Mapping, mapping, mapping, modeling?! Wahnsinn psp - round 24. Love - Valve.

Comment History  (150 - 180 of 392)
Ju[s]tice
Ju[s]tice Dec 6 2013, 8:07am replied:

because it's weird kurok transparency, trust me I m not a big fan of it too.

+1 vote   media: Sneakier peak :D
Ju[s]tice
Ju[s]tice Apr 29 2013, 4:15am replied:

sure is :D although it stays all the time

+4 votes   media: Picker-up-ables
Ju[s]tice
Ju[s]tice Sep 8 2012, 9:16am replied:

Yeah, but Before I didn't knew how to get better quality, now I do :)

+1 vote   media: Low tris prop models FTW!
Ju[s]tice
Ju[s]tice Jun 1 2012, 4:53pm replied:

yeah, but you could use limited visability

+1 vote   media: This time for real.
Ju[s]tice
Ju[s]tice May 28 2012, 3:55am replied:

It's all good, take your time.

+1 vote   media: Mapping competition nearly ended
Ju[s]tice
Ju[s]tice Apr 28 2012, 3:22am replied:

Sorry can't edit video anymore, deleted importaint files :/ Also I could do better voice of fps Russia if needed :D.

+1 vote   media: NZP Mapping contest 2012
Ju[s]tice
Ju[s]tice Apr 14 2012, 6:32am replied:

go ahead and try to find these kind of walls in verruckt

+1 vote   media: Did someone ordered some chairs?
Ju[s]tice
Ju[s]tice Apr 7 2012, 7:48am replied:

idk how to check :D, but it works fine on psp.

+1 vote   media: Replace your old bath NOAW!@!@3ffs
Ju[s]tice
Ju[s]tice Feb 1 2012, 3:03pm replied:

lol :D at least it's not the knee joke.

+4 votes   media: Das_Herrenhaus map preview
Ju[s]tice
Ju[s]tice Nov 10 2011, 3:04pm replied:

blubs is making verruckt, I m not going to make shi no numa for sure cause it's too complex for psp, but I don't know about der riese yet, I might give it a try sometime in the future.

+2 votes   media: After Life layout vote!
Ju[s]tice
Ju[s]tice Oct 30 2011, 2:45pm replied:

less zombies - less lag, less zombies - less fun.

+1 vote   media: too good to be true
Ju[s]tice
Ju[s]tice Oct 17 2011, 6:58am replied:

don't worry teddys are not gone. Also in the vid map looks too dark, it's brighter in the game.

+2 votes   media: nzp 1.2 updated Wahnsinn
Ju[s]tice
Ju[s]tice Jul 2 2011, 9:45am replied:

no

+1 vote   media: Drunk colas?
Ju[s]tice
Ju[s]tice Mar 15 2011, 11:36am says:

@DarkSlayer_ I think the weapon is great too! One of my fav weapons in the game.

+1 vote   media: Promise is a promise?
Ju[s]tice
Ju[s]tice Feb 19 2011, 4:53pm says:

even if I hate this weapon in game, it still looks nice :D.
also blubs I would really like to talk with you, to ask how the pathfinding going on and then you might finish it.

+1 vote   media: Panzershreck!
Ju[s]tice
Ju[s]tice Jan 18 2011, 9:04am says:

nice :)

+1 vote   media: Textured M16
Ju[s]tice
Ju[s]tice Jan 9 2011, 1:00pm says:

yep you are right about revive machine :P

+1 vote   media: mp40 in game also finished map - wahnsinn
Ju[s]tice
Ju[s]tice Dec 14 2010, 8:33am says:

to how mapping progress maybe?..

+2 votes   media: Forest map WIP
Ju[s]tice
Ju[s]tice Apr 14 2012, 6:31am replied:

none of them :D

+2 votes   media: Did someone ordered some chairs?
Ju[s]tice
Ju[s]tice Apr 13 2012, 12:55pm replied:

it's 80% done, but not doing anything with it, have a lot of other stuff to work on.

