Mapping, mapping, mapping, modeling?! Wahnsinn psp - round 24. Love - Valve.

Comment History  (90 - 120 of 392)
Ju[s]tice
Ju[s]tice May 22 2014, 8:39am replied:

you must be joking.. You don't even know how much time it takes to make everything in proper clean way.

+2 votes   media: Time for some screenshots!
Ju[s]tice
Ju[s]tice Mar 17 2014, 2:01pm replied:

Actually, I m amazed :)

+3 votes   game: Solitude Reborn
Ju[s]tice
Ju[s]tice Mar 17 2014, 1:52pm says:

FAKE!.

+2 votes   game: Solitude Reborn
Ju[s]tice
Ju[s]tice Dec 14 2013, 3:39pm replied:

It matches my eyes too.

+6 votes   media: Something
Ju[s]tice
Ju[s]tice Dec 5 2013, 2:22pm replied:

tiles now are 0.50 in scale, walls regular 1.00

+1 vote   media: Sneakier peak :D
Ju[s]tice
Ju[s]tice Oct 23 2013, 3:13pm says:

unique

+2 votes   media: Colt Revolving Rifle
Ju[s]tice
Ju[s]tice Jun 9 2013, 5:43am replied:

Thanks. 256, could be even less :D but I don't want to mess around much longer.

+2 votes   media: Improved!
Ju[s]tice
Ju[s]tice Jun 7 2013, 8:14am replied:

well I never said it's animated lol.

+6 votes   media: Lastly
Ju[s]tice
Ju[s]tice Jun 6 2013, 5:48am replied:

hehe :D I wish I knew how to animate

+5 votes   media: Lastly
Ju[s]tice
Ju[s]tice May 16 2013, 10:12am says:

LOOKS like ****.. Just kidding :D looks great!

+6 votes   media: trench gun - final by ceriux
Ju[s]tice
Ju[s]tice Nov 9 2012, 11:16am says:

dods :p

+3 votes   media: dm_coldfear: bots dont care about icecold water xD
Ju[s]tice
Ju[s]tice Sep 8 2012, 9:16am replied:

hate touch controls for something like fps game..

+1 vote   media: Low tris prop models FTW!
Ju[s]tice
Ju[s]tice Sep 7 2012, 3:19pm says:

Btw it's using quake pallete too :) I m very happy about how they and others turned out!

+3 votes   media: Low tris prop models FTW!
Ju[s]tice
Ju[s]tice Aug 27 2012, 7:41am replied:

There should be no doubt about it :D

+4 votes   media: Still hot!
Ju[s]tice
Ju[s]tice Jun 22 2012, 11:26am says:

lol man :D dust, funny thing, it's VERY easy to port any hl1 engine map, you don't even need to port, map woudl already work with all the lighting and bsp would work too, also hl1 wad file also works on nzp.

+1 vote   article: Porting CS 1.6 maps into Nazi Zombies Portable?
Ju[s]tice
Ju[s]tice May 31 2012, 12:36pm replied:

how much spawn points do you have? also tell the how they are called.

+1 vote   media: This time for real.
Ju[s]tice
Ju[s]tice May 31 2012, 10:38am replied:

It has happended to me before, either you haven't added spawn points yet (thats most likely) or added spawn point somewhere outside. Also check if spawn points are not stuck anywhere. What about psp limits? Map has fully work on psp, without crashes and such, if it does work on psp but crashes at some point, I ll have to look at .rmf file.

+1 vote   media: This time for real.
Ju[s]tice
Ju[s]tice May 28 2012, 3:58am replied:

oh thats sad.. If there are lot of people in similar situation, I could expand time limit.

+2 votes   media: Mapping competition nearly ended
Ju[s]tice
Ju[s]tice Apr 27 2012, 5:50pm replied:

Whats wrong with my voice :S?

+3 votes   media: NZP Mapping contest 2012
Ju[s]tice
Ju[s]tice Dec 9 2011, 6:14pm replied:

mapping entity

+5 votes   media: Recoding progress
Ju[s]tice
Ju[s]tice Dec 1 2011, 11:45am replied:

thanks man, if only more fans would be like you!

