if anyone wants to give me some paid work hit me up

Comment History  (150 - 180 of 502)
Juniez
Juniez @ currently working on...

it's not that the bumpmaps are too strong, it's just placed in all the wrong locations

Good karma+2 votes
Juniez
Juniez @ Conscript face textured

This comment has been posted in a private group.

Juniez
Juniez @ New way of creating buildings test

tons of people do this already

Good karma+1 vote
Juniez
Juniez @ HUD In-Action Concept Animation

there is one

Good karma+1 vote
Juniez
Juniez @ HUD In-Action Concept Animation

it's fun

Good karma+1 vote
Juniez
Juniez @ it used to be a really large image

you are winner!

Good karma+1 vote
Juniez
Juniez @ it used to be a really large image

source is not capable of dynamic lights to this extent, try again :L

Good karma+1 vote
Juniez
Juniez @ Bathroom

florescent lights are not that daaaaaark >:|

Good karma+1 vote
Juniez
Juniez @ Manhack arcade walkthrough/test gameplay

wow worst map ever whoever made it should end there life .... .

Good karma+1 vote
Juniez
Juniez @ Life-Craft

have fun with the entity limit!!

Good karma+7 votes
Juniez
Juniez @ Some media

ERROR ERROR ERROR ERROR ERROR

Good karma+1 vote
Juniez
Juniez @ Artwork4Modder

this site is for progressing mods, not "someday" mods

Good karma+7 votes
Juniez
Juniez @ Caves

caves don't get a lot of outdoor lights

because you know

they're

caves

Good karma+13 votes
Juniez
Juniez @ Petrograd

well your guess is wrong lol!!

Good karma+3 votes
Juniez
Juniez @ psuedo-warehouse relight

Thanks!

Good karma+1 vote
Juniez
Juniez @ texturing - part two

thanks dude!

Good karma+1 vote
Juniez
Juniez @ door texture

yeah, i can't really use anything else

Good karma+1 vote
Juniez
Juniez @ door texture

they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!

Good karma+1 vote
Juniez
Juniez @ bunker_awakening_01a

the lights are way too dark for industrial lamps

Good karma+2 votes
Juniez
Juniez @ Nova Prospekt Infantry Barrack

it seems to be missing all props!

Good karma+1 vote
Juniez
Juniez @ The 2 finalists!

imported is always faster, so that'd be better assuming you have permission to use them.

Good karma+1 vote
Juniez
Juniez @ Inceptive Defect

that's great and all but you still don't have much to show us at this point

Good karma+1 vote
Juniez
Juniez @ Summer Progress

oh god oh man oh god oh man

Good karma+3 votes
Juniez
Juniez @ whoa it's an old hallway

I also seem to have halved my framerate

Good karma+1 vote
Juniez
Juniez @ Casual Male Runner

it's way too unique for a common enemy. If you have a pack of those guys in your screen, it's going to get real repetitive, real fast.

Good karma0 votes
Juniez
Juniez @ Update #2

quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?

Good karma+2 votes
Juniez
Juniez @ hallway

it's worth exactly 10 points

Good karma+1 vote
Juniez
Juniez @ bbs_Swamp

weird looking fog

Good karma+8 votes
Juniez
Juniez @ Mafia Arms

an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')

Good karma+1 vote
Juniez
Juniez @ IW Engine

Would Call of Duty need megatextures, or any of the features associated with ID tech 5 ?
no

Does IW need to throw away everything they had with the IW engine and make a new one off a newer branch of id tech?
no

Would there be any significant benifits?
no

Is it worth the work?
no

Is it worth the money?
no

Is it worth the time?
no

so uh, no

Good karma+8 votes
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