if anyone wants to give me some paid work hit me up

Comment History  (60 - 90 of 505)
Juniez
Juniez Jun 30 2014, 8:47pm replied:

drr drr

+1 vote   media: LR300
Juniez
Juniez Feb 14 2014, 10:36am replied:

ty and i literally admire phillip k's works they're like

w o w so good

+1 vote   media: Environment
Juniez
Juniez Oct 24 2013, 5:38pm replied:

w o w

0 votes   media: shotgun-texture
Juniez
Juniez Jan 6 2013, 10:32pm says:

great stuff! looking forward to the release

+1 vote   article: New S2ENGINE HD 1.4.0
Juniez
Juniez Jan 2 2013, 5:32pm replied:

nothing

+2 votes   media: Black Mesa Lobby FINAL
Juniez
Juniez Nov 14 2012, 9:11pm replied:

heh eheheh ehh

+1 vote   media: environment WIP
Juniez
Juniez Sep 26 2012, 6:32pm says:

that was like the hardest thing ever so yall better enjoy it

+8 votes   media: OF2 - SMAW
Juniez
Juniez Aug 15 2012, 6:32pm replied:

haha for a second i genuinely wondered if it was bullup

but nope! it's bullpup

+1 vote   media: bullpup new render
Juniez
Juniez Aug 6 2012, 11:45pm replied:

thanks!!

+1 vote   media: MK3A2
Juniez
Juniez Jul 27 2012, 3:25pm says:

looking neat!!

one thing you can do though is reduce the number of sides on the cylinder below the barrel and the laser sight(?) - something like 6 sides would reduce triangle count and it wouldn't detract from the look too much.

+1 vote   media: QMOD's Toolgun Done
Juniez
Juniez Jul 21 2012, 2:36am replied:

ty ty

+1 vote   media: Chair Highpoly
Juniez
Juniez Jul 6 2012, 11:31pm replied:

thanks man!

+1 vote   media: KS-23 final
Juniez
Juniez Jun 28 2012, 12:03am says:

map's not part of the mod BTW

+1 vote   media: Hazmat Trolley
Juniez
Juniez Jun 26 2012, 9:19pm says:

chromatic aberration!!!

+1 vote   media: CAT
Juniez
Juniez Jun 25 2012, 1:23am replied:

or let them do what they enjoy doing yeah?

+12 votes   article: Recruits - Alpha Teaser Trailer
Juniez
Juniez Jun 24 2012, 10:43pm says:

i hope yall enjoy it because it took way more work than i originally expected

+10 votes   media: Combine magnum Final
Juniez
Juniez Jun 24 2012, 12:26am says:

wow - i love the suspense that the blood trails create! certainly never saw it done before!

+3 votes   media: sc
Juniez
Juniez Jun 17 2012, 12:52am replied:

thanks! but alas i did not do well in the competition

o well

+1 vote   media: devmap competition final
Juniez
Juniez May 14 2012, 1:46am replied:

even if you're using normal maps you should still properly smooth your models because it will give better looking results even when the renderer / baking program is not synced.

+1 vote   media: FiveSeven & XC-32 Rifle
Juniez
Juniez Apr 27 2012, 8:22pm says:

Looks great, but the ejection port doesn't go all the way to the other side.

+1 vote   media: Some models :p
Juniez
Juniez Mar 25 2012, 1:43am replied:

thanks man!

+1 vote   media: AK74 - HIGHPOLY FINAL
Juniez
Juniez Mar 10 2012, 9:13pm says:

This comment has been posted in a private group.

Juniez
Juniez Mar 7 2012, 10:56pm says:

great models dude!

+2 votes   member: JohnnyGuitar^2
Juniez
Juniez Mar 5 2012, 9:24pm replied:

thanks!

+1 vote   media: makarov pm "finished"
Juniez
Juniez Feb 26 2012, 10:54pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 25 2012, 11:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 24 2012, 5:31pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 23 2012, 9:21pm replied:

thanks dude!

+1 vote   media: windmillin
Juniez
Juniez Jan 25 2012, 1:10am says:

This comment has been posted in a private group.

Juniez
Juniez Jan 22 2012, 3:07am replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 16 2012, 7:40pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 13 2012, 6:51pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 8 2012, 3:24pm says:

pfffffffffhahahaha

+2 votes   media: Ironsights
Juniez
Juniez Dec 30 2011, 5:33pm replied:

This comment has been posted in a private group.

Juniez
Juniez Dec 29 2011, 10:20pm replied:

ty but it's not really

+1 vote   media: textured
Juniez
Juniez Dec 13 2011, 11:52pm replied:

later

+3 votes   media: grounde texture
Juniez
Juniez Nov 17 2011, 8:19pm replied:

two for work, one for play

+14 votes   media: Water - Concept
Juniez
Juniez Nov 6 2011, 10:04pm replied:

have you thought about the possibility that there are no alternatives? you really can't make anything that looks close to RAGE on the quake engine, modified or not.