+4 votes   media: some pics for update....
Ju[s]tice
Ju[s]tice Dec 2 2010, 2:50am says:

Nice, but I still want Olimpia :)

-1 votes   media: New Trench Gun Model/Texture!
Ju[s]tice
Ju[s]tice Sep 1 2012, 4:33am says:

ok wait let me tell this, WE WANT UPDATES NOAWWWWWWWW!!!!!!!!!!

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Aug 27 2012, 8:49am replied:

thanks, yes it is, I already did put clip around it :) same with all models

+2 votes   media: Still hot!
Ju[s]tice
Ju[s]tice Aug 26 2012, 6:51am replied:

Mapping, models, textures, mapping, did I mentioned mapping? - Mapping.

+4 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Aug 25 2012, 7:07pm says:

Guys, sorry for not updating moddb, we got stuck with progress, well not me personally, but I m saving my part of progress for the game release :) Just so you know, got done BUNCH of things.

+10 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Aug 21 2012, 1:47pm replied:

and all of them goes to web or at least they used to

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Aug 11 2012, 4:06am replied:

My school starts at 1 of September, so everyone is different.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jul 27 2012, 9:53am says:

Yeah a lot of **** was done and is :))!! So stay tunned!

+1 vote   media: Haters gonna' hate
Ju[s]tice
Ju[s]tice Jul 22 2012, 5:18pm replied:

yep, but I was queit happy about that one too :D

+2 votes   media: The return...
Ju[s]tice
Ju[s]tice Jul 19 2012, 2:08pm replied:

shoot :D

+3 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jul 19 2012, 3:19am replied:

no

+2 votes   media: The return...
Ju[s]tice
Ju[s]tice Jul 19 2012, 3:19am replied:

it's a teaser

+2 votes   media: The return...
Ju[s]tice
Ju[s]tice Jul 19 2012, 3:17am replied:

we already have that

+2 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jul 6 2012, 3:57am replied:

sorry but no :D once we are done with waw nazi zombies, thats it.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jul 3 2012, 3:48pm replied:

3 actual devs, jukki, blubs and me. There are also some people who help now and then.

0 votes   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jun 29 2012, 4:05pm replied:

thanks man :D, you are too

+2 votes   media: Little spice to warehouse
Ju[s]tice
Ju[s]tice Jun 29 2012, 3:36am replied:

You should have seen how the map looked at first, we don't use colored ligthing too much cause it eats more ram than regual one. Also it might look not as it should cause something happended with brightness settings.

+2 votes   media: Little spice to warehouse
Ju[s]tice
Ju[s]tice Jun 29 2012, 3:34am replied:

teleported did work, but not atm cause recoding is beeing done.

+2 votes   media: Little spice to warehouse
Ju[s]tice
Ju[s]tice Jun 28 2012, 12:44pm says:

yes it is :)

+3 votes   media: Little spice to warehouse
Ju[s]tice
Ju[s]tice Jun 22 2012, 2:15pm replied:

lol man
watch the video.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jun 21 2012, 12:05pm says:

Damn that video thumbnail!!!

+1 vote   media: FPSRussia - Golden AK47
Ju[s]tice
Ju[s]tice Jun 18 2012, 5:51am replied:

We need to decide, still, I wasn't at home for this weekend so I couldn't do anything.

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jun 3 2012, 3:00pm replied:

Guess who is going to try to take care of your map and all maps when they are selected :) (evil skype devil face)..

+1 vote   media: Poll results
Ju[s]tice
Ju[s]tice Jun 2 2012, 8:20am replied:

Of course, you just need to finish it for june 15 or earlier.

+2 votes   media: Poll results
Ju[s]tice
Ju[s]tice Jun 2 2012, 2:46am replied:

we use proquake engine for psp and darkplaces for pc. Coding, modeling, mapping and so on..

+1 vote   game: Nazi Zombies Portable
Ju[s]tice
Ju[s]tice Jun 1 2012, 4:53pm replied:

yeah, but you could use limited visability

+1 vote   media: This time for real.
Ju[s]tice
Ju[s]tice Jun 1 2012, 3:57am replied:

Yes, I can. Pm me with the link.

