if anyone wants to give me some paid work hit me up
If I was a trained soldier with (really expensive) high explosives launcher
i would take care of it
I am pretty sure we are
thanks dude !!
biodude screwed up the smoothing groups during export, lol
the hand's rigging makes it seem like he has broken fingers
check out them flatshading yo
wow if your poop looks like that i recommend seeing the doctor
really vibrant colors!
this site is for progressing mods, not "someday" mods
the lights are way too dark for industrial lamps
haha gj guys
wow that was fast
yes that is what it is
subtitles are fine
yeah i might as well remove the skeleton i have no idea what it's doing there anyway
what is up with his forearm
You are awesome, how can I be more like you?
ok updated a bit
the asymmetry of the wheel is bothering me
From what I notice, the light on top of the healthpack should have remained yellow, and all the lights could look more accurate if you decreased the brightness a little bit (assuming your lights are coming from the textures, if they're not then decrease the brightness a bit and move them closer), and I've noticed that all the textures in the beta weren't contrasting as it was in the retail version, so try decreasing the contrast on the boxes and crates, as well as giving the wall a slight blue tint in the grain.
but that's only if you want to have every little detail correct, but you're doing a fantastic job as it is, keep it up!
Stop faking your mod. You're stealing Garry's Mod content, Orion content, and FPSBanana weapons. We know. Go away.
This comment has been posted in a private group.
well there could be desert trees or something
yes get some smokevolume in there
youre hurting my feelings
well uh okay
SolidEnetities: 1 (wat)
Unique Textures: 34
compile log (all modifications)
also can anyone here find the leak because it seems to lead to nowhere, I'll upload it to the svn in a bit
best mod of 2010 and forever on
WHOa that is some bland lighting
probably the sound files for the new weapon
my knickers have been blown
this looks great, but you might want to do something about those repeating textures
If you want to give the effect of darkness then make the map dark maybe ????
I have an account there? I didn't know that :v
must be an impostor
this is not centered around a post-apocalyptic Chernobyl
i'm having a feeling that a circle doesn't really represent the cube aspect of your title
yeah 1 and 4 have a pretty big mass effect influence in them
A+ work guys!
i'm pretty sure that's from stalker
I only used the default assets, so it didn't take that much effort from me :V
it's illegal, that's what
the entire thing is floating by the way
completely different implementations, dude
and it's not going to be fine
I have no idea who you are but nice to meet you anyway!
I should probably mention what just about every other FPS game has had bullets in its magazines (even modern warfare 2!).
No it's not. The bottom of the mag has a magpull on it, which isn't shown here.
this has some really interesting geometry!
"Note to all: The Quake engine is like the Doom engine, but with everything different"
this one's based off alexvestin's hacks too, isn't it? you should probably mention this
don't take it so sorely, people's stuff gets replaced tons in game development
lol i am pretty sure this is based off alexvestin's weapon hacks
since you guys have goldsource bsp loading, how hard would it be to implement source bsp maps?
wait do you guys have spotlights working? because that is awesome
I can feel it with mY EYEBALLS
there i adDED GRUNGE IS EVERYONE HAPPY
I think he means mapping as in level geometry
not this, lol
I have to make a lowpoly for ingame usage and bake that stuff into it
but yeah the idea was that of4 had them so why not us
another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol
those fingers are really short
you're in a bad spot right now mate
so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.
So right now there's two things you can do
build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)
decimate your model to around 500 polies and texture it as you would normally
on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!
wait source? that wasn't based on quake 3
yeah but success won't mean much if they have 0 funds to continue
tons of people do this already
source is not capable of dynamic lights to this extent, try again :L
florescent lights are not that daaaaaark >:|
yeah, i can't really use anything else
that's great and all but you still don't have much to show us at this point
oh god oh man oh god oh man
I also seem to have halved my framerate
it's worth exactly 10 points
it definitely looks like a paintover
"Black Mesa is also releasing Friday."
I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.
I already fixed it completely and it was awesome
but thanks though!
that'd be kind of hard
also for practice
I guess I do :O
those are really thin supports
yeah I'm still patting myself on the back for how well it turned out lol
then what's it doing on your media page?
I am fairly sure that Steam distributes the same copy of Hammer to everybody. Even if the problem was with your computer, you should have asked for help in the beginning of development instead of using it as an excuse to not work.
I spent all day working with hammer today and have had no problems with it, you need to stop blaming the tools for what you can't do.
oh yeah plants
that's what I was missing
It's a person
can I have my prize now
a lot of weapons is good, but when you add too many weapons one starts to be similar to another and that just makes everything redundant
i love pipes they are the best
Thanks, that's exactly what it is! And I wanted to use some cushoned type of benches along with a more modern looking screen and computer, but I can't find any props for it, so yeah.
haha why was this buried
oh god what is that massive brush monstrosity
he he he
the trigger guard should have less tris because it's not something that's seen a lot and it could free up a bit of polys to use on other things.
I'm pretty sure BMRF was underground
more saturation maybe?
did you meshsmooth this
dafatcat is a better mapper than i am
so i happen to be a co-leader now :I
so what's going on
and maybe some lights
i need desert cliff textures, that is
i need new ones
i dunno lol
LOL no the ceiling looks like ****
go to the thing you use to apply textures, and change the thing that says "lightmap scale" to something lower
-well it is a multiplayer map and you wouldn't want to trip up everywhere so
-the drain pipe's a decal so i can't do that
-theres ceilling vents behind the screen i think
-the fence seperates the storage from the place where the people walk and stuff (it's supposed to be like a workshop i think, otherwise that would be a really big garage)
thanks though :)
link to reference
disregard above comment
It's illegal, and a lot of people care about it, but I doubt you'll get into any legal trouble.
which water shader is that?