if anyone wants to give me some paid work hit me up
ty and i literally admire phillip k's works they're like
w o w so good
w o w
great stuff! looking forward to the release
heh eheheh ehh
that was like the hardest thing ever so yall better enjoy it
haha for a second i genuinely wondered if it was bullup
but nope! it's bullpup
one thing you can do though is reduce the number of sides on the cylinder below the barrel and the laser sight(?) - something like 6 sides would reduce triangle count and it wouldn't detract from the look too much.
map's not part of the mod BTW
or let them do what they enjoy doing yeah?
i hope yall enjoy it because it took way more work than i originally expected
wow - i love the suspense that the blood trails create! certainly never saw it done before!
thanks! but alas i did not do well in the competition
even if you're using normal maps you should still properly smooth your models because it will give better looking results even when the renderer / baking program is not synced.
Looks great, but the ejection port doesn't go all the way to the other side.
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great models dude!
ty but it's not really
two for work, one for play
have you thought about the possibility that there are no alternatives? you really can't make anything that looks close to RAGE on the quake engine, modified or not.
If you want to give the effect of darkness then make the map dark maybe ????
I have an account there? I didn't know that :v
must be an impostor
i'm having a feeling that a circle doesn't really represent the cube aspect of your title
I only used the default assets, so it didn't take that much effort from me :V
it's illegal, that's what
the entire thing is floating by the way
completely different implementations, dude
and it's not going to be fine
I should probably mention what just about every other FPS game has had bullets in its magazines (even modern warfare 2!).
No it's not. The bottom of the mag has a magpull on it, which isn't shown here.
where have you been?
ERROR ERROR ERROR ERROR ERROR
they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!
it seems to be missing all props!
imported is always faster, so that'd be better assuming you have permission to use them.
quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?
weird looking fog
an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')
the geometry's p boring atm, try using more angles in your blocks instead of just 90 degree turns everywhere
a bit? lol
this is awesome
source has compiled lighting with full radiosity, and from what I know this has realtime lighting with no radiosity
auto-smoothing is discouraged for most models, especially hard-surface models. You'd be better off setting your own smoothing groups.
mirroring is too noticable
"don't offer criticism!!!!"
it's not about how much polies you have, it's where you place them
I mean really, what's up with the handle on that thing
oh my god
how does this look better than BMS?
holy **** that's some amazing mapping
thanks man, I really hope I land a job there sometime
it's funny because lighting is the most frustrating part of mapping for me
modding x360 games?
"Demonstration of some particles I've been working on to make the world feel more alive. The clouds have been fixed. I bet someone's not going to read the description."
scenario with stolen items
Officer: Why do you have stolen goods?
Ekz: Don't blame me, officer, somebody just gave it to me, none of this is my fault.
except you seem to have the wrong kind of gun
the grip should not be pointing straight down
how does that stock work
a leader should always be able to do something besides generate ideas
fix the ambient color
hello can you tell me what is on the bottom right of the picture
haha this is source
loving them stolen models bro!!!
those are some hella thick tiles
your sentence structure needs work
why is everyone a leader here
or on a better note, don't show off other people's work
it's the coop portion of half-life on the PS2
yeah and source is a derivative of id tech 1 so that shouldn't have a page either, along with Darkplaces, Goldsource, Qfusion, and Telejano.
you need to realize that especially with an engine like quake people are allowed to make significant changes to an engine and call it their own.
then it shouldn't be in YOUR media page
the bumpmap is unfitting for the wall, it makes it look like crumpled paper and is too strong compared to the smooth look of the floor
hey i saw your stuff on facepunch
Why is it funny?
depends on what you have to say about it
also still need desert-like terrain textures, honestly the current one doesn't look good at all
terrain textures = lol
build some cubemaps
ok nevermind the cubemaps were the problems(all 75+ of them!)
so can somebody who knows what they are doing add cubemaps
also the compile keeps crashing at the latter parts of VRAD (The HDR part, I think,) so there's no HDR here.
oh yeah also I forgot to build cubemaps, but you can't see that here I think.
skybox on ground = D:
the source engine is in no way limited
have you tried using 3d skyboxes in your maps?
Would Call of Duty need megatextures, or any of the features associated with ID tech 5 ?
Does IW need to throw away everything they had with the IW engine and make a new one off a newer branch of id tech?
Would there be any significant benifits?
Is it worth the work?
Is it worth the money?
Is it worth the time?
so uh, no
nice display of firearm knowledge
D: oh god
it definitely looks like a paintover
seriously what was he thinking ...
"Black Mesa is also releasing Friday."
"February 01, 2011, 01:07:35 PM"
"No mod release yet, work in progress"
so uh yeah, not cancelled guys
I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.
I already fixed it completely and it was awesome
but thanks though!
that's good news!
but they still manufacture 1911's in the name of Desert Eagle
that'd be kind of hard
also for practice
this is great
bare bones -> brushwork -> props -> lighting
sorry man it was a misunderstandin g
welp nevermind some stuff happened and now I'm back
what a persuasive person!
Okay I'm going to make quite clear that I'm not going to be on the team anymore... Never really was in the first place...
I'm going to take myself off the list now.
yeah lets code a game from scratch and port it to 3 different platforms! That'll be easy!