if anyone wants to give me some paid work hit me up
an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')
Would Call of Duty need megatextures, or any of the features associated with ID tech 5 ?
Does IW need to throw away everything they had with the IW engine and make a new one off a newer branch of id tech?
Would there be any significant benifits?
Is it worth the work?
Is it worth the money?
Is it worth the time?
so uh, no
nice display of firearm knowledge
D: oh god
it definitely looks like a paintover
seriously what was he thinking ...
"Black Mesa is also releasing Friday."
"February 01, 2011, 01:07:35 PM"
"No mod release yet, work in progress"
so uh yeah, not cancelled guys
I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.
the geometry's p boring atm, try using more angles in your blocks instead of just 90 degree turns everywhere
I already fixed it completely and it was awesome
but thanks though!
a bit? lol
this is awesome
source has compiled lighting with full radiosity, and from what I know this has realtime lighting with no radiosity
that's good news!
but they still manufacture 1911's in the name of Desert Eagle
that'd be kind of hard
also for practice
auto-smoothing is discouraged for most models, especially hard-surface models. You'd be better off setting your own smoothing groups.
this is great
mirroring is too noticable
bare bones -> brushwork -> props -> lighting
sorry man it was a misunderstandin g
welp nevermind some stuff happened and now I'm back
what a persuasive person!
Okay I'm going to make quite clear that I'm not going to be on the team anymore... Never really was in the first place...
I'm going to take myself off the list now.
yeah lets code a game from scratch and port it to 3 different platforms! That'll be easy!