if anyone wants to give me some paid work hit me up

Comment History  (150 - 180 of 505)
Juniez
Juniez Jun 30 2014, 8:47pm replied:

drr drr

+1 vote   media: LR300
Juniez
Juniez Feb 14 2014, 10:36am replied:

ty and i literally admire phillip k's works they're like

w o w so good

+1 vote   media: Environment
Juniez
Juniez Oct 24 2013, 5:38pm replied:

w o w

0 votes   media: shotgun-texture
Juniez
Juniez Jan 6 2013, 10:32pm says:

great stuff! looking forward to the release

+1 vote   article: New S2ENGINE HD 1.4.0
Juniez
Juniez Jan 2 2013, 5:32pm replied:

nothing

+2 votes   media: Black Mesa Lobby FINAL
Juniez
Juniez Nov 14 2012, 9:11pm replied:

heh eheheh ehh

+1 vote   media: environment WIP
Juniez
Juniez Sep 26 2012, 6:32pm says:

that was like the hardest thing ever so yall better enjoy it

+8 votes   media: OF2 - SMAW
Juniez
Juniez Aug 15 2012, 6:32pm replied:

haha for a second i genuinely wondered if it was bullup

but nope! it's bullpup

+1 vote   media: bullpup new render
Juniez
Juniez Aug 6 2012, 11:45pm replied:

thanks!!

+1 vote   media: MK3A2
Juniez
Juniez Jul 27 2012, 3:25pm says:

looking neat!!

one thing you can do though is reduce the number of sides on the cylinder below the barrel and the laser sight(?) - something like 6 sides would reduce triangle count and it wouldn't detract from the look too much.

+1 vote   media: QMOD's Toolgun Done
Juniez
Juniez Jul 21 2012, 2:36am replied:

ty ty

+1 vote   media: Chair Highpoly
Juniez
Juniez Jul 6 2012, 11:31pm replied:

thanks man!

+1 vote   media: KS-23 final
Juniez
Juniez Jun 28 2012, 12:03am says:

map's not part of the mod BTW

+1 vote   media: Hazmat Trolley
Juniez
Juniez Jun 26 2012, 9:19pm says:

chromatic aberration!!!

+1 vote   media: CAT
Juniez
Juniez Jun 25 2012, 1:23am replied:

or let them do what they enjoy doing yeah?

+12 votes   article: Recruits - Alpha Teaser Trailer
Juniez
Juniez Jun 24 2012, 10:43pm says:

i hope yall enjoy it because it took way more work than i originally expected

+10 votes   media: Combine magnum Final
Juniez
Juniez Jun 24 2012, 12:26am says:

wow - i love the suspense that the blood trails create! certainly never saw it done before!

+3 votes   media: sc
Juniez
Juniez Jun 17 2012, 12:52am replied:

thanks! but alas i did not do well in the competition

o well

+1 vote   media: devmap competition final
Juniez
Juniez May 14 2012, 1:46am replied:

even if you're using normal maps you should still properly smooth your models because it will give better looking results even when the renderer / baking program is not synced.

+1 vote   media: FiveSeven & XC-32 Rifle
Juniez
Juniez Apr 27 2012, 8:22pm says:

Looks great, but the ejection port doesn't go all the way to the other side.

+1 vote   media: Some models :p
Juniez
Juniez Mar 25 2012, 1:43am replied:

thanks man!

+1 vote   media: AK74 - HIGHPOLY FINAL
Juniez
Juniez Mar 10 2012, 9:13pm says:

This comment has been posted in a private group.

Juniez
Juniez Mar 7 2012, 10:56pm says:

great models dude!

+2 votes   member: JohnnyGuitar^2
Juniez
Juniez Mar 5 2012, 9:24pm replied:

thanks!

+1 vote   media: makarov pm "finished"
Juniez
Juniez Feb 26 2012, 10:54pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 25 2012, 11:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 24 2012, 5:31pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 23 2012, 9:21pm replied:

thanks dude!

+1 vote   media: windmillin
Juniez
Juniez Jan 25 2012, 1:10am says:

This comment has been posted in a private group.

Juniez
Juniez Jan 22 2012, 3:07am replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 16 2012, 7:40pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 13 2012, 6:51pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 8 2012, 3:24pm says:

pfffffffffhahahaha

+2 votes   media: Ironsights
Juniez
Juniez Dec 30 2011, 5:33pm replied:

This comment has been posted in a private group.

Juniez
Juniez Dec 29 2011, 10:20pm replied:

ty but it's not really

+1 vote   media: textured
Juniez
Juniez Dec 13 2011, 11:52pm replied:

later

+3 votes   media: grounde texture
Juniez
Juniez Nov 17 2011, 8:19pm replied:

two for work, one for play

+14 votes   media: Water - Concept
Juniez
Juniez Nov 6 2011, 10:04pm replied:

have you thought about the possibility that there are no alternatives? you really can't make anything that looks close to RAGE on the quake engine, modified or not.

