if anyone wants to give me some paid work hit me up

Comment History  (120 - 150 of 505)
Juniez
Juniez Oct 14 2013, 2:12pm replied:

yes!

+2 votes   media: half life 1 ???? shotgun
Juniez
Juniez Sep 26 2012, 7:07pm replied:

If I was a trained soldier with (really expensive) high explosives launcher

i would take care of it

+6 votes   media: OF2 - SMAW
Juniez
Juniez Sep 18 2012, 1:03am replied:

I am pretty sure we are

+1 vote   article: Hiring artists!
Juniez
Juniez Aug 6 2012, 11:44pm replied:

both ofc

+1 vote   media: MK3A2
Juniez
Juniez Jul 22 2012, 11:29pm replied:

thanks dude !!

+2 votes   media: AT4 rocket
Juniez
Juniez Apr 29 2012, 10:57pm replied:

biodude screwed up the smoothing groups during export, lol

+1 vote   media: WIP Wasteland Pics
Juniez
Juniez Feb 5 2012, 2:44am says:

the hand's rigging makes it seem like he has broken fingers

+1 vote   media: New hands in-game
Juniez
Juniez Nov 2 2011, 9:47pm says:

check out them flatshading yo

+1 vote   media: Some random screens...
Juniez
Juniez Oct 10 2011, 12:38am replied:

haha

haha

hahahaha

+1 vote   media: Media Release №4
Juniez
Juniez Sep 28 2011, 8:40pm replied:

wow if your poop looks like that i recommend seeing the doctor

+1 vote   media: So, I finally decided to learn MudBox...
Juniez
Juniez Sep 20 2011, 12:38am says:

really vibrant colors!

+2 votes   media: We can change This world [WIP]
Juniez
Juniez Jun 17 2011, 4:57pm replied:

this site is for progressing mods, not "someday" mods

+7 votes   mod: Artwork4Modder
Juniez
Juniez May 28 2011, 1:23pm says:

the lights are way too dark for industrial lamps

+2 votes   media: bunker_awakening_01a
Juniez
Juniez Apr 14 2011, 7:48pm says:

niiice

+1 vote   media: M84 Flashbang finished
Juniez
Juniez Jan 26 2011, 11:40pm says:

haha gj guys

+1 vote   media: Comment Funnies
Juniez
Juniez Dec 16 2010, 11:48pm replied:

Get better.

+4 votes   mod: subject 233 ep1
Juniez
Juniez Nov 17 2010, 5:33pm says:

wow that was fast

+1 vote   media: Nuketown remake
Juniez
Juniez Nov 17 2010, 2:40pm replied:

hi5!

+1 vote   media: Start of a new map
Juniez
Juniez Nov 17 2010, 12:22am replied:

yes that is what it is

+1 vote   media: Start of a new map
Juniez
Juniez Oct 22 2010, 12:39pm replied:

subtitles are fine

+1 vote   mod: Consternation
Juniez
Juniez Oct 7 2010, 12:39pm says:

yeah i might as well remove the skeleton i have no idea what it's doing there anyway

+1 vote   media: map 2 concept
Juniez
Juniez Sep 27 2010, 6:49pm says:

what is up with his forearm

+1 vote   media: maskless soldier face test
Juniez
Juniez Sep 24 2010, 1:41am says:

You are awesome, how can I be more like you?

+2 votes   member: Teh_Snake
Juniez
Juniez Sep 21 2010, 2:34am says:

ok updated a bit

+1 vote   media: Map 2 part 3
Juniez
Juniez Sep 19 2010, 10:20pm says:

the asymmetry of the wheel is bothering me

+4 votes   media: The prix pics
Juniez
Juniez Aug 19 2010, 9:09pm replied:

2 late

+2 votes   member: Juniez
Juniez
Juniez Jul 29 2010, 10:40pm says:

From what I notice, the light on top of the healthpack should have remained yellow, and all the lights could look more accurate if you decreased the brightness a little bit (assuming your lights are coming from the textures, if they're not then decrease the brightness a bit and move them closer), and I've noticed that all the textures in the beta weren't contrasting as it was in the retail version, so try decreasing the contrast on the boxes and crates, as well as giving the wall a slight blue tint in the grain.

but that's only if you want to have every little detail correct, but you're doing a fantastic job as it is, keep it up!

