is the bug we get, again (quake mdl) Postimg.org Second small issue would be vis groups reset after closing and loading up hammer, if some of them were insivible, they become visible.
Third thing, I got really exicted when I noticed 'draw sizing info' for 2d view, I thought: oh boy finally I ll have sizing numbers in 2d view's when sizing a brush, but it's not working, or it's not what it's about. I would love if you could consider fixing this. Lots of love :D. Thanks for awesome tool to work with!..

+1 vote   group: Jackhammer: My Favorite Level Editor
Ju[s]tice
Ju[s]tice Jan 26 2014, 4:51pm says:

Hey, just downloaded, started using and I want to ask right away, is there a way to load props models in editor (quake mdl), been using vhe for quite a while, it's getting rather old seeing 16x16 entity squares insted of actual models.

+1 vote   group: Jackhammer: My Favorite Level Editor
Ju[s]tice
Ju[s]tice Sep 11 2013, 12:07pm says:

all the way down, just because you forgot to flush that thing :-}

+1 vote   media: New Anims part 1
Ju[s]tice
Ju[s]tice May 26 2013, 3:06pm replied:

I wish for the same thing, but currently no

0 votes   media: You are saved!
Ju[s]tice
Ju[s]tice Jun 29 2012, 3:34am replied:

teleported did work, but not atm cause recoding is beeing done.

+2 votes   media: Little spice to warehouse
Ju[s]tice
Ju[s]tice Apr 28 2012, 3:19am replied:

You can use already made textures, just make sure if they are made by someone else, ask their permission first.

+1 vote   media: NZP Mapping contest 2012
Ju[s]tice
Ju[s]tice Feb 4 2012, 11:22am replied:

or no crashing for psp, at least I hope so :D

+3 votes   media: Reduced zombies models
Ju[s]tice
Ju[s]tice Feb 1 2012, 5:58pm replied:

The map was done long time ago, I heavily edited lobby room, and some another areas, fixes whole map lighting cause it sucked, so map isn't something really impresive since it's queit old map.

+3 votes   media: Das_Herrenhaus map preview
Ju[s]tice
Ju[s]tice Dec 3 2011, 4:45pm replied:

Thank you for ruinning the hidden pic message!!............. I said already and I m going to repeat it, I don't want for someone to spoil or write something about leaked ****..

+2 votes   media: Das
Ju[s]tice
Ju[s]tice Nov 1 2011, 3:56pm says:

To make my life easier, since nobody knows what the description is..
Ok so guys I decided to remake after life map a little, I need you to choose if it will be two rooms (red one) or current map yellow one, note whole current map looks kinda strange, I m up for two room map more.

+1 vote   media: After_Life layout
Ju[s]tice
Ju[s]tice Oct 23 2011, 5:14pm replied:

I don't know what you mean but that area was made from my mind, nothing to do with star wars.

-4 votes   media: Black
Ju[s]tice
Ju[s]tice Aug 9 2011, 5:24pm says:

looks pretty cool

+2 votes   game: Itazura (Yet another Zombie game)
Ju[s]tice
Ju[s]tice Jul 22 2011, 3:09pm replied:

dekui, dekui :)

+2 votes   member: Ju[s]tice
Ju[s]tice
Ju[s]tice Jul 2 2011, 11:52am replied:

we are not trying, we already have it, thanks to juk :)

+2 votes   media: Drunk colas?
Ju[s]tice
Ju[s]tice Jun 30 2011, 5:55am replied:

paint are you serious?.. I would love to see what you can do with 100x50 size picture..

+3 votes   media: Achievements
Ju[s]tice
Ju[s]tice Mar 26 2011, 11:04am says:

maybe something else about it is ready too :)

+1 vote   media: Nzp video update
Ju[s]tice
Ju[s]tice Mar 16 2011, 8:12am says:

the map? idk then I m going to finish it.

+1 vote   media: Promise is a promise?
Ju[s]tice
Ju[s]tice Feb 1 2012, 3:03pm replied:

lol :D at least it's not the knee joke.

+4 votes   media: Das_Herrenhaus map preview
Ju[s]tice
Ju[s]tice Jan 29 2012, 3:29pm replied:

lol, seriously :DD that was queit good.

-1 votes   media: Leaks..
Ju[s]tice
Ju[s]tice Jan 29 2012, 4:21am replied:

yes, it appeared in another place, somewhere in the map.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jan 27 2012, 2:43pm replied:

thanks, this kind of words are really needed now days.

