Mapping, mapping, mapping, modeling?! Wahnsinn psp - round 24. Love - Valve.

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Ju[s]tice
Ju[s]tice @ Nazi Zombies Portable

HO Ho ho..!:)

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ Castle Map (PSP Version)

Really solid looking map, nice one!!:)

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ Time for some screenshots!

you must be joking.. You don't even know how much time it takes to make everything in proper clean way.

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ J.A.C.K.: My Favorite Level Editor

What about auto visgroups? (sky, hint and skip, trigger, clip, func, models possibly)?

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ J.A.C.K.: My Favorite Level Editor

Vis groups are suppose to 'save'. I mean when you hide certain group, it should be hiden even after hammer restarts?

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ J.A.C.K.: My Favorite Level Editor

Jackhammer: My Favorite Level Editor. - Yes, this is accurate :).

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ Ju[s]tice

500

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Ju[s]tice
Ju[s]tice @ Solitude Reborn

Actually, I m amazed :)

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Ju[s]tice
Ju[s]tice @ Solitude Reborn

FAKE!.

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ J.A.C.K.: My Favorite Level Editor

yes, it's either func or trigger. Another one I noticed: if you rotate model using any or every of 0 0 0 (except middle one) if you try to move model using 2d grid it rotates oposite way, when you move it again, it goes back to the way it was, so it's kind of weird.

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ J.A.C.K.: My Favorite Level Editor

there is this bug: sometimes hammer places random entity from the map at 0 0 0.

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ J.A.C.K.: My Favorite Level Editor

Ditch that, got it sorted out, although not entirely here is the bug we get, again (quake mdl) Postimg.org Second small issue would be vis groups reset after closing and loading up hammer, if some of them were insivible, they become visible.
Third thing, I got really exicted when I noticed 'draw sizing info' for 2d view, I thought: oh boy finally I ll have sizing numbers in 2d view's when sizing a brush, but it's not working, or it's not what it's about. I would love if you could consider fixing this. Lots of love :D. Thanks for awesome tool to work with!..

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Ju[s]tice
Ju[s]tice @ J.A.C.K.: My Favorite Level Editor

Hey, just downloaded, started using and I want to ask right away, is there a way to load props models in editor (quake mdl), been using vhe for quite a while, it's getting rather old seeing 16x16 entity squares insted of actual models.

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Ju[s]tice
Ju[s]tice @ Jackhammer: new cross-platform level editor (public alpha)

This is really awesome my friend! NZP team says thanks!

Reply Good karma+3 votes
Ju[s]tice
Ju[s]tice @ Detailmapping (Final)

yes

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ Something

It matches my eyes too.

Reply Good karma+6 votes
Ju[s]tice
Ju[s]tice @ Sneakier peak :D

thanks

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ Sneakier peak :D

because it's weird kurok transparency, trust me I m not a big fan of it too.

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ Sneakier peak :D

maps were too big for the heights we had (view used to be quakish) and model tiny because of that, now everything is really spot on, hl sizing is looking really really good.

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ Sneakier peak :D

tiles now are 0.50 in scale, walls regular 1.00

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ Hospital / Asylum MP Map (WiP)

nice sun light mabuse, nice sun light :D

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ Nazi Zombies Portable

I don't know anymore :(

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Ju[s]tice
Ju[s]tice @ Nazi Zombies Portable

Tom is me lol

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ Halflife Rendermodes on PSP!

This is also activated for nzp, thanks to mabuse :)

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ Colt Revolving Rifle

unique

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Ju[s]tice
Ju[s]tice @ Nazi Zombies Portable

You Better not trick me :()

Reply Good karma+2 votes
Ju[s]tice
Ju[s]tice @ Nazi Zombies Portable

exactly :)

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ New Anims part 1

all the way down, just because you forgot to flush that thing :-}

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ Nazi Zombies Portable

lol, surely I do much more.

Reply Good karma+1 vote
Ju[s]tice
Ju[s]tice @ Nazi Zombies Portable

Last time I checked my name wasn't either one of them:p

Reply Good karma+2 votes
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