+1 vote   media: "Beta" c1a2 Re-creation (WIP) v0.2
Juniez
Juniez Jul 5 2010, 3:31pm says:

Stop faking your mod. You're stealing Garry's Mod content, Orion content, and FPSBanana weapons. We know. Go away.

+6 votes   member: shockwave1992
Juniez
Juniez Jul 1 2010, 7:33pm says:

This comment has been posted in a private group.

Juniez
Juniez May 28 2010, 8:44am replied:

well there could be desert trees or something

+3 votes   media: Canyon (Final)
Juniez
Juniez May 7 2010, 8:44pm says:

yes get some smokevolume in there

0 votes   media: Shipment remake
Juniez
Juniez May 3 2010, 1:15am replied:

why not?

+1 vote   media: Forest Map (Color Correction)
Juniez
Juniez Apr 28 2010, 12:36am replied:

youre hurting my feelings

0 votes   media: Killhouse Remake
Juniez
Juniez Apr 5 2010, 9:29pm says:

well uh okay

map info:
Solids: 308
Faces: 1858
PointEntities: 439
SolidEnetities: 1 (wat)
Unique Textures: 34

compile log (all modifications)
Pastebin.com

anything else

also can anyone here find the leak because it seems to lead to nowhere, I'll upload it to the svn in a bit

+1 vote   media: tunnels 3
Juniez
Juniez Mar 24 2010, 8:43am says:

best mod of 2010 and forever on

-3 votes   mod: Project:Black Mesa:Source
Juniez
Juniez Mar 20 2010, 7:40pm says:

WHOa that is some bland lighting

+3 votes   media: Updated Loading Dock Map.
Juniez
Juniez Aug 26 2009, 6:31pm says:

probably the sound files for the new weapon

+1 vote   media: August Update - Part 2
Juniez
Juniez Dec 10 2008, 7:20pm says:

any updates?

+1 vote   engine: Annihilation Engine for Source
Juniez
Juniez Nov 2 2011, 12:37am says:

my knickers have been blown

+1 vote   media: OverDose ViDoc - Misc Models And Shizzle
Juniez
Juniez Oct 23 2011, 10:36pm says:

this looks great, but you might want to do something about those repeating textures

+1 vote   media: Going to the underground
Juniez
Juniez Oct 17 2011, 6:32pm replied:

If you want to give the effect of darkness then make the map dark maybe ????

+1 vote   media: August 29th Media Update
Juniez
Juniez Oct 17 2011, 6:31pm replied:

I have an account there? I didn't know that :v

must be an impostor

+1 vote   media: updated
Juniez
Juniez Oct 1 2011, 11:03pm replied:

this is not centered around a post-apocalyptic Chernobyl

+5 votes   game: Ivan's Secrets
Juniez
Juniez Oct 1 2011, 10:58pm says:

i'm having a feeling that a circle doesn't really represent the cube aspect of your title

+3 votes   article: We're Back
Juniez
Juniez Oct 1 2011, 10:56pm replied:

yeah 1 and 4 have a pretty big mass effect influence in them

+1 vote   media: First Assault Rifle Concepts
Juniez
Juniez Sep 26 2011, 10:41pm says:

A+ work guys!

+4 votes   article: Medic & Bizon Showcase
Juniez
Juniez Sep 24 2011, 10:33pm says:

i'm pretty sure that's from stalker

+1 vote   media: AN94
Juniez
Juniez Sep 20 2011, 12:33am replied:

I only used the default assets, so it didn't take that much effort from me :V

+1 vote   media: cryengine 3
Juniez
Juniez Sep 19 2011, 10:38pm replied:

thanks!

+1 vote   media: modular cryengine 3
Juniez
Juniez Sep 16 2011, 8:53pm replied:

it's illegal, that's what

+7 votes   media: test_locations
Juniez
Juniez Sep 15 2011, 1:29pm says:

the entire thing is floating by the way

+1 vote   media: Mansion Overview 2
Juniez
Juniez Sep 5 2011, 6:27pm replied:

completely different implementations, dude

and it's not going to be fine

+1 vote   media: Destroyable wall test
Juniez
Juniez Sep 4 2011, 12:56am replied:

thanks!