+1 vote   media: A screen of the wasteland which is released today
Juniez
Juniez Oct 17 2011, 6:32pm replied:

If you want to give the effect of darkness then make the map dark maybe ????

+1 vote   media: August 29th Media Update
Juniez
Juniez Oct 17 2011, 6:31pm replied:

I have an account there? I didn't know that :v

must be an impostor

+1 vote   media: updated
Juniez
Juniez Oct 1 2011, 10:58pm says:

i'm having a feeling that a circle doesn't really represent the cube aspect of your title

+3 votes   article: We're Back
Juniez
Juniez Sep 20 2011, 12:33am replied:

I only used the default assets, so it didn't take that much effort from me :V

+1 vote   media: cryengine 3
Juniez
Juniez Sep 19 2011, 10:38pm replied:

thanks!

+1 vote   media: modular cryengine 3
Juniez
Juniez Sep 16 2011, 8:53pm replied:

it's illegal, that's what

+7 votes   media: test_locations
Juniez
Juniez Sep 15 2011, 1:29pm says:

the entire thing is floating by the way

+1 vote   media: Mansion Overview 2
Juniez
Juniez Sep 5 2011, 6:27pm replied:

completely different implementations, dude

and it's not going to be fine

+1 vote   media: Destroyable wall test
Juniez
Juniez Sep 4 2011, 12:56am replied:

thanks!

+1 vote   media: street
Juniez
Juniez Aug 18 2011, 12:24pm replied:

I should probably mention what just about every other FPS game has had bullets in its magazines (even modern warfare 2!).

+4 votes   media: Call of Duty: Modern Warfare 3 Reveal Screens
Juniez
Juniez Aug 18 2011, 12:23pm replied:

No it's not. The bottom of the mag has a magpull on it, which isn't shown here.

+4 votes   media: Call of Duty: Modern Warfare 3 Reveal Screens
Juniez
Juniez Jul 22 2011, 4:56pm says:

where have you been?

+1 vote   media: Didn't think I was gone for that long...
Juniez
Juniez Jun 18 2011, 3:52pm says:

ERROR ERROR ERROR ERROR ERROR

+1 vote   media: Some media
Juniez
Juniez Jun 11 2011, 1:36am replied:

Thanks!

+1 vote   media: psuedo-warehouse relight
Juniez
Juniez Jun 1 2011, 12:04pm replied:

thanks dude!

+1 vote   media: texturing - part two
Juniez
Juniez Jun 1 2011, 12:03pm replied:

they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!

+1 vote   media: door texture
Juniez
Juniez May 24 2011, 12:39am replied:

it seems to be missing all props!

+1 vote   media: Nova Prospekt Infantry Barrack
Juniez
Juniez May 22 2011, 9:53pm says:

imported is always faster, so that'd be better assuming you have permission to use them.

+1 vote   article: The 2 finalists!
Juniez
Juniez Apr 27 2011, 12:08am says:

quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?

+2 votes   article: Update #2
Juniez
Juniez Apr 21 2011, 1:29am says:

weird looking fog

+8 votes   media: bbs_Swamp
Juniez
Juniez Apr 16 2011, 11:17am replied:

an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')

+1 vote   media: Mafia Arms
Juniez
Juniez Mar 26 2011, 10:39pm replied:

the geometry's p boring atm, try using more angles in your blocks instead of just 90 degree turns everywhere

+2 votes   media: Royal Messenger
Juniez
Juniez Mar 23 2011, 4:57pm replied:

a bit? lol

+2 votes   media: mw2 weapons
Juniez
Juniez Mar 22 2011, 6:40pm says:

this is awesome

+1 vote   media: FaS Deag reanimated
Juniez
Juniez Mar 15 2011, 8:12pm replied:

source has compiled lighting with full radiosity, and from what I know this has realtime lighting with no radiosity

+2 votes   media: IndirectLighting in [w]tech
Juniez
Juniez Mar 6 2011, 11:20pm replied:

auto-smoothing is discouraged for most models, especially hard-surface models. You'd be better off setting your own smoothing groups.

+1 vote   media: Low Poly Weapons
Juniez
Juniez Mar 1 2011, 6:15pm says:

mirroring is too noticable

+1 vote   media: Art from Paradox Shift
Juniez
Juniez Jan 20 2011, 12:53am replied:

"don't offer criticism!!!!"

