if anyone wants to give me some paid work hit me up
it's not that the bumpmaps are too strong, it's just placed in all the wrong locations
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tons of people do this already
there is one
you are winner!
source is not capable of dynamic lights to this extent, try again :L
florescent lights are not that daaaaaark >:|
wow worst map ever whoever made it should end there life .... .
have fun with the entity limit!!
ERROR ERROR ERROR ERROR ERROR
this site is for progressing mods, not "someday" mods
caves don't get a lot of outdoor lights
because you know
well your guess is wrong lol!!
yeah, i can't really use anything else
they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!
the lights are way too dark for industrial lamps
it seems to be missing all props!
imported is always faster, so that'd be better assuming you have permission to use them.
that's great and all but you still don't have much to show us at this point
oh god oh man oh god oh man
I also seem to have halved my framerate
it's way too unique for a common enemy. If you have a pack of those guys in your screen, it's going to get real repetitive, real fast.
quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?
it's worth exactly 10 points
weird looking fog
an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')
Would Call of Duty need megatextures, or any of the features associated with ID tech 5 ?
Does IW need to throw away everything they had with the IW engine and make a new one off a newer branch of id tech?
Would there be any significant benifits?
Is it worth the work?
Is it worth the money?
Is it worth the time?
so uh, no