+1 vote   media: A screen of the wasteland which is released today
Juniez
Juniez Oct 17 2011, 6:32pm replied:

If you want to give the effect of darkness then make the map dark maybe ????

+1 vote   media: August 29th Media Update
Juniez
Juniez Oct 17 2011, 6:31pm replied:

I have an account there? I didn't know that :v

must be an impostor

+1 vote   media: updated
Juniez
Juniez Oct 1 2011, 10:58pm says:

i'm having a feeling that a circle doesn't really represent the cube aspect of your title

+3 votes   article: We're Back
Juniez
Juniez Sep 20 2011, 12:33am replied:

I only used the default assets, so it didn't take that much effort from me :V

+1 vote   media: cryengine 3
Juniez
Juniez Sep 19 2011, 10:38pm replied:

thanks!

+1 vote   media: modular cryengine 3
Juniez
Juniez Sep 16 2011, 8:53pm replied:

it's illegal, that's what

+7 votes   media: test_locations
Juniez
Juniez Sep 15 2011, 1:29pm says:

the entire thing is floating by the way

+1 vote   media: Mansion Overview 2
Juniez
Juniez Sep 5 2011, 6:27pm replied:

completely different implementations, dude

and it's not going to be fine

+1 vote   media: Destroyable wall test
Juniez
Juniez Sep 4 2011, 12:56am replied:

thanks!

+1 vote   media: street
Juniez
Juniez Aug 18 2011, 12:24pm replied:

I should probably mention what just about every other FPS game has had bullets in its magazines (even modern warfare 2!).

+4 votes   media: Call of Duty: Modern Warfare 3 Reveal Screens
Juniez
Juniez Aug 18 2011, 12:23pm replied:

No it's not. The bottom of the mag has a magpull on it, which isn't shown here.

+4 votes   media: Call of Duty: Modern Warfare 3 Reveal Screens
Juniez
Juniez Jul 22 2011, 4:56pm says:

where have you been?

+1 vote   media: Didn't think I was gone for that long...
Juniez
Juniez Jun 18 2011, 3:52pm says:

ERROR ERROR ERROR ERROR ERROR

+1 vote   media: Some media
Juniez
Juniez Jun 11 2011, 1:36am replied:

Thanks!

+1 vote   media: psuedo-warehouse relight
Juniez
Juniez Jun 1 2011, 12:04pm replied:

thanks dude!

+1 vote   media: texturing - part two
Juniez
Juniez Jun 1 2011, 12:03pm replied:

they're 2 separate rotating doors, they just don't have handles atm because I still have to make it a model, thanks!

+1 vote   media: door texture
Juniez
Juniez May 24 2011, 12:39am replied:

it seems to be missing all props!

+1 vote   media: Nova Prospekt Infantry Barrack
Juniez
Juniez May 22 2011, 9:53pm says:

imported is always faster, so that'd be better assuming you have permission to use them.

+1 vote   article: The 2 finalists!
Juniez
Juniez Apr 27 2011, 12:08am says:

quick question - Do you guys make hi-polies of weapons for baking or do you just paint that stuff in?

+2 votes   article: Update #2
Juniez
Juniez Apr 21 2011, 1:29am says:

weird looking fog

+8 votes   media: bbs_Swamp
Juniez
Juniez Apr 16 2011, 11:17am replied:

an AO map is non-debatable regardless of art direction (unless the art direction happens to be 'look as terrible as possible')

+1 vote   media: Mafia Arms
Juniez
Juniez Mar 26 2011, 10:39pm replied:

the geometry's p boring atm, try using more angles in your blocks instead of just 90 degree turns everywhere

+2 votes   media: Royal Messenger
Juniez
Juniez Mar 23 2011, 4:57pm replied:

a bit? lol

+2 votes   media: mw2 weapons
Juniez
Juniez Mar 22 2011, 6:40pm says:

this is awesome

+1 vote   media: FaS Deag reanimated
Juniez
Juniez Mar 15 2011, 8:12pm replied:

source has compiled lighting with full radiosity, and from what I know this has realtime lighting with no radiosity

+2 votes   media: IndirectLighting in [w]tech
Juniez
Juniez Mar 6 2011, 11:20pm replied:

auto-smoothing is discouraged for most models, especially hard-surface models. You'd be better off setting your own smoothing groups.

+1 vote   media: Low Poly Weapons
Juniez
Juniez Mar 1 2011, 6:15pm says:

mirroring is too noticable

+1 vote   media: Art from Paradox Shift
Juniez
Juniez Jan 20 2011, 12:53am replied:

"don't offer criticism!!!!"

