Mapping, mapping, mapping, modeling?!
Wahnsinn psp - round 24.
Love - Valve.
you must be joking.. You don't even know how much time it takes to make everything in proper clean way.
Actually, I m amazed :)
It matches my eyes too.
tiles now are 0.50 in scale, walls regular 1.00
Thanks. 256, could be even less :D but I don't want to mess around much longer.
well I never said it's animated lol.
hehe :D I wish I knew how to animate
LOOKS like ****.. Just kidding :D looks great!
hate touch controls for something like fps game..
Btw it's using quake pallete too :) I m very happy about how they and others turned out!
There should be no doubt about it :D
lol man :D dust, funny thing, it's VERY easy to port any hl1 engine map, you don't even need to port, map woudl already work with all the lighting and bsp would work too, also hl1 wad file also works on nzp.
how much spawn points do you have? also tell the how they are called.
It has happended to me before, either you haven't added spawn points yet (thats most likely) or added spawn point somewhere outside. Also check if spawn points are not stuck anywhere. What about psp limits? Map has fully work on psp, without crashes and such, if it does work on psp but crashes at some point, I ll have to look at .rmf file.
oh thats sad.. If there are lot of people in similar situation, I could expand time limit.
Whats wrong with my voice :S?
thanks man, if only more fans would be like you!
Nice, but I still want Olimpia :)
by 'we' I meant devs.
SORRY ok? I meant june, not may.. Probably there is going to be vote somewhere for the date..
It's all good, take your time.
for years? wtf man, nobody said that.. They have all started in this mounth, at least for me and there is one left for me. Before, it's been life, like it is not. You think only moddb is queit? Skype dev chat is like 'dead' now too, but it's not really dead..
yes you can say, we have putted a lot of years of hard work in to the game.
xaxaxa, ds version has a lot less details than us.
that one was it! :D
I had to hand draw them
yes me too, also yes they are in, I can't imagine nzp mapping without thoese entities :D
just put password on rar file, yes it is possible to get transparent textures with external, it has to have alpha channel, at least for pc, idk about psp
Who said kino isn't made already?
yes it must work on psp, also there can't be no signs of carve tool, in some cases it causes map lag.!!
hmm, I wouldn't expect much.
Sorry can't edit video anymore, deleted importaint files :/ Also I could do better voice of fps Russia if needed :D.
it's actually 4 custom maps in total.
You can use already made textures, just make sure if they are made by someone else, ask their permission first.
Thank you. You seem to realise more than some of the fans.
me neither. I just use that name for entity
you already can do that, with place_model.
it seems small cause I used noclip to fly up a little bit, also ofc we would make piano noise if we could, but we can't pay attention to tiny things like these and waste memory for them. Also models doesn't drop shadow in quake.
wait, what?, You must hurd wrong. I m not making any map called like that, or nothing even similar to that.
don't worry, I have another texture for that chair too
it's comparison between model and brush chair, as it was before with bath.
you must be blind man.