HO Ho ho..!:)
Really solid looking map, nice one!!:)
you must be joking.. You don't even know how much time it takes to make everything in proper clean way.
What about auto visgroups? (sky, hint and skip, trigger, clip, func, models possibly)?
Vis groups are suppose to 'save'. I mean when you hide certain group, it should be hiden even after hammer restarts?
Jackhammer: My Favorite Level Editor. - Yes, this is accurate :).
yes, it's either func or trigger. Another one I noticed: if you rotate model using any or every of 0 0 0 (except middle one) if you try to move model using 2d grid it rotates oposite way, when you move it again, it goes back to the way it was, so it's kind of weird.
there is this bug: sometimes hammer places random entity from the map at 0 0 0.
Ditch that, got it sorted out, although not entirely here is the bug we get, again (quake mdl) Postimg.org Second small issue would be vis groups reset after closing and loading up hammer, if some of them were insivible, they become visible.
Third thing, I got really exicted when I noticed 'draw sizing info' for 2d view, I thought: oh boy finally I ll have sizing numbers in 2d view's when sizing a brush, but it's not working, or it's not what it's about. I would love if you could consider fixing this. Lots of love :D. Thanks for awesome tool to work with!..
Hey, just downloaded, started using and I want to ask right away, is there a way to load props models in editor (quake mdl), been using vhe for quite a while, it's getting rather old seeing 16x16 entity squares insted of actual models.
This is really awesome my friend! NZP team says thanks!
because it's weird kurok transparency, trust me I m not a big fan of it too.
maps were too big for the heights we had (view used to be quakish) and model tiny because of that, now everything is really spot on, hl sizing is looking really really good.
tiles now are 0.50 in scale, walls regular 1.00
nice sun light mabuse, nice sun light :D
This is also activated for nzp, thanks to mabuse :)
all the way down, just because you forgot to flush that thing :-}
Last time I checked my name wasn't either one of them:p
Ju[s]tice
Tomas joined
Mapping, mapping, mapping, modeling?! Wahnsinn psp - round 24. Love - Valve.