if anyone wants to give me some paid work hit me up

Comment History  (150 - 180 of 505)
Juniez
Juniez Jul 22 2011, 4:56pm says:

where have you been?

+1 vote   media: Didn't think I was gone for that long...
Juniez
Juniez Jul 13 2011, 11:23pm says:

looks sweet yo!

+1 vote   media: Russian Armory
Juniez
Juniez Jul 13 2011, 11:08pm says:

it's not that the bumpmaps are too strong, it's just placed in all the wrong locations

+2 votes   media: currently working on...
Juniez
Juniez Jul 12 2011, 1:08am says:

This comment has been posted in a private group.

Juniez
Juniez Jul 9 2011, 11:27am replied:

tons of people do this already

+1 vote   media: New way of creating buildings test
Juniez
Juniez Jul 7 2011, 11:17am replied:

there is one

+1 vote   media: HUD In-Action Concept Animation
Juniez
Juniez Jul 7 2011, 11:15am replied:

it's fun

+1 vote   media: HUD In-Action Concept Animation
Juniez
Juniez Jun 30 2011, 11:59pm replied:

you are winner!

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 30 2011, 11:12pm says:

source is not capable of dynamic lights to this extent, try again :L

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 28 2011, 1:03am says:

florescent lights are not that daaaaaark >:|

+1 vote   media: Bathroom
Juniez
Juniez Jun 21 2011, 6:48pm says:

wow worst map ever whoever made it should end there life .... .

+1 vote   media: Manhack arcade walkthrough/test gameplay
Juniez
Juniez Jun 20 2011, 3:58am says:

have fun with the entity limit!!

+7 votes   mod: Life-Craft
Juniez
Juniez Jun 18 2011, 3:52pm says:

ERROR ERROR ERROR ERROR ERROR

+1 vote   media: Some media
Juniez
Juniez Jun 17 2011, 4:57pm replied:

this site is for progressing mods, not "someday" mods

+7 votes   mod: Artwork4Modder
Juniez
Juniez Jun 14 2011, 2:35am replied:

caves don't get a lot of outdoor lights

because you know

they're

caves

+13 votes   media: Caves
Juniez
Juniez Jun 11 2011, 3:16pm replied:

well your guess is wrong lol!!

+3 votes   mod: Petrograd
Juniez
Juniez Jun 11 2011, 1:36am replied:

Thanks!

+1 vote   media: psuedo-warehouse relight
Juniez
Juniez Jun 1 2011, 12:04pm replied:

thanks dude!

+1 vote   media: texturing - part two
Juniez
Juniez Jun 1 2011, 12:03pm replied:

yeah, i can't really use anything else

+1 vote   media: door texture
Juniez
Juniez Jun 1 2011, 12:03pm replied:

they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!

+1 vote   media: door texture
Juniez
Juniez May 28 2011, 1:23pm says:

the lights are way too dark for industrial lamps

+2 votes   media: bunker_awakening_01a
Juniez
Juniez May 24 2011, 12:39am replied:

it seems to be missing all props!

+1 vote   media: Nova Prospekt Infantry Barrack
Juniez
Juniez May 22 2011, 9:53pm says:

imported is always faster, so that'd be better assuming you have permission to use them.

+1 vote   article: The 2 finalists!
Juniez
Juniez May 21 2011, 5:02pm replied:

that's great and all but you still don't have much to show us at this point

+1 vote   mod: Inceptive Defect
Juniez
Juniez May 10 2011, 12:04am says:

oh god oh man oh god oh man

+3 votes   article: Summer Progress
Juniez
Juniez May 1 2011, 3:43am says:

I also seem to have halved my framerate

+1 vote   media: whoa it's an old hallway
Juniez
Juniez Apr 27 2011, 9:51pm says:

it's way too unique for a common enemy. If you have a pack of those guys in your screen, it's going to get real repetitive, real fast.

0 votes   media: Casual Male Runner
Juniez
Juniez Apr 27 2011, 12:08am says:

quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?

+2 votes   article: Update #2
Juniez
Juniez Apr 26 2011, 2:13am says:

it's worth exactly 10 points

+1 vote   media: hallway
Juniez
Juniez Apr 21 2011, 1:29am says:

weird looking fog

+8 votes   media: bbs_Swamp
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