+1 vote   media: Boot Camp (In Alpha)
Juniez
Juniez Jan 18 2011, 11:33pm replied:

it's not about how much polies you have, it's where you place them

I mean really, what's up with the handle on that thing

+1 vote   media: Knife Model [Low Poly]
Juniez
Juniez Jan 15 2011, 11:23pm says:

nearly done?

oh my god

+5 votes   media: Trainstation Platform -Alpha
Juniez
Juniez Jan 4 2011, 4:56pm replied:

how does this look better than BMS?

+5 votes   media: Decals
Juniez
Juniez Jan 2 2011, 12:53am says:

holy **** that's some amazing mapping

+1 vote   mod: Sebastian
Juniez
Juniez Dec 29 2010, 2:03am replied:

thanks man, I really hope I land a job there sometime

+1 vote   media: Maps
Juniez
Juniez Dec 29 2010, 1:51am replied:

ahahaha

it's funny because lighting is the most frustrating part of mapping for me

+1 vote   media: map 2
Juniez
Juniez Dec 21 2010, 11:31pm replied:

modding x360 games?

haha

+1 vote   media: Mod Game BoxShot/Cover Good? or not?
Juniez
Juniez Dec 4 2010, 2:14am replied:

"Demonstration of some particles I've been working on to make the world feel more alive. The clouds have been fixed. I bet someone's not going to read the description."

+10 votes   article: Contribute to the mod!
Juniez
Juniez Dec 3 2010, 11:49pm replied:

scenario with stolen items

Officer: Why do you have stolen goods?
Ekz: Don't blame me, officer, somebody just gave it to me, none of this is my fault.

+1 vote   media: New grenade and mg
Juniez
Juniez Dec 1 2010, 1:23am replied:

except you seem to have the wrong kind of gun

+1 vote   media: Pickups box
Juniez
Juniez Nov 22 2010, 1:07am says:

the grip should not be pointing straight down

+1 vote   media: Concept art weaposn and Monsters
Juniez
Juniez Nov 22 2010, 1:07am says:

how does that stock work

+1 vote   media: Concept art weaposn and Monsters
Juniez
Juniez Nov 15 2010, 10:19pm replied:

a leader should always be able to do something besides generate ideas

+2 votes   media: Spas-12 W.I.P.
Juniez
Juniez Nov 6 2010, 9:33pm says:

fix the ambient color

+1 vote   media: Facility
Juniez
Juniez Nov 5 2010, 1:35pm replied:

hello can you tell me what is on the bottom right of the picture

+1 vote   media: Single Player and Multiplayer hl1 goldportal
Juniez
Juniez Oct 30 2010, 11:23pm replied:

haha this is source

+1 vote   media: Single Player and Multiplayer hl1 goldportal
Juniez
Juniez Oct 13 2010, 12:58am says:

loving them stolen models bro!!!

+2 votes   media: Alpha Project Episode One Promo
Juniez
Juniez Oct 3 2010, 10:59pm says:

those are some hella thick tiles

+2 votes   media: Tunnels Work In Progress
Juniez
Juniez Sep 27 2010, 5:50pm replied:

your sentence structure needs work

+2 votes   media: Updated Resistance Body
Juniez
Juniez Sep 9 2010, 11:38pm says:

why is everyone a leader here

+1 vote   group: Codename: JMOD Dev Group
Juniez
Juniez Aug 26 2010, 6:47pm says:

This comment has been posted in a private group.

Juniez
Juniez Jul 24 2010, 1:55pm replied:

or on a better note, don't show off other people's work

+1 vote   mod: oIo......
Juniez
Juniez Jul 19 2010, 4:16pm replied:

it's the coop portion of half-life on the PS2

+1 vote   mod: Hazardous Environment
Juniez
Juniez Jul 19 2010, 4:11pm replied:

yeah and source is a derivative of id tech 1 so that shouldn't have a page either, along with Darkplaces, Goldsource, Qfusion, and Telejano.

you need to realize that especially with an engine like quake people are allowed to make significant changes to an engine and call it their own.

+2 votes   engine: IW Engine
Juniez
Juniez Jul 16 2010, 12:06am replied:

then it shouldn't be in YOUR media page

+1 vote   media: Chell
Juniez
Juniez Jul 16 2010, 12:00am says:

the bumpmap is unfitting for the wall, it makes it look like crumpled paper and is too strong compared to the smooth look of the floor

+1 vote   media: Maneum Downs
Juniez
Juniez Jul 10 2010, 3:37pm replied:

hey i saw your stuff on facepunch

hi

+3 votes   media: AB_Rundown, Almost finished
Juniez
Juniez Jun 26 2010, 11:55pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:53pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 19 2010, 12:36am replied:

This comment has been posted in a private group.

Juniez
Juniez Jun 18 2010, 11:49pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 3 2010, 6:40pm replied:

Why is it funny?