+1 vote   media: street
Juniez
Juniez Aug 19 2011, 4:52pm says:

I have no idea who you are but nice to meet you anyway!

+1 vote   member: SHININGSPIRIT
Juniez
Juniez Aug 18 2011, 12:24pm replied:

I should probably mention what just about every other FPS game has had bullets in its magazines (even modern warfare 2!).

+4 votes   media: Call of Duty: Modern Warfare 3 Reveal Screens
Juniez
Juniez Aug 18 2011, 12:23pm replied:

No it's not. The bottom of the mag has a magpull on it, which isn't shown here.

+4 votes   media: Call of Duty: Modern Warfare 3 Reveal Screens
Juniez
Juniez Aug 13 2011, 12:28am says:

this has some really interesting geometry!

+1 vote   media: Half-Life Hazardous Materials
Juniez
Juniez Aug 8 2011, 11:53am says:

oh NO!

+1 vote   media: Target
Juniez
Juniez Aug 8 2011, 2:14am replied:

"Note to all: The Quake engine is like the Doom engine, but with everything different"

+2 votes   engine: Quake Engine
Juniez
Juniez Aug 7 2011, 12:58am says:

this one's based off alexvestin's hacks too, isn't it? you should probably mention this

Img30.imageshack.us

+2 votes   media: New, NEW shotgun model.
Juniez
Juniez Aug 7 2011, 12:57am replied:

don't take it so sorely, people's stuff gets replaced tons in game development

+4 votes   media: New, NEW shotgun model.
Juniez
Juniez Aug 7 2011, 12:55am replied:

lol i am pretty sure this is based off alexvestin's weapon hacks

-1 votes   media: New, NEW shotgun model.
Juniez
Juniez Aug 5 2011, 7:13pm says:

since you guys have goldsource bsp loading, how hard would it be to implement source bsp maps?

+2 votes   engine: Impulse Engine
Juniez
Juniez Aug 5 2011, 6:48pm says:

wait do you guys have spotlights working? because that is awesome

+1 vote   media: I5000's Secret Project
Juniez
Juniez Oct 26 2013, 12:33pm replied:

no sorry

+1 vote   media: textured
Juniez
Juniez Sep 28 2012, 8:44pm says:

I can feel it with mY EYEBALLS

+15 votes   media: OF2 - MKII Hand Grenade
Juniez
Juniez Sep 27 2012, 11:46pm replied:

fakefactory

+11 votes   media: OF2 - SMAW
Juniez
Juniez Sep 27 2012, 7:26pm says:

there i adDED GRUNGE IS EVERYONE HAPPY

+16 votes   media: OF2 - SMAW
Juniez
Juniez Sep 18 2012, 1:02am replied:

I think he means mapping as in level geometry

+1 vote   article: Hiring artists!
Juniez
Juniez Jul 21 2012, 4:36pm replied:

not this, lol

I have to make a lowpoly for ingame usage and bake that stuff into it

+1 vote   media: Chair Highpoly
Juniez
Juniez Jun 14 2012, 5:58pm replied:

>deagles
>military

wtf lol

but yeah the idea was that of4 had them so why not us

+1 vote   media: Update 19 content
Juniez
Juniez Jun 14 2012, 5:56pm replied:

another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol

+1 vote   media: Update 19 content
Juniez
Juniez May 28 2012, 2:25am says:

those fingers are really short

+1 vote   media: "New Gloves"
Juniez
Juniez Apr 27 2012, 8:22pm says:

-doublepost-

+1 vote   media: Some models :p
Juniez
Juniez Mar 23 2012, 8:18pm says:

you're in a bad spot right now mate

so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.

So right now there's two things you can do

build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)

or

decimate your model to around 500 polies and texture it as you would normally

on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!

+3 votes   media: W.I.P M9
Juniez
Juniez Feb 24 2012, 11:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 24 2012, 11:17pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 7 2012, 4:23pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 25 2012, 1:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 22 2012, 3:09am replied:

wait source? that wasn't based on quake 3

+1 vote   media: Multiplayer pics
Juniez
Juniez Nov 21 2011, 4:36pm replied:

yeah but success won't mean much if they have 0 funds to continue

+3 votes   article: A Rough Guide to PZ Mods – Episode 2: Maps
Juniez
Juniez Jul 12 2011, 1:08am says:

This comment has been posted in a private group.

