Mapping, mapping, mapping, modeling?!
Wahnsinn psp - round 24.
Love - Valve.
Btw it's using quake pallete too :) I m very happy about how they and others turned out!
ok wait let me tell this, WE WANT UPDATES NOAWWWWWWWW!!!!!!!!!!
thanks, yes it is, I already did put clip around it :) same with all models
There should be no doubt about it :D
Mapping, models, textures, mapping, did I mentioned mapping? - Mapping.
Guys, sorry for not updating moddb, we got stuck with progress, well not me personally, but I m saving my part of progress for the game release :) Just so you know, got done BUNCH of things.
and all of them goes to web or at least they used to
My school starts at 1 of September, so everyone is different.
Yeah a lot of **** was done and is :))!! So stay tunned!
yep, but I was queit happy about that one too :D
it's a teaser
we already have that
sorry but no :D once we are done with waw nazi zombies, thats it.
3 actual devs, jukki, blubs and me. There are also some people who help now and then.
thanks man :D, you are too
You should have seen how the map looked at first, we don't use colored ligthing too much cause it eats more ram than regual one. Also it might look not as it should cause something happended with brightness settings.
teleported did work, but not atm cause recoding is beeing done.
yes it is :)
watch the video.
lol man :D dust, funny thing, it's VERY easy to port any hl1 engine map, you don't even need to port, map woudl already work with all the lighting and bsp would work too, also hl1 wad file also works on nzp.
Damn that video thumbnail!!!
We need to decide, still, I wasn't at home for this weekend so I couldn't do anything.
Guess who is going to try to take care of your map and all maps when they are selected :) (evil skype devil face)..
Of course, you just need to finish it for june 15 or earlier.
we use proquake engine for psp and darkplaces for pc. Coding, modeling, mapping and so on..
yeah, but you could use limited visability
Yes, I can. Pm me with the link.
hmm really weird, you have same entities as I do, works fine, if you want I could take a look at .rmf, thats the last option I guess.