if anyone wants to give me some paid work hit me up
ty and i literally admire phillip k's works they're like
w o w so good
w o w
great stuff! looking forward to the release
heh eheheh ehh
that was like the hardest thing ever so yall better enjoy it
haha for a second i genuinely wondered if it was bullup
but nope! it's bullpup
one thing you can do though is reduce the number of sides on the cylinder below the barrel and the laser sight(?) - something like 6 sides would reduce triangle count and it wouldn't detract from the look too much.
map's not part of the mod BTW
or let them do what they enjoy doing yeah?
i hope yall enjoy it because it took way more work than i originally expected
wow - i love the suspense that the blood trails create! certainly never saw it done before!
thanks! but alas i did not do well in the competition
even if you're using normal maps you should still properly smooth your models because it will give better looking results even when the renderer / baking program is not synced.
Looks great, but the ejection port doesn't go all the way to the other side.
This comment has been posted in a private group.
great models dude!
ty but it's not really
two for work, one for play
have you thought about the possibility that there are no alternatives? you really can't make anything that looks close to RAGE on the quake engine, modified or not.
If you want to give the effect of darkness then make the map dark maybe ????
I have an account there? I didn't know that :v
must be an impostor
i'm having a feeling that a circle doesn't really represent the cube aspect of your title
I only used the default assets, so it didn't take that much effort from me :V
it's illegal, that's what
the entire thing is floating by the way
completely different implementations, dude
and it's not going to be fine
I should probably mention what just about every other FPS game has had bullets in its magazines (even modern warfare 2!).
No it's not. The bottom of the mag has a magpull on it, which isn't shown here.
where have you been?
ERROR ERROR ERROR ERROR ERROR
they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!
it seems to be missing all props!
imported is always faster, so that'd be better assuming you have permission to use them.
quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?
weird looking fog
an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')
the geometry's p boring atm, try using more angles in your blocks instead of just 90 degree turns everywhere
a bit? lol
this is awesome
source has compiled lighting with full radiosity, and from what I know this has realtime lighting with no radiosity
auto-smoothing is discouraged for most models, especially hard-surface models. You'd be better off setting your own smoothing groups.
mirroring is too noticable
"don't offer criticism!!!!"
it's not about how much polies you have, it's where you place them
I mean really, what's up with the handle on that thing
oh my god
how does this look better than BMS?
holy **** that's some amazing mapping
thanks man, I really hope I land a job there sometime
it's funny because lighting is the most frustrating part of mapping for me
modding x360 games?
"Demonstration of some particles I've been working on to make the world feel more alive. The clouds have been fixed. I bet someone's not going to read the description."
scenario with stolen items
Officer: Why do you have stolen goods?
Ekz: Don't blame me, officer, somebody just gave it to me, none of this is my fault.
except you seem to have the wrong kind of gun
the grip should not be pointing straight down
how does that stock work
a leader should always be able to do something besides generate ideas
fix the ambient color
hello can you tell me what is on the bottom right of the picture
haha this is source
loving them stolen models bro!!!
those are some hella thick tiles
your sentence structure needs work
why is everyone a leader here
or on a better note, don't show off other people's work
it's the coop portion of half-life on the PS2
yeah and source is a derivative of id tech 1 so that shouldn't have a page either, along with Darkplaces, Goldsource, Qfusion, and Telejano.
you need to realize that especially with an engine like quake people are allowed to make significant changes to an engine and call it their own.
then it shouldn't be in YOUR media page
the bumpmap is unfitting for the wall, it makes it look like crumpled paper and is too strong compared to the smooth look of the floor
hey i saw your stuff on facepunch
Why is it funny?
depends on what you have to say about it
also still need desert-like terrain textures, honestly the current one doesn't look good at all
terrain textures = lol
build some cubemaps
ok nevermind the cubemaps were the problems(all 75+ of them!)
so can somebody who knows what they are doing add cubemaps
also the compile keeps crashing at the latter parts of VRAD (The HDR part, I think,) so there's no HDR here.
oh yeah also I forgot to build cubemaps, but you can't see that here I think.
skybox on ground = D:
the source engine is in no way limited
have you tried using 3d skyboxes in your maps?
-snip oops this isn't supposed to be here-
choose a better angle then i guess?
thats not the one you should be looking at, you should be looking at the white one without any speculars because thats how it ll probably look in game
but yeah the idea was that of4 had them so why not us
another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol
those fingers are really short
depends on which version ur talking about
no i mean like smoothing groups dude
what's with those vents?
biodude screwed up the smoothing groups during export, lol
you need some smoothing
you're in a bad spot right now mate
so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.
So right now there's two things you can do
build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)
decimate your model to around 500 polies and texture it as you would normally
on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!
why are you spending your time defending a children's cartoon from strangers on the internet? lol
read up on visgroups?
I can feel it with mY EYEBALLS
there i adDED GRUNGE IS EVERYONE HAPPY
I think he means mapping as in level geometry
not this, lol
I have to make a lowpoly for ingame usage and bake that stuff into it
wait source? that wasn't based on quake 3
yeah but success won't mean much if they have 0 funds to continue
A+ work guys!
i'm pretty sure that's from stalker
this has some really interesting geometry!
wait do you guys have spotlights working? because that is awesome
tons of people do this already
source is not capable of dynamic lights to this extent, try again :L
florescent lights are not that daaaaaark >:|
yeah, i can't really use anything else
that's great and all but you still don't have much to show us at this point
oh god oh man oh god oh man
I also seem to have halved my framerate
it's worth exactly 10 points
it definitely looks like a paintover
"Black Mesa is also releasing Friday."
I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.
I already fixed it completely and it was awesome
but thanks though!
that'd be kind of hard
also for practice
I guess I do :O
those are really thin supports
yeah I'm still patting myself on the back for how well it turned out lol
then what's it doing on your media page?
I am fairly sure that Steam distributes the same copy of Hammer to everybody. Even if the problem was with your computer, you should have asked for help in the beginning of development instead of using it as an excuse to not work.
I spent all day working with hammer today and have had no problems with it, you need to stop blaming the tools for what you can't do.
oh yeah plants
that's what I was missing
It's a person
can I have my prize now
a lot of weapons is good, but when you add too many weapons one starts to be similar to another and that just makes everything redundant
i love pipes they are the best
Thanks, that's exactly what it is! And I wanted to use some cushoned type of benches along with a more modern looking screen and computer, but I can't find any props for it, so yeah.
haha why was this buried
oh god what is that massive brush monstrosity
he he he
the trigger guard should have less tris because it's not something that's seen a lot and it could free up a bit of polys to use on other things.
I'm pretty sure BMRF was underground
more saturation maybe?
did you meshsmooth this
dafatcat is a better mapper than i am
so i happen to be a co-leader now :I
so what's going on
and maybe some lights
i need desert cliff textures, that is
i need new ones
i dunno lol
LOL no the ceiling looks like ****
go to the thing you use to apply textures, and change the thing that says "lightmap scale" to something lower
-well it is a multiplayer map and you wouldn't want to trip up everywhere so
-the drain pipe's a decal so i can't do that
-theres ceilling vents behind the screen i think
-the fence seperates the storage from the place where the people walk and stuff (it's supposed to be like a workshop i think, otherwise that would be a really big garage)
thanks though :)
link to reference
disregard above comment
It's illegal, and a lot of people care about it, but I doubt you'll get into any legal trouble.
which water shader is that?