Mapping, mapping, mapping, modeling?! Wahnsinn psp - round 24. Love - Valve.

Comment History  (0 - 30 of 388)
Ju[s]tice
Ju[s]tice - - 388 comments @ Nazi Zombies: Portable

HO Ho ho..!:)

Good karma+2 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Castle Map (PSP Version)

Really solid looking map, nice one!!:)

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ Time for some screenshots!

you must be joking.. You don't even know how much time it takes to make everything in proper clean way.

Good karma+2 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ J.A.C.K.: My Favorite Level Editor

What about auto visgroups? (sky, hint and skip, trigger, clip, func, models possibly)?

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ J.A.C.K.: My Favorite Level Editor

Vis groups are suppose to 'save'. I mean when you hide certain group, it should be hiden even after hammer restarts?

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ J.A.C.K.: My Favorite Level Editor

Jackhammer: My Favorite Level Editor. - Yes, this is accurate :).

Good karma+2 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Ju[s]tice

500

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Ju[s]tice
Ju[s]tice - - 388 comments @ Solitude Reborn

Actually, I m amazed :)

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Ju[s]tice
Ju[s]tice - - 388 comments @ Solitude Reborn

FAKE!.

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Ju[s]tice
Ju[s]tice - - 388 comments @ J.A.C.K.: My Favorite Level Editor

yes, it's either func or trigger. Another one I noticed: if you rotate model using any or every of 0 0 0 (except middle one) if you try to move model using 2d grid it rotates oposite way, when you move it again, it goes back to the way it was, so it's kind of weird.

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ J.A.C.K.: My Favorite Level Editor

there is this bug: sometimes hammer places random entity from the map at 0 0 0.

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ J.A.C.K.: My Favorite Level Editor

Ditch that, got it sorted out, although not entirely here is the bug we get, again (quake mdl) Postimg.org Second small issue would be vis groups reset after closing and loading up hammer, if some of them were insivible, they become visible.
Third thing, I got really exicted when I noticed 'draw sizing info' for 2d view, I thought: oh boy finally I ll have sizing numbers in 2d view's when sizing a brush, but it's not working, or it's not what it's about. I would love if you could consider fixing this. Lots of love :D. Thanks for awesome tool to work with!..

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ J.A.C.K.: My Favorite Level Editor

Hey, just downloaded, started using and I want to ask right away, is there a way to load props models in editor (quake mdl), been using vhe for quite a while, it's getting rather old seeing 16x16 entity squares insted of actual models.

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ Jackhammer: new cross-platform level editor (public alpha)

This is really awesome my friend! NZP team says thanks!

Good karma+3 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Detailmapping (Final)

yes

Good karma+2 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Something

It matches my eyes too.

Good karma+6 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Sneakier peak :D

thanks

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ Sneakier peak :D

because it's weird kurok transparency, trust me I m not a big fan of it too.

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ Sneakier peak :D

maps were too big for the heights we had (view used to be quakish) and model tiny because of that, now everything is really spot on, hl sizing is looking really really good.

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ Sneakier peak :D

tiles now are 0.50 in scale, walls regular 1.00

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ Hospital / Asylum MP Map (WiP)

nice sun light mabuse, nice sun light :D

Good karma+2 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Nazi Zombies: Portable

I don't know anymore :(

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ Nazi Zombies: Portable

Tom is me lol

Good karma+2 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Halflife Rendermodes on PSP!

This is also activated for nzp, thanks to mabuse :)

Good karma+2 votes
Ju[s]tice
Ju[s]tice - - 388 comments @ Colt Revolving Rifle

unique

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Ju[s]tice
Ju[s]tice - - 388 comments @ Nazi Zombies: Portable

You Better not trick me :()

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Ju[s]tice
Ju[s]tice - - 388 comments @ Nazi Zombies: Portable

exactly :)

Good karma+1 vote
Ju[s]tice
Ju[s]tice - - 388 comments @ New Anims part 1

all the way down, just because you forgot to flush that thing :-}

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Ju[s]tice
Ju[s]tice - - 388 comments @ Nazi Zombies: Portable

lol, surely I do much more.

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Ju[s]tice
Ju[s]tice - - 388 comments @ Nazi Zombies: Portable

Last time I checked my name wasn't either one of them:p

Good karma+2 votes