Juniez
Juniez Jul 9 2011, 11:27am replied:

tons of people do this already

+1 vote   media: New way of creating buildings test
Juniez
Juniez Jun 30 2011, 11:12pm says:

source is not capable of dynamic lights to this extent, try again :L

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 28 2011, 1:03am says:

florescent lights are not that daaaaaark >:|

+1 vote   media: Bathroom
Juniez
Juniez Jun 1 2011, 12:03pm replied:

yeah, i can't really use anything else

+1 vote   media: door texture
Juniez
Juniez May 21 2011, 5:02pm replied:

that's great and all but you still don't have much to show us at this point

+1 vote   mod: Inceptive Defect
Juniez
Juniez May 10 2011, 12:04am says:

oh god oh man oh god oh man

+3 votes   article: Summer Progress
Juniez
Juniez May 1 2011, 3:43am says:

I also seem to have halved my framerate

+1 vote   media: whoa it's an old hallway
Juniez
Juniez Apr 26 2011, 2:13am says:

it's worth exactly 10 points

+1 vote   media: hallway
Juniez
Juniez Apr 10 2011, 10:09pm says:

it definitely looks like a paintover

+2 votes   media: April Media Release
Juniez
Juniez Apr 6 2011, 4:54pm replied:

"Black Mesa is also releasing Friday."

haha

+10 votes   media: Singleplayer
Juniez
Juniez Mar 28 2011, 2:47pm says:

I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.

+2 votes   media: Some Pics of Game/Editor
Juniez
Juniez Mar 24 2011, 1:27am says:

I already fixed it completely and it was awesome

but thanks though!

+1 vote   article: wtf
Juniez
Juniez Mar 11 2011, 6:47pm says:

still bad

+2 votes   download: Team Jared Map Pack for Garry's Mod
Juniez
Juniez Mar 9 2011, 12:45am says:

that'd be kind of hard

+1 vote   media: lets draw!
Juniez
Juniez Mar 8 2011, 6:23pm says:

yeah

also for practice

+1 vote   media: underwater lights whoa!
Juniez
Juniez Feb 15 2011, 3:19am says:

I guess I do :O

+1 vote   media: firearm number two and three
Juniez
Juniez Jan 26 2011, 6:02pm says:

sure

+1 vote   media: Sculptris!
Juniez
Juniez Jan 5 2011, 12:23am says:

those are really thin supports

+1 vote   media: Chapter 1: Unleashed vAlpha
Juniez
Juniez Dec 29 2010, 1:48am says:

yeah I'm still patting myself on the back for how well it turned out lol

+1 vote   media: crysis mapping and stuff
Juniez
Juniez Dec 25 2010, 3:11pm replied:

then what's it doing on your media page?

+2 votes   media: Concept art
Juniez
Juniez Nov 30 2010, 2:22am replied:

I am fairly sure that Steam distributes the same copy of Hammer to everybody. Even if the problem was with your computer, you should have asked for help in the beginning of development instead of using it as an excuse to not work.

+1 vote   article: Believe it or not...
Juniez
Juniez Nov 26 2010, 5:33pm replied:

I spent all day working with hammer today and have had no problems with it, you need to stop blaming the tools for what you can't do.

0 votes   article: Believe it or not...
Juniez
Juniez Nov 26 2010, 5:03pm says:

who knows!!

+1 vote   media: guess what i did instead of my homework today
Juniez
Juniez Nov 18 2010, 1:13am says:

haha :D

+1 vote   media: Stalker bug of the day
Juniez
Juniez Nov 16 2010, 3:07am replied:

oh yeah plants

that's what I was missing

+1 vote   media: Start of a new map
Juniez
Juniez Oct 28 2010, 7:36pm says:

It's a person

can I have my prize now

+2 votes   media: Happy Halloween ;)
Juniez
Juniez Oct 6 2010, 6:17pm replied:

a lot of weapons is good, but when you add too many weapons one starts to be similar to another and that just makes everything redundant

+1 vote   article: Conscript Weapon Summary
Juniez
Juniez Sep 28 2010, 12:40pm says:

i love pipes they are the best

+1 vote   media: Map 2 part 5
Juniez
Juniez Sep 24 2010, 12:25am says:

Thanks, that's exactly what it is! And I wanted to use some cushoned type of benches along with a more modern looking screen and computer, but I can't find any props for it, so yeah.

