Mapping, mapping, mapping, modeling?!
Wahnsinn psp - round 24.
Love - Valve.
because it's weird kurok transparency, trust me I m not a big fan of it too.
sure is :D although it stays all the time
Yeah, but Before I didn't knew how to get better quality, now I do :)
yeah, but you could use limited visability
It's all good, take your time.
Sorry can't edit video anymore, deleted importaint files :/ Also I could do better voice of fps Russia if needed :D.
go ahead and try to find these kind of walls in verruckt
idk how to check :D, but it works fine on psp.
lol :D at least it's not the knee joke.
blubs is making verruckt, I m not going to make shi no numa for sure cause it's too complex for psp, but I don't know about der riese yet, I might give it a try sometime in the future.
less zombies - less lag, less zombies - less fun.
don't worry teddys are not gone. Also in the vid map looks too dark, it's brighter in the game.
@DarkSlayer_ I think the weapon is great too! One of my fav weapons in the game.
even if I hate this weapon in game, it still looks nice :D.
also blubs I would really like to talk with you, to ask how the pathfinding going on and then you might finish it.
yep you are right about revive machine :P
to how mapping progress maybe?..
none of them :D
it's 80% done, but not doing anything with it, have a lot of other stuff to work on.
neither of those :)
Wwe could if there was something new, besides new props models and maps.. But maps and models isn't enough for something like status update.
That would be sweet, also I know what you mean about the money.
There is one in game folder, it's called EBOOT2000.PBP you have to delete EBOOT.PBP. Then rename EBOOT2000.PBP to EBOOT.PBP. Note this only works for psp's above fat 1000 model.
Mostly current released version (1.1) lags because of pathfinding, it's too much for psp to handle, but blubs reduced lag a lot, problem is he decided to I guess recode it, so it takes even more time and one more line puts on top in our endless 'to do' list. Also about the dogs, I m not sure, but I can guess it because of lack of power. If you have any psp above 1000 (one with 64mb ram) you should change to 64mb ram eboot so your game would run smoother.
Since when he is a dev?
Yep, he can say that since he is a dev.. ?
it's a pisuar you guys :D. I have some other props made :)
You said what was in my head. I mean we obviously we aren't going to add anything new if there is still bunch of old stuff that needs to be done at some point.
you have to be kidding me man, we would have to make whole new maps and a lot of coding in order to make it, it's like completely different mini game
Guys I know what you feel, I know you are bored and all, you want the game to finally come out. Trust me, I do too! I want to play it on my psp again , as bad as you guys want. Truth is, there isn't even playable dev psp version at the moment, I don't know when the game is going to be released, but all I can hope for, that it will happend sometime in the near future. Sadly my MAIN work is mapping, sadly I don't know how to code, which at the moment is most needed, cause of lack of work time, we almost haven't been able to do anything. Sorry for time you, well more like we, have to wait this long, I know it's hard..
as I said before, psp can handle a lot if you know the right way to do it.
I find lamecraft or multicraft pointless, drakon made quick game won the money and game died.. Thats why I rated it 1.. There is not enough words to describe what I feel about this..
Portal for psp was always something I wanted to make or at least to have it on psp :) looking foward to this!
none of us (devs) announced any release date.
Same for me :D
Thanks for feeling that way, it's really importaint to have true fans!.
it would be nice to get nzp on ps vita, but no idea if we are planning to do something.
It doesn't really matter, it can be even up to 5 mb for a map, but it must be made by a profesional, if it's that big, so it means that it must be made really clean, no carve, no all that bad stuff, it must be optimized as much as possible.
You have the point :)
if you ask for pc - yes, if for psp, are you kidding?
It looks like - shotgunsniperblocktypething :D
or no crashing for psp, at least I hope so :D
Ditch that, got it sorted out, although not entirely here is the bug we get, again (quake mdl) Postimg.org Second small issue would be vis groups reset after closing and loading up hammer, if some of them were insivible, they become visible.
Third thing, I got really exicted when I noticed 'draw sizing info' for 2d view, I thought: oh boy finally I ll have sizing numbers in 2d view's when sizing a brush, but it's not working, or it's not what it's about. I would love if you could consider fixing this. Lots of love :D. Thanks for awesome tool to work with!..
Hey, just downloaded, started using and I want to ask right away, is there a way to load props models in editor (quake mdl), been using vhe for quite a while, it's getting rather old seeing 16x16 entity squares insted of actual models.
all the way down, just because you forgot to flush that thing :-}
I wish for the same thing, but currently no
teleported did work, but not atm cause recoding is beeing done.
You can use already made textures, just make sure if they are made by someone else, ask their permission first.
The map was done long time ago, I heavily edited lobby room, and some another areas, fixes whole map lighting cause it sucked, so map isn't something really impresive since it's queit old map.
Thank you for ruinning the hidden pic message!!............. I said already and I m going to repeat it, I don't want for someone to spoil or write something about leaked ****..
To make my life easier, since nobody knows what the description is..
Ok so guys I decided to remake after life map a little, I need you to choose if it will be two rooms (red one) or current map yellow one, note whole current map looks kinda strange, I m up for two room map more.
I don't know what you mean but that area was made from my mind, nothing to do with star wars.
looks pretty cool
dekui, dekui :)
we are not trying, we already have it, thanks to juk :)
paint are you serious?.. I would love to see what you can do with 100x50 size picture..
maybe something else about it is ready too :)
the map? idk then I m going to finish it.