+1 vote   media: Boot Camp (In Alpha)
Juniez
Juniez Jan 18 2011, 11:33pm replied:

it's not about how much polies you have, it's where you place them

I mean really, what's up with the handle on that thing

+1 vote   media: Knife Model [Low Poly]
Juniez
Juniez Jan 15 2011, 11:23pm says:

nearly done?

oh my god

+5 votes   media: Trainstation Platform -Alpha
Juniez
Juniez Jan 4 2011, 4:56pm replied:

how does this look better than BMS?

+6 votes   media: Decals
Juniez
Juniez Jan 2 2011, 12:53am says:

holy **** that's some amazing mapping

+1 vote   mod: Sebastian
Juniez
Juniez Dec 29 2010, 2:03am replied:

thanks man, I really hope I land a job there sometime

+1 vote   media: Maps
Juniez
Juniez Dec 29 2010, 1:51am replied:

ahahaha

it's funny because lighting is the most frustrating part of mapping for me

+1 vote   media: map 2
Juniez
Juniez Dec 21 2010, 11:31pm replied:

modding x360 games?

haha

+1 vote   media: Mod Game BoxShot/Cover Good? or not?
Juniez
Juniez Dec 4 2010, 2:14am replied:

"Demonstration of some particles I've been working on to make the world feel more alive. The clouds have been fixed. I bet someone's not going to read the description."

+10 votes   article: Contribute to the mod!
Juniez
Juniez Dec 3 2010, 11:49pm replied:

scenario with stolen items

Officer: Why do you have stolen goods?
Ekz: Don't blame me, officer, somebody just gave it to me, none of this is my fault.

+1 vote   media: New grenade and mg
Juniez
Juniez Dec 1 2010, 1:23am replied:

except you seem to have the wrong kind of gun

+1 vote   media: Pickups box
Juniez
Juniez Nov 22 2010, 1:07am says:

the grip should not be pointing straight down

+1 vote   media: Concept art weaposn and Monsters
Juniez
Juniez Nov 22 2010, 1:07am says:

how does that stock work

+1 vote   media: Concept art weaposn and Monsters
Juniez
Juniez Nov 15 2010, 10:19pm replied:

a leader should always be able to do something besides generate ideas

+2 votes   media: Spas-12 W.I.P.
Juniez
Juniez Nov 6 2010, 9:33pm says:

fix the ambient color

+1 vote   media: Facility
Juniez
Juniez Nov 5 2010, 1:35pm replied:

hello can you tell me what is on the bottom right of the picture

+1 vote   media: Single Player and Multiplayer hl1 goldportal
Juniez
Juniez Oct 30 2010, 11:23pm replied:

haha this is source

+1 vote   media: Single Player and Multiplayer hl1 goldportal
Juniez
Juniez Oct 13 2010, 12:58am says:

loving them stolen models bro!!!

+2 votes   media: Alpha Project Episode One Promo
Juniez
Juniez Oct 3 2010, 10:59pm says:

those are some hella thick tiles

+2 votes   media: Tunnels Work In Progress
Juniez
Juniez Sep 27 2010, 5:50pm replied:

your sentence structure needs work

+2 votes   media: Updated Resistance Body
Juniez
Juniez Sep 9 2010, 11:38pm says:

why is everyone a leader here

+1 vote   group: Codename: JMOD Dev Group
Juniez
Juniez Aug 26 2010, 6:47pm says:

This comment has been posted in a private group.

Juniez
Juniez Jul 24 2010, 1:55pm replied:

or on a better note, don't show off other people's work

+1 vote   mod: oIo......
Juniez
Juniez Jul 19 2010, 4:16pm replied:

it's the coop portion of half-life on the PS2

+1 vote   mod: Hazardous Environment
Juniez
Juniez Jul 19 2010, 4:11pm replied:

yeah and source is a derivative of id tech 1 so that shouldn't have a page either, along with Darkplaces, Goldsource, Qfusion, and Telejano.

you need to realize that especially with an engine like quake people are allowed to make significant changes to an engine and call it their own.

+2 votes   engine: IW Engine
Juniez
Juniez Jul 16 2010, 12:06am replied:

then it shouldn't be in YOUR media page

+1 vote   media: Chell
Juniez
Juniez Jul 16 2010, 12:00am says:

the bumpmap is unfitting for the wall, it makes it look like crumpled paper and is too strong compared to the smooth look of the floor

+1 vote   media: Maneum Downs
Juniez
Juniez Jul 10 2010, 3:37pm replied:

hey i saw your stuff on facepunch

hi

+3 votes   media: AB_Rundown, Almost finished
Juniez
Juniez Jun 26 2010, 11:55pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_echo

+1 vote   media: imitation map
Juniez
Juniez Jun 26 2010, 11:53pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 19 2010, 12:36am replied:

This comment has been posted in a private group.

