Mapping, mapping, mapping, modeling?!
Wahnsinn psp - round 24.
Love - Valve.
yes me too, also yes they are in, I can't imagine nzp mapping without thoese entities :D
just put password on rar file, yes it is possible to get transparent textures with external, it has to have alpha channel, at least for pc, idk about psp
Who said kino isn't made already?
yes it must work on psp, also there can't be no signs of carve tool, in some cases it causes map lag.!!
hmm, I wouldn't expect much.
Sorry can't edit video anymore, deleted importaint files :/ Also I could do better voice of fps Russia if needed :D.
it's actually 4 custom maps in total.
You can use already made textures, just make sure if they are made by someone else, ask their permission first.
Whats wrong with my voice :S?
Thank you. You seem to realise more than some of the fans.
me neither. I just use that name for entity
you already can do that, with place_model.
it seems small cause I used noclip to fly up a little bit, also ofc we would make piano noise if we could, but we can't pay attention to tiny things like these and waste memory for them. Also models doesn't drop shadow in quake.
wait, what?, You must hurd wrong. I m not making any map called like that, or nothing even similar to that.
don't worry, I have another texture for that chair too
it's comparison between model and brush chair, as it was before with bath.
you must be blind man.
go ahead and try to find these kind of walls in verruckt
none of them :D
it's 80% done, but not doing anything with it, have a lot of other stuff to work on.
neither of those :)
idk how to check :D, but it works fine on psp.
Wwe could if there was something new, besides new props models and maps.. But maps and models isn't enough for something like status update.
That would be sweet, also I know what you mean about the money.
There is one in game folder, it's called EBOOT2000.PBP you have to delete EBOOT.PBP. Then rename EBOOT2000.PBP to EBOOT.PBP. Note this only works for psp's above fat 1000 model.
Mostly current released version (1.1) lags because of pathfinding, it's too much for psp to handle, but blubs reduced lag a lot, problem is he decided to I guess recode it, so it takes even more time and one more line puts on top in our endless 'to do' list. Also about the dogs, I m not sure, but I can guess it because of lack of power. If you have any psp above 1000 (one with 64mb ram) you should change to 64mb ram eboot so your game would run smoother.