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 8 2012, 2:57pm replied:

neither of those :)

+1 vote   media: Replace your old bath NOAW!@!@3ffs
Ju[s]tice
Ju[s]tice Apr 7 2012, 8:09am replied:

thanks

+1 vote   media: Replace your old bath NOAW!@!@3ffs
Ju[s]tice
Ju[s]tice Apr 6 2012, 4:53am replied:

Wwe could if there was something new, besides new props models and maps.. But maps and models isn't enough for something like status update.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 5 2012, 1:01pm replied:

That would be sweet, also I know what you mean about the money.

+2 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 5 2012, 4:20am replied:

There is one in game folder, it's called EBOOT2000.PBP you have to delete EBOOT.PBP. Then rename EBOOT2000.PBP to EBOOT.PBP. Note this only works for psp's above fat 1000 model.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 4 2012, 5:04pm replied:

Mostly current released version (1.1) lags because of pathfinding, it's too much for psp to handle, but blubs reduced lag a lot, problem is he decided to I guess recode it, so it takes even more time and one more line puts on top in our endless 'to do' list. Also about the dogs, I m not sure, but I can guess it because of lack of power. If you have any psp above 1000 (one with 64mb ram) you should change to 64mb ram eboot so your game would run smoother.

+2 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 4 2012, 6:18am replied:

no?.

+2 votes   media: Not always it's a bad thing
Ju[s]tice
Ju[s]tice Apr 4 2012, 6:17am replied:

Since when he is a dev?

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 3 2012, 5:06pm replied:

Yep, he can say that since he is a dev.. ?

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 2 2012, 11:07am says:

it's a pisuar you guys :D. I have some other props made :)

+1 vote   media: Not always it's a bad thing
Ju[s]tice
Ju[s]tice Apr 2 2012, 4:56am replied:

You said what was in my head. I mean we obviously we aren't going to add anything new if there is still bunch of old stuff that needs to be done at some point.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Apr 1 2012, 6:01am replied:

you have to be kidding me man, we would have to make whole new maps and a lot of coding in order to make it, it's like completely different mini game

+4 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 30 2012, 1:35pm says:

Guys I know what you feel, I know you are bored and all, you want the game to finally come out. Trust me, I do too! I want to play it on my psp again , as bad as you guys want. Truth is, there isn't even playable dev psp version at the moment, I don't know when the game is going to be released, but all I can hope for, that it will happend sometime in the near future. Sadly my MAIN work is mapping, sadly I don't know how to code, which at the moment is most needed, cause of lack of work time, we almost haven't been able to do anything. Sorry for time you, well more like we, have to wait this long, I know it's hard..

+4 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 27 2012, 4:14am replied:

as I said before, psp can handle a lot if you know the right way to do it.

+1 vote   media: Future?
Ju[s]tice
Ju[s]tice Mar 24 2012, 6:06pm replied:

I find lamecraft or multicraft pointless, drakon made quick game won the money and game died.. Thats why I rated it 1.. There is not enough words to describe what I feel about this..

+7 votes   member: Ju[s]tice
Ju[s]tice
Ju[s]tice Mar 24 2012, 6:00pm says:

Portal for psp was always something I wanted to make or at least to have it on psp :) looking foward to this!

+3 votes   game: Quartal
Ju[s]tice
Ju[s]tice Mar 24 2012, 7:01am replied:

none of us (devs) announced any release date.

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 19 2012, 2:48pm replied:

Same for me :D

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 17 2012, 7:50pm replied:

Thanks for feeling that way, it's really importaint to have true fans!.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 17 2012, 7:48pm replied:

it would be nice to get nzp on ps vita, but no idea if we are planning to do something.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 14 2012, 2:15pm says:

It doesn't really matter, it can be even up to 5 mb for a map, but it must be made by a profesional, if it's that big, so it means that it must be made really clean, no carve, no all that bad stuff, it must be optimized as much as possible.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 11 2012, 4:15pm replied:

You have the point :)

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Mar 3 2012, 1:49pm replied:

if you ask for pc - yes, if for psp, are you kidding?

