Mapping, mapping, mapping, modeling?!
Wahnsinn psp - round 24.
Love - Valve.
it's comparison between model and brush chair, as it was before with bath.
it's a pisuar you guys :D. I have some other props made :)
I find lamecraft or multicraft pointless, drakon made quick game won the money and game died.. Thats why I rated it 1.. There is not enough words to describe what I feel about this..
I don't even know, I would like to get nzp on android too, but compared to psp controls would suck
Ok, before you start thinking about "OMG IT's MULE KICK PERK OH YEAHHHHHHHHHHHHHHHHHHH", nobody said it's going to be in game, (at least yet) I just made icon for it.
that secret map you mean? no I didn't worked with it for a long time but, I have some big plans for others maps, also that map works on psp :)
The map was done long time ago, I heavily edited lobby room, and some another areas, fixes whole map lighting cause it sucked, so map isn't something really impresive since it's queit old map.
lol :D at least it's not the knee joke.
lol, seriously :DD that was queit good.
yes, it appeared in another place, somewhere in the map.
thanks, this kind of words are really needed now days.
yep, I m happy that you liked it :)
I would say game spirit is kinda gone by now. We are mainly three people left and none of us are hardly working on nzp anymore, at least for now. I can only hope, that this will change in time..
because I do too . :D
don't get confused, not all cod waw maps, also only kino for now.
Yes, it's not the best, but better than nothing, while time passes by I m sure we ll think of something new and better than current one.
I don't think it works. But presonally I haven't tested it, believe me I want psp mp really badly too.
no, I don't even think we need one, since we have fog.
Carol of the bells
what about nzp maps?
I wonder how do you do that so quickly? I mean stuff to model, animate, map, it just takes so much time.. And you do it so quickly.
Funny thing, but NONE of the devs said it's going to come out in christmas..
Thank you, bsp name can be different for my map, but for name in selection menu I would like to keep it 'temple', psp can run maps which are over 4 mb or more, it's all about how good the map is optimized, how clean it is and whats the brush work in that map. I try to keep my maps clean and optimized, but as I do that, my maps looks empty cause they don't have many details, for most recent maps I try to add details and optimize them as best as I can.
how you can say that, if you haven't seen any part of the map?
Ju[s]tice Dec 23 2011, 2:09pm replied:
yep real life graphics is always the best.....
yep real life graphics is always the best.
yep, there is no chance in the world we are going to finish it, you ll get unfinished version, if you think we are going to sit there alone near pc screen in holidays time and try to finish game, you are idiot.. it's christmas, it's holidays at last, school is over at least for a little bit, I doubt that we are going to do any work when christmas comes..
that and ds zombies temple a little, also for a long time I wanted to make something like that, idea came up after watching psv game and I started to build it from there.
cause it would be violating the rights of cod zombies, also we don't need ripped stuff in nzp.
old one is optimized more than before, makes the game less laggy now.
yes we would, if we had someone who could sing, maybe you could sing for us?
sorry for now updates, school is real crap..
we have full hl bsp support, colored lighting, but it eats more ram than normal one, so we don't use it
you must be joking.. You don't even know how much time it takes to make everything in proper clean way.
Actually, I m amazed :)
It matches my eyes too.
tiles now are 0.50 in scale, walls regular 1.00
Thanks. 256, could be even less :D but I don't want to mess around much longer.
well I never said it's animated lol.
hehe :D I wish I knew how to animate
LOOKS like ****.. Just kidding :D looks great!
hate touch controls for something like fps game..
Btw it's using quake pallete too :) I m very happy about how they and others turned out!
There should be no doubt about it :D
lol man :D dust, funny thing, it's VERY easy to port any hl1 engine map, you don't even need to port, map woudl already work with all the lighting and bsp would work too, also hl1 wad file also works on nzp.
how much spawn points do you have? also tell the how they are called.
It has happended to me before, either you haven't added spawn points yet (thats most likely) or added spawn point somewhere outside. Also check if spawn points are not stuck anywhere. What about psp limits? Map has fully work on psp, without crashes and such, if it does work on psp but crashes at some point, I ll have to look at .rmf file.
oh thats sad.. If there are lot of people in similar situation, I could expand time limit.
Whats wrong with my voice :S?
thanks man, if only more fans would be like you!
Nice, but I still want Olimpia :)