if anyone wants to give me some paid work hit me up
-snip oops this isn't supposed to be here-
or let them do what they enjoy doing yeah?
i hope yall enjoy it because it took way more work than i originally expected
choose a better angle then i guess?
wow - i love the suspense that the blood trails create! certainly never saw it done before!
thanks! but alas i did not do well in the competition
thats not the one you should be looking at, you should be looking at the white one without any speculars because thats how it ll probably look in game
but yeah the idea was that of4 had them so why not us
another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol
those fingers are really short
depends on which version ur talking about
no i mean like smoothing groups dude
even if you're using normal maps you should still properly smooth your models because it will give better looking results even when the renderer / baking program is not synced.
what's with those vents?
biodude screwed up the smoothing groups during export, lol
Looks great, but the ejection port doesn't go all the way to the other side.
you need some smoothing
you're in a bad spot right now mate
so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.
So right now there's two things you can do
build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)
decimate your model to around 500 polies and texture it as you would normally
on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!
why are you spending your time defending a children's cartoon from strangers on the internet? lol
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great models dude!
read up on visgroups?