+2 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Feb 18 2012, 7:57pm replied:

it's psp

+3 votes   media: Do you see something new?
Ju[s]tice
Ju[s]tice Feb 17 2012, 5:46pm replied:

It looks like - shotgunsniperblocktypething :D

+9 votes   media: sniper
Ju[s]tice
Ju[s]tice Feb 4 2012, 11:22am replied:

or no crashing for psp, at least I hope so :D

+3 votes   media: Reduced zombies models
Ju[s]tice
Ju[s]tice Jan 26 2014, 5:19pm replied:

Ditch that, got it sorted out, although not entirely here is the bug we get, again (quake mdl) Postimg.org Second small issue would be vis groups reset after closing and loading up hammer, if some of them were insivible, they become visible.
Third thing, I got really exicted when I noticed 'draw sizing info' for 2d view, I thought: oh boy finally I ll have sizing numbers in 2d view's when sizing a brush, but it's not working, or it's not what it's about. I would love if you could consider fixing this. Lots of love :D. Thanks for awesome tool to work with!..

+1 vote   group: Jackhammer: My Favorite Level Editor
Ju[s]tice
Ju[s]tice Jan 26 2014, 4:51pm says:

Hey, just downloaded, started using and I want to ask right away, is there a way to load props models in editor (quake mdl), been using vhe for quite a while, it's getting rather old seeing 16x16 entity squares insted of actual models.

+1 vote   group: Jackhammer: My Favorite Level Editor
Ju[s]tice
Ju[s]tice Sep 11 2013, 12:07pm says:

all the way down, just because you forgot to flush that thing :-}

+1 vote   media: New Anims part 1
Ju[s]tice
Ju[s]tice May 26 2013, 3:06pm replied:

I wish for the same thing, but currently no

0 votes   media: You are saved!
Ju[s]tice
Ju[s]tice Jun 29 2012, 3:34am replied:

teleported did work, but not atm cause recoding is beeing done.

+2 votes   media: Little spice to warehouse
Ju[s]tice
Ju[s]tice Apr 28 2012, 3:19am replied:

You can use already made textures, just make sure if they are made by someone else, ask their permission first.

+1 vote   media: NZP Mapping contest 2012
Ju[s]tice
Ju[s]tice Feb 1 2012, 5:58pm replied:

The map was done long time ago, I heavily edited lobby room, and some another areas, fixes whole map lighting cause it sucked, so map isn't something really impresive since it's queit old map.

+3 votes   media: Das_Herrenhaus map preview
Ju[s]tice
Ju[s]tice Dec 3 2011, 4:45pm replied:

Thank you for ruinning the hidden pic message!!............. I said already and I m going to repeat it, I don't want for someone to spoil or write something about leaked ****..

+2 votes   media: Das
Ju[s]tice
Ju[s]tice Nov 1 2011, 3:56pm says:

To make my life easier, since nobody knows what the description is..
Ok so guys I decided to remake after life map a little, I need you to choose if it will be two rooms (red one) or current map yellow one, note whole current map looks kinda strange, I m up for two room map more.

+1 vote   media: After_Life layout
Ju[s]tice
Ju[s]tice Oct 23 2011, 5:14pm replied:

I don't know what you mean but that area was made from my mind, nothing to do with star wars.

-4 votes   media: Black
Ju[s]tice
Ju[s]tice Aug 9 2011, 5:24pm says:

looks pretty cool

+2 votes   game: Itazura (Yet another Zombie game)
Ju[s]tice
Ju[s]tice Jul 22 2011, 3:09pm replied:

dekui, dekui :)

+2 votes   member: Ju[s]tice
Ju[s]tice
Ju[s]tice Jul 2 2011, 11:52am replied:

we are not trying, we already have it, thanks to juk :)

+2 votes   media: Drunk colas?
Ju[s]tice
Ju[s]tice Jun 30 2011, 5:55am replied:

paint are you serious?.. I would love to see what you can do with 100x50 size picture..

+3 votes   media: Achievements
Ju[s]tice
Ju[s]tice Mar 26 2011, 11:04am says:

maybe something else about it is ready too :)

+1 vote   media: Nzp video update
Ju[s]tice
Ju[s]tice Mar 16 2011, 8:12am says:

the map? idk then I m going to finish it.

+1 vote   media: Promise is a promise?
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