+1 vote   media: This time for real.
Ju[s]tice
Ju[s]tice May 31 2012, 1:44pm replied:

hmm really weird, you have same entities as I do, works fine, if you want I could take a look at .rmf, thats the last option I guess.

+1 vote   media: This time for real.
Ju[s]tice
Ju[s]tice Jun 9 2013, 5:11am says:

original portal 1 maps? If so, is it worth it? I mean playing something you played before isn't exactly fun, I would strongly suggest just do think of your own test chambers, way more fun something unexperienced before :) rather than recreating same thing.

+1 vote   media: Test chamber 2 is FINISHED
Ju[s]tice
Ju[s]tice Mar 22 2013, 8:40am replied:

You should ask Ghost, he did wonderful job on that :)

+4 votes   media: How does it look :)?
Ju[s]tice
Ju[s]tice Mar 18 2013, 8:25pm replied:

lol ;D

+1 vote   media: Something Awesome!
Ju[s]tice
Ju[s]tice Oct 13 2012, 3:19am replied:

It's not slow, there is no progress, thanks to someone..

+1 vote   media: Usermap browser added :)
Ju[s]tice
Ju[s]tice Sep 30 2012, 2:10pm says:

I have to say, this is pretty cool feature :)

+2 votes   media: Environmet based footsteps
Ju[s]tice
Ju[s]tice Apr 30 2012, 2:24pm replied:

just put password on rar file, yes it is possible to get transparent textures with external, it has to have alpha channel, at least for pc, idk about psp

0 votes   media: Additional rules
Ju[s]tice
Ju[s]tice Feb 17 2012, 5:46pm replied:

It looks like - shotgunsniperblocktypething :D

+9 votes   media: sniper
Ju[s]tice
Ju[s]tice Dec 22 2011, 12:15pm replied:

that and ds zombies temple a little, also for a long time I wanted to make something like that, idea came up after watching psv game and I started to build it from there.

+1 vote   media: Temple
Ju[s]tice
Ju[s]tice Dec 15 2011, 5:06pm replied:

old one is optimized more than before, makes the game less laggy now.

+2 votes   media: how to use description
Ju[s]tice
Ju[s]tice Dec 1 2011, 1:15pm replied:

sadly it's from made from brushes, but I m hoping for a model version in the future

+3 votes   media: some pics for update....
Ju[s]tice
Ju[s]tice Dec 1 2011, 11:36am says:

new trap :), but it was made for queit a while now.

+1 vote   media: some pics for update....
Ju[s]tice
Ju[s]tice Nov 4 2011, 6:01pm says:

I know Bill is twin brother of Francis :D

+4 votes   media: Character Portraits
Ju[s]tice
Ju[s]tice Jun 18 2011, 10:51am says:

Sorry I have no idea why sounds are like this, I speeded up video, but not that much to make sounds like this.. Maybe it's still processing, hopefully.

+1 vote   media: New part of Christmas_Special!
Ju[s]tice
Ju[s]tice Jun 6 2011, 6:12am says:

well that tells alot about your opinion on the map. I feel like maps doesn't matter, nobody cares? fine.

+4 votes   media: New map
Ju[s]tice
Ju[s]tice May 28 2011, 10:03am says:

no

+1 vote   media: weekly update 13
Ju[s]tice
Ju[s]tice Mar 19 2011, 12:36pm says:

lol :D

+1 vote   media: Christmas_Special map progress
Ju[s]tice
Ju[s]tice Mar 19 2011, 12:32pm says:

not really :D, it's made in valve hammer editor.

+1 vote   media: Christmas_Special map progress
Ju[s]tice
Ju[s]tice Mar 13 2011, 4:24am says:

lol, glad you like it!:)

+1 vote   media: Promise is a promise?
Ju[s]tice
Ju[s]tice Mar 12 2011, 7:17pm says:

thanks, spend alot of work on in :)

+1 vote   media: Promise is a promise?
Ju[s]tice
Ju[s]tice Jan 9 2011, 8:46am says:

I used a point give command to get to other rooms for pictures.

+2 votes   media: mp40 in game also finished map - wahnsinn
Ju[s]tice
Ju[s]tice Dec 2 2010, 3:00am says:

Only in pc version yet.

+1 vote   media: pics from house of maddnes
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