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Comment History  (330 - 360 of 366)
justaman16493
justaman16493 Feb 1 2009, 8:06pm says:

the graphics didnt turn out as well as i hoped compared to the original 1 i have so your unable to see the colour of the railguns (which are yellow) and the ships are very far away (i changed the the range of the ships so they can fire their weapons futher away) so they arnt very visable.

+1 vote     media: Screenshot Contestant by justaman16493
justaman16493
justaman16493 Feb 1 2009, 7:45pm says:

thanx for voting highly of my screenshot

its my own mission but its not finished not even close

+1 vote     media: Screenshot Contestant by justaman16493
justaman16493
justaman16493 Jan 30 2009, 9:34pm replied:

i know what you mean now yeah i found out how to move them along time ago now

+1 vote     game: Nexus: The Jupiter Incident
justaman16493
justaman16493 Jan 30 2009, 9:32am replied:

what do you mean shift

+1 vote     game: Nexus: The Jupiter Incident
justaman16493
justaman16493 Jan 30 2009, 1:28am replied:

ok

+1 vote     game: The Babylon Project
justaman16493
justaman16493 Jan 29 2009, 10:16pm says:

Which campain has Victory class destroyers

+1 vote     game: The Babylon Project
justaman16493
justaman16493 Jan 29 2009, 9:54pm replied:

you will like it

(sorry replied to the wrong comment i ment to repli to DIDNT GET IT JUST YET)

+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 28 2009, 12:00am says:

SoulAssassino i sent you my screenshot hope you get it tell me if you dont

+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 27 2009, 10:10pm says:

ok thanks mularac for replying to my question

because lately iv been using wormholes but its very limmited

+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 27 2009, 2:01am replied:

like in the missions

(for making ambushes and reinforements)

+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 27 2009, 12:16am says:

how do you make enemy and friendly ships jump out of hyperspace using the mission editor

+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 13 2009, 2:59am replied:

i think i might just download the installer because otherwise its nealy 2G and that would take a while to download thanks for your help though who knows i might still download the dvds avenchily

+1 vote     game: The Babylon Project
justaman16493
justaman16493 Jan 13 2009, 12:04am replied:

do you have to have the dvd part 2 aswell or can you just have part 1 if you want

+1 vote     game: The Babylon Project
justaman16493
justaman16493 Jan 12 2009, 10:27pm says:

never mind

+1 vote     game: Nexus: The Jupiter Incident
justaman16493
justaman16493 Jan 12 2009, 10:12pm says:

how many mission come with the installer,
or do you have to download the campain pack

+1 vote     game: The Babylon Project
justaman16493
justaman16493 Jan 12 2009, 9:56pm says:

to be honest the base (the big circle like area where the spikes and wing like things come out of) is a bit to small but its still awsome glad you guys put it into the mod even though its untextured.

+1 vote     media: Wraith Hiveship (W.I.P.)
justaman16493
justaman16493 Jan 12 2009, 6:00am says:

is there a way to move the ships into different spots using the mission editor because i have skirmisher but its realy basic and the enemy appear right in front of you and thats boring

+1 vote     game: Nexus: The Jupiter Incident
justaman16493
justaman16493 Jan 12 2009, 5:04am says:

i have to agree with CKYRules

+1 vote     media: New Ancient Battleship (W.I.P.)
justaman16493
justaman16493 Jan 12 2009, 4:50am says:

do you need freespace2 to play it ?

+1 vote     game: The Babylon Project
justaman16493
justaman16493 Jan 11 2009, 5:11am says:

for some reason i cant use the grace ship in the skirmisher

+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 9 2009, 5:27am says:

is the grace ship ment to be in the mod ?

+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 9 2009, 5:19am says:

need to change the wraith cruiser,hive and the ancient warship engines to yellow,need to fix apophis flagship (no shields and weapon that has only 2 or 3 ammo) i know your working on apophis but thought i should just say anyway and the daedalus class ships need to have the 2 yellow lights underneath (hard to describe where so best just to have a look at pictures on the internet) thats why on the mod the daedalus class ships always look dark because they dont have the lights.

Very very happy with the work you guys have done though and mission 5 is awsome cant wait till next mission


+1 vote     mod: Stargate Mod: War Begins
justaman16493
justaman16493 Jan 4 2009, 11:00pm says:

i wish it wasnt just a multiplayer mod

+1 vote     mod: MechWarrior: Living Legends
justaman16493
justaman16493 Jan 4 2009, 12:45am says:

never mind

+2 votes     download: Advanced AI Full Release
justaman16493
justaman16493 Jan 3 2009, 3:38am says:

how do you uninstall the walking mod that goes with it
because i acksadentaly installed it and it screwed everything up on the editor

+2 votes     download: Advanced AI Full Release
justaman16493
justaman16493 Jan 2 2009, 9:33pm says:

its pretty good but needs some sort of battle or something like that

+1 vote     media: War Begins Beta Intro
justaman16493
justaman16493 Dec 13 2008, 12:41am says:

are you only able to make multiplayer maps

+1 vote     game: Far Cry 2
justaman16493
justaman16493 Dec 6 2008, 1:41am says:

ok forget what i said before

the ship has drone trays but they stick out only a tiny bit and they are close to the engine tray

+1 vote     media: Puddle Jumper - WIP
justaman16493
justaman16493 Dec 6 2008, 1:37am says:

actually the whole thing is to thick but still looks good

+1 vote     media: Ori Cruiser - WIP
justaman16493
justaman16493 Dec 6 2008, 1:33am says:

shood have kept the spire like things comming out the sides from the old version

+1 vote     media: Wraith Cruiser
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