+2 votes   member: Ju[s]tice
Ju[s]tice
Ju[s]tice Jan 27 2012, 2:42pm replied:

yep, I m happy that you liked it :)

+2 votes   member: Ju[s]tice
Ju[s]tice
Ju[s]tice Jan 27 2012, 2:41pm says:

I would say game spirit is kinda gone by now. We are mainly three people left and none of us are hardly working on nzp anymore, at least for now. I can only hope, that this will change in time..

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jan 26 2012, 9:43am replied:

because I do too . :D

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jan 17 2012, 2:35pm replied:

don't get confused, not all cod waw maps, also only kino for now.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jan 13 2012, 6:03pm replied:

Yes, it's not the best, but better than nothing, while time passes by I m sure we ll think of something new and better than current one.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jan 9 2012, 1:32pm replied:

I don't think it works. But presonally I haven't tested it, believe me I want psp mp really badly too.

+1 vote   media: Christmas_Special map update
Ju[s]tice
Ju[s]tice Jan 9 2012, 7:23am replied:

no, I don't even think we need one, since we have fog.

+1 vote   media: Christmas_Special map update
Ju[s]tice
Ju[s]tice Jan 9 2012, 7:22am replied:

sure.

+1 vote   media: Christmas_Special map update
Ju[s]tice
Ju[s]tice Jan 9 2012, 7:22am replied:

Carol of the bells

+1 vote   media: Christmas_Special map update
Ju[s]tice
Ju[s]tice Dec 27 2011, 5:33pm replied:

what about nzp maps?

+1 vote   media: Venom Gun is now back and has reloading
Ju[s]tice
Ju[s]tice Dec 27 2011, 8:30am says:

I wonder how do you do that so quickly? I mean stuff to model, animate, map, it just takes so much time.. And you do it so quickly.

+1 vote   media: Venom Gun is now back and has reloading
Ju[s]tice
Ju[s]tice Dec 26 2011, 8:58am replied:

Funny thing, but NONE of the devs said it's going to come out in christmas..

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Dec 25 2011, 3:52pm replied:

Thank you, bsp name can be different for my map, but for name in selection menu I would like to keep it 'temple', psp can run maps which are over 4 mb or more, it's all about how good the map is optimized, how clean it is and whats the brush work in that map. I try to keep my maps clean and optimized, but as I do that, my maps looks empty cause they don't have many details, for most recent maps I try to add details and optimize them as best as I can.

+1 vote   media: Temple
Ju[s]tice
Ju[s]tice Dec 25 2011, 4:06am replied:

how you can say that, if you haven't seen any part of the map?

+1 vote   media: Temple
Ju[s]tice
Ju[s]tice Dec 24 2011, 7:59am replied:

Ju[s]tice Dec 23 2011, 2:09pm replied:
yep real life graphics is always the best.....

+3 votes   media: Temple
Ju[s]tice
Ju[s]tice Dec 23 2011, 6:09am replied:

yep real life graphics is always the best.

+3 votes   media: Temple
Ju[s]tice
Ju[s]tice Dec 23 2011, 6:06am replied:

yep, there is no chance in the world we are going to finish it, you ll get unfinished version, if you think we are going to sit there alone near pc screen in holidays time and try to finish game, you are idiot.. it's christmas, it's holidays at last, school is over at least for a little bit, I doubt that we are going to do any work when christmas comes..

+2 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Dec 22 2011, 12:15pm replied:

that and ds zombies temple a little, also for a long time I wanted to make something like that, idea came up after watching psv game and I started to build it from there.

+1 vote   media: Temple
Ju[s]tice
Ju[s]tice Dec 15 2011, 5:08pm replied:

cause it would be violating the rights of cod zombies, also we don't need ripped stuff in nzp.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Dec 15 2011, 5:06pm replied:

old one is optimized more than before, makes the game less laggy now.

+2 votes   media: how to use description
Ju[s]tice
Ju[s]tice Dec 15 2011, 3:43pm replied:

yes we would, if we had someone who could sing, maybe you could sing for us?

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Dec 12 2011, 5:31pm says:

sorry for now updates, school is real crap..

+6 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Dec 11 2011, 2:27pm replied:

we have full hl bsp support, colored lighting, but it eats more ram than normal one, so we don't use it

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Dec 9 2011, 6:14pm replied:

mapping entity

+5 votes   media: Recoding progress
Ju[s]tice
Ju[s]tice Dec 5 2011, 11:36am replied:

not yet but we were planning too in the future

+1 vote   game: Nazi Zombies Portable
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