+1 vote   media: Map 2 part 4
Juniez
Juniez Sep 11 2010, 12:01pm replied:

haha why was this buried

+4 votes   media: Resistance Normal/Wireframe
Juniez
Juniez Sep 9 2010, 9:13pm replied:

yes

+1 vote   media: New Wave Defense Update
Juniez
Juniez Sep 8 2010, 8:59pm says:

oh god what is that massive brush monstrosity

+2 votes   article: Quick Update
Juniez
Juniez Aug 18 2010, 1:08am replied:

he he he

+1 vote   article: Updates on Codename: JMOD
Juniez
Juniez Aug 6 2010, 12:33am says:

the trigger guard should have less tris because it's not something that's seen a lot and it could free up a bit of polys to use on other things.

+1 vote   media: Early M9
Juniez
Juniez Aug 1 2010, 11:29pm says:

I'm pretty sure BMRF was underground

+2 votes   media: Kitchen!!!
Juniez
Juniez Jul 28 2010, 6:51pm replied:

more saturation maybe?

+1 vote   media: Beta
Juniez
Juniez Jul 19 2010, 4:20pm says:

did you meshsmooth this

+1 vote   media: crowbar
Juniez
Juniez Jul 18 2010, 10:19pm replied:

dafatcat is a better mapper than i am

+1 vote   group: Abandoned
Juniez
Juniez Jul 18 2010, 6:29pm says:

so i happen to be a co-leader now :I

so what's going on

+1 vote   group: Abandoned
Juniez
Juniez Jul 2 2010, 12:29am replied:

wha

+2 votes   member: Juniez
Juniez
Juniez Jul 1 2010, 7:29pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 18 2010, 11:34pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jun 18 2010, 4:40pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 7 2010, 11:26pm replied:

and maybe some lights

maybe

+1 vote   media: Tram intro (WiP)
Juniez
Juniez May 24 2010, 12:50am replied:

i need desert cliff textures, that is

+1 vote   media: Canyon Map
Juniez
Juniez May 23 2010, 11:52pm says:

i need new ones

+1 vote   media: Canyon Map
Juniez
Juniez May 15 2010, 10:42am replied:

i dunno lol

+1 vote   media: Underground Map
Juniez
Juniez Apr 27 2010, 5:51pm replied:

dude what

-2 votes   media: The Borealis
Juniez
Juniez Mar 27 2010, 11:01pm says:

LOL no the ceiling looks like ****

+3 votes   media: tunnels 2
Juniez
Juniez Mar 25 2010, 5:55pm says:

go to the thing you use to apply textures, and change the thing that says "lightmap scale" to something lower

+1 vote   media: Strange Lighting
Juniez
Juniez Mar 20 2010, 11:49pm says:

ow

my eyes

+5 votes   media: Fake Concept Art
Juniez
Juniez Mar 14 2010, 6:36pm replied:

nonoononononono

nooooooooooooooooooooo

0 votes   article: Did someone say, Airsupport!
Juniez
Juniez Mar 1 2010, 10:39pm says:

-well it is a multiplayer map and you wouldn't want to trip up everywhere so
-the drain pipe's a decal so i can't do that
-theres ceilling vents behind the screen i think
-the fence seperates the storage from the place where the people walk and stuff (it's supposed to be like a workshop i think, otherwise that would be a really big garage)

thanks though :)

-1 votes   media: New MP Map Concept WiP
Juniez
Juniez Dec 18 2009, 8:52pm replied:

Facepunch.com
link to reference

+1 vote   media: Concrete Mill
Juniez
Juniez May 4 2009, 4:53pm replied:

disregard above comment

+1 vote   media: GO-MOD: CONSTRUCT
Juniez
Juniez May 4 2009, 4:50pm says:

funny?

+1 vote   media: Beam-Shaft
Juniez
Juniez May 4 2009, 4:42pm replied:

It's illegal, and a lot of people care about it, but I doubt you'll get into any legal trouble.

0 votes   media: GO-MOD HL2 MONSTERS
Juniez
Juniez May 4 2009, 4:39pm says:

which water shader is that?

+1 vote   media: GO-MOD: CONSTRUCT
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