Mapping, mapping, mapping, modeling?!
Wahnsinn psp - round 24.
Love - Valve.
you must be joking.. You don't even know how much time it takes to make everything in proper clean way.
Actually, I m amazed :)
It matches my eyes too.
tiles now are 0.50 in scale, walls regular 1.00
Thanks. 256, could be even less :D but I don't want to mess around much longer.
well I never said it's animated lol.
hehe :D I wish I knew how to animate
LOOKS like ****.. Just kidding :D looks great!
hate touch controls for something like fps game..
Btw it's using quake pallete too :) I m very happy about how they and others turned out!
There should be no doubt about it :D
lol man :D dust, funny thing, it's VERY easy to port any hl1 engine map, you don't even need to port, map woudl already work with all the lighting and bsp would work too, also hl1 wad file also works on nzp.
how much spawn points do you have? also tell the how they are called.
It has happended to me before, either you haven't added spawn points yet (thats most likely) or added spawn point somewhere outside. Also check if spawn points are not stuck anywhere. What about psp limits? Map has fully work on psp, without crashes and such, if it does work on psp but crashes at some point, I ll have to look at .rmf file.
oh thats sad.. If there are lot of people in similar situation, I could expand time limit.
Whats wrong with my voice :S?
thanks man, if only more fans would be like you!
Nice, but I still want Olimpia :)
ok wait let me tell this, WE WANT UPDATES NOAWWWWWWWW!!!!!!!!!!
thanks, yes it is, I already did put clip around it :) same with all models
Mapping, models, textures, mapping, did I mentioned mapping? - Mapping.
Guys, sorry for not updating moddb, we got stuck with progress, well not me personally, but I m saving my part of progress for the game release :) Just so you know, got done BUNCH of things.
and all of them goes to web or at least they used to
My school starts at 1 of September, so everyone is different.
Yeah a lot of **** was done and is :))!! So stay tunned!
yep, but I was queit happy about that one too :D
it's a teaser
we already have that
sorry but no :D once we are done with waw nazi zombies, thats it.
3 actual devs, jukki, blubs and me. There are also some people who help now and then.
thanks man :D, you are too
You should have seen how the map looked at first, we don't use colored ligthing too much cause it eats more ram than regual one. Also it might look not as it should cause something happended with brightness settings.
teleported did work, but not atm cause recoding is beeing done.
yes it is :)
watch the video.
Damn that video thumbnail!!!
We need to decide, still, I wasn't at home for this weekend so I couldn't do anything.
Guess who is going to try to take care of your map and all maps when they are selected :) (evil skype devil face)..
Of course, you just need to finish it for june 15 or earlier.
we use proquake engine for psp and darkplaces for pc. Coding, modeling, mapping and so on..
yeah, but you could use limited visability
Yes, I can. Pm me with the link.
hmm really weird, you have same entities as I do, works fine, if you want I could take a look at .rmf, thats the last option I guess.
original portal 1 maps? If so, is it worth it? I mean playing something you played before isn't exactly fun, I would strongly suggest just do think of your own test chambers, way more fun something unexperienced before :) rather than recreating same thing.
You should ask Ghost, he did wonderful job on that :)
It's not slow, there is no progress, thanks to someone..
I have to say, this is pretty cool feature :)
just put password on rar file, yes it is possible to get transparent textures with external, it has to have alpha channel, at least for pc, idk about psp
It looks like - shotgunsniperblocktypething :D
that and ds zombies temple a little, also for a long time I wanted to make something like that, idea came up after watching psv game and I started to build it from there.
old one is optimized more than before, makes the game less laggy now.
sadly it's from made from brushes, but I m hoping for a model version in the future
new trap :), but it was made for queit a while now.
I know Bill is twin brother of Francis :D
Sorry I have no idea why sounds are like this, I speeded up video, but not that much to make sounds like this.. Maybe it's still processing, hopefully.
well that tells alot about your opinion on the map. I feel like maps doesn't matter, nobody cares? fine.
not really :D, it's made in valve hammer editor.
lol, glad you like it!:)
thanks, spend alot of work on in :)
I used a point give command to get to other rooms for pictures.
Only in pc version yet.