if anyone wants to give me some paid work hit me up

Comment History  (150 - 180 of 502)
Juniez
Juniez Jul 13 2011 says:

it's not that the bumpmaps are too strong, it's just placed in all the wrong locations

+2 votes   media: currently working on...
Juniez
Juniez Jul 12 2011 says:

This comment has been posted in a private group.

Juniez
Juniez Jul 9 2011 replied:

tons of people do this already

+1 vote   media: New way of creating buildings test
Juniez
Juniez Jul 7 2011 replied:

there is one

+1 vote   media: HUD In-Action Concept Animation
Juniez
Juniez Jul 7 2011 replied:

it's fun

+1 vote   media: HUD In-Action Concept Animation
Juniez
Juniez Jun 30 2011 replied:

you are winner!

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 30 2011 says:

source is not capable of dynamic lights to this extent, try again :L

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 28 2011 says:

florescent lights are not that daaaaaark >:|

+1 vote   media: Bathroom
Juniez
Juniez Jun 21 2011 says:

wow worst map ever whoever made it should end there life .... .

+1 vote   media: Manhack arcade walkthrough/test gameplay
Juniez
Juniez Jun 20 2011 says:

have fun with the entity limit!!

+7 votes   mod: Life-Craft
Juniez
Juniez Jun 18 2011 says:

ERROR ERROR ERROR ERROR ERROR

+1 vote   media: Some media
Juniez
Juniez Jun 17 2011 replied:

this site is for progressing mods, not "someday" mods

+7 votes   mod: Artwork4Modder
Juniez
Juniez Jun 14 2011 replied:

caves don't get a lot of outdoor lights

because you know

they're

caves

+13 votes   media: Caves
Juniez
Juniez Jun 11 2011 replied:

well your guess is wrong lol!!

+3 votes   mod: Petrograd
Juniez
Juniez Jun 11 2011 replied:

Thanks!

+1 vote   media: psuedo-warehouse relight
Juniez
Juniez Jun 1 2011 replied:

thanks dude!

+1 vote   media: texturing - part two
Juniez
Juniez Jun 1 2011 replied:

yeah, i can't really use anything else

+1 vote   media: door texture
Juniez
Juniez Jun 1 2011 replied:

they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!

+1 vote   media: door texture
Juniez
Juniez May 28 2011 says:

the lights are way too dark for industrial lamps

+2 votes   media: bunker_awakening_01a
Juniez
Juniez May 24 2011 replied:

it seems to be missing all props!

+1 vote   media: Nova Prospekt Infantry Barrack
Juniez
Juniez May 22 2011 says:

imported is always faster, so that'd be better assuming you have permission to use them.

+1 vote   news: The 2 finalists!
Juniez
Juniez May 21 2011 replied:

that's great and all but you still don't have much to show us at this point

+1 vote   mod: Inceptive Defect
Juniez
Juniez May 10 2011 says:

oh god oh man oh god oh man

+3 votes   news: Summer Progress
Juniez
Juniez May 1 2011 says:

I also seem to have halved my framerate

+1 vote   media: whoa it's an old hallway
Juniez
Juniez Apr 27 2011 says:

it's way too unique for a common enemy. If you have a pack of those guys in your screen, it's going to get real repetitive, real fast.

0 votes   media: Casual Male Runner
Juniez
Juniez Apr 27 2011 says:

quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?

+2 votes   news: Update #2
Juniez
Juniez Apr 26 2011 says:

it's worth exactly 10 points

+1 vote   media: hallway
Juniez
Juniez Apr 21 2011 says:

weird looking fog

+8 votes   media: bbs_Swamp
Juniez
Juniez Apr 16 2011 replied:

an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')

+1 vote   media: Mafia Arms
Juniez
Juniez Apr 15 2011 replied:

Would Call of Duty need megatextures, or any of the features associated with ID tech 5 ?
no

Does IW need to throw away everything they had with the IW engine and make a new one off a newer branch of id tech?
no

Would there be any significant benifits?
no

Is it worth the work?
no

Is it worth the money?
no

Is it worth the time?
no

so uh, no

+8 votes   engine: IW Engine
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