+2 votes   engine: IW Engine
Juniez
Juniez May 27 2010, 10:16pm replied:

depends on what you have to say about it

also still need desert-like terrain textures, honestly the current one doesn't look good at all

+1 vote   media: Canyon (Final)
Juniez
Juniez May 24 2010, 10:37pm says:

fog lol!!!

-1 votes   media: Canyon map pictures
Juniez
Juniez May 23 2010, 11:48pm says:

terrain textures = lol

+2 votes   media: Canyon Map
Juniez
Juniez Apr 19 2010, 11:25pm says:

build some cubemaps

+1 vote   mod: Dark Destroy
Juniez
Juniez Apr 5 2010, 11:26pm replied:

ok nevermind the cubemaps were the problems(all 75+ of them!)
so can somebody who knows what they are doing add cubemaps

+1 vote   media: tunnels 3
Juniez
Juniez Apr 4 2010, 11:21pm says:

also the compile keeps crashing at the latter parts of VRAD (The HDR part, I think,) so there's no HDR here.

oh yeah also I forgot to build cubemaps, but you can't see that here I think.

+4 votes   media: tunnels 3
Juniez
Juniez Mar 20 2010, 7:47pm says:

skybox on ground = D:

+1 vote   media: Updated Loading Dock Map.
Juniez
Juniez Sep 26 2009, 12:12am says:

ahahahahaa

+1 vote   mod: Half-Life 4
Juniez
Juniez Jun 27 2009, 4:30pm replied:

-double post-

+1 vote   mod: Counter-Crysis
Juniez
Juniez Jun 27 2009, 4:28pm replied:

the source engine is in no way limited

+1 vote   mod: Counter-Crysis
Juniez
Juniez Jun 6 2009, 10:53pm says:

have you tried using 3d skyboxes in your maps?

+1 vote   mod: Countdown To Execution
Juniez
Juniez Jul 13 2011, 11:23pm says:

looks sweet yo!

+1 vote   media: Russian Armory
Juniez
Juniez Jul 13 2011, 11:08pm says:

it's not that the bumpmaps are too strong, it's just placed in all the wrong locations

+2 votes   media: currently working on...
Juniez
Juniez Jul 12 2011, 1:08am says:

This comment has been posted in a private group.

Juniez
Juniez Jul 9 2011, 11:27am replied:

tons of people do this already

+1 vote   media: New way of creating buildings test
Juniez
Juniez Jul 7 2011, 11:17am replied:

there is one

+1 vote   media: HUD In-Action Concept Animation
Juniez
Juniez Jul 7 2011, 11:15am replied:

it's fun

+1 vote   media: HUD In-Action Concept Animation
Juniez
Juniez Jun 30 2011, 11:59pm replied:

you are winner!

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 30 2011, 11:12pm says:

source is not capable of dynamic lights to this extent, try again :L

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 28 2011, 1:03am says:

florescent lights are not that daaaaaark >:|

+1 vote   media: Bathroom
Juniez
Juniez Jun 21 2011, 6:48pm says:

wow worst map ever whoever made it should end there life .... .

+1 vote   media: Manhack arcade walkthrough/test gameplay
Juniez
Juniez Jun 20 2011, 3:58am says:

have fun with the entity limit!!

+7 votes   mod: Life-Craft
Juniez
Juniez Jun 17 2011, 4:57pm replied:

this site is for progressing mods, not "someday" mods

+7 votes   mod: Artwork4Modder
Juniez
Juniez Jun 14 2011, 2:35am replied:

caves don't get a lot of outdoor lights

because you know

they're

caves

+13 votes   media: Caves
Juniez
Juniez Jun 11 2011, 3:16pm replied:

well your guess is wrong lol!!

+3 votes   mod: Petrograd
Juniez
Juniez Jun 1 2011, 12:03pm replied:

yeah, i can't really use anything else

+1 vote   media: door texture
Juniez
Juniez May 28 2011, 1:23pm says:

the lights are way too dark for industrial lamps

+2 votes   media: bunker_awakening_01a
Juniez
Juniez May 21 2011, 5:02pm replied:

that's great and all but you still don't have much to show us at this point

+1 vote   mod: Inceptive Defect
Juniez
Juniez May 10 2011, 12:04am says:

oh god oh man oh god oh man

+3 votes   article: Summer Progress
Juniez
Juniez May 1 2011, 3:43am says:

I also seem to have halved my framerate

+1 vote   media: whoa it's an old hallway
Juniez
Juniez Apr 27 2011, 9:51pm says:

it's way too unique for a common enemy. If you have a pack of those guys in your screen, it's going to get real repetitive, real fast.

0 votes   media: Casual Male Runner
Juniez
Juniez Apr 26 2011, 2:13am says:

it's worth exactly 10 points

+1 vote   media: hallway
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