Juniez
Juniez Jun 18 2010, 11:49pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 3 2010, 6:40pm replied:

Why is it funny?

+2 votes   engine: IW Engine
Juniez
Juniez May 27 2010, 10:16pm replied:

depends on what you have to say about it

also still need desert-like terrain textures, honestly the current one doesn't look good at all

+1 vote   media: Canyon (Final)
Juniez
Juniez May 24 2010, 10:37pm says:

fog lol!!!

-1 votes   media: Canyon map pictures
Juniez
Juniez May 23 2010, 11:48pm says:

terrain textures = lol

+2 votes   media: Canyon Map
Juniez
Juniez Apr 19 2010, 11:25pm says:

build some cubemaps

+1 vote   mod: Dark Destroy
Juniez
Juniez Apr 5 2010, 11:26pm replied:

ok nevermind the cubemaps were the problems(all 75+ of them!)
so can somebody who knows what they are doing add cubemaps

+1 vote   media: tunnels 3
Juniez
Juniez Apr 4 2010, 11:21pm says:

also the compile keeps crashing at the latter parts of VRAD (The HDR part, I think,) so there's no HDR here.

oh yeah also I forgot to build cubemaps, but you can't see that here I think.

+4 votes   media: tunnels 3
Juniez
Juniez Mar 20 2010, 7:47pm says:

skybox on ground = D:

+1 vote   media: Updated Loading Dock Map.
Juniez
Juniez Sep 26 2009, 12:12am says:

ahahahahaa

+1 vote   mod: Half-Life 4
Juniez
Juniez Jun 27 2009, 4:30pm replied:

-double post-

+1 vote   mod: Counter-Crysis
Juniez
Juniez Jun 27 2009, 4:28pm replied:

the source engine is in no way limited

+1 vote   mod: Counter-Crysis
Juniez
Juniez Jun 6 2009, 10:53pm says:

have you tried using 3d skyboxes in your maps?

+1 vote   mod: Countdown To Execution
Juniez
Juniez Jun 25 2012, 11:53pm says:

-snip oops this isn't supposed to be here-

+2 votes   member: biodude
Juniez
Juniez Jun 24 2012, 10:35pm replied:

choose a better angle then i guess?

+1 vote   media: New hands, again!
Juniez
Juniez Jun 14 2012, 6:03pm replied:

thats not the one you should be looking at, you should be looking at the white one without any speculars because thats how it ll probably look in game

+2 votes   article: Update 19- Mega update 5
Juniez
Juniez Jun 14 2012, 5:58pm replied:

>deagles
>military

wtf lol

but yeah the idea was that of4 had them so why not us

+1 vote   media: Update 19 content
Juniez
Juniez Jun 14 2012, 5:56pm replied:

another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol

+1 vote   media: Update 19 content
Juniez
Juniez May 28 2012, 2:25am says:

those fingers are really short

+1 vote   media: "New Gloves"
Juniez
Juniez May 19 2012, 12:35am replied:

depends on which version ur talking about

+1 vote   game: Conscript
Juniez
Juniez May 17 2012, 11:15pm replied:

no i mean like smoothing groups dude

+1 vote   media: Five seven-complete geometry
Juniez
Juniez Apr 30 2012, 8:44pm says:

what's with those vents?

+2 votes   media: lobby
Juniez
Juniez Apr 29 2012, 11:00pm replied:

no

+1 vote   game: Conscript
Juniez
Juniez Apr 29 2012, 10:57pm replied:

biodude screwed up the smoothing groups during export, lol

+1 vote   media: WIP Wasteland Pics
Juniez
Juniez Apr 27 2012, 8:22pm says:

-doublepost-

+1 vote   media: Some models :p
Juniez
Juniez Apr 26 2012, 8:02pm says:

you need some smoothing

+1 vote   media: Five seven-complete geometry
Juniez
Juniez Mar 23 2012, 8:18pm says:

you're in a bad spot right now mate

so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.

So right now there's two things you can do

build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)

or

decimate your model to around 500 polies and texture it as you would normally

on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!

+3 votes   media: W.I.P M9
Juniez
Juniez Mar 18 2012, 12:06am replied:

why are you spending your time defending a children's cartoon from strangers on the internet? lol

-2 votes   mod: My Little Pony: Crowbars are Magic
Juniez
Juniez Feb 28 2012, 10:23pm says:

read up on visgroups?

Developer.valvesoftware.com

+1 vote   media: So Many Lines...
Juniez
Juniez Feb 24 2012, 11:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Oct 26 2013, 12:33pm replied:

no sorry

+1 vote   media: textured
Juniez
Juniez Sep 28 2012, 8:44pm says:

I can feel it with mY EYEBALLS

+15 votes   media: OF2 - MKII Hand Grenade
Juniez
Juniez Sep 27 2012, 11:46pm replied:

fakefactory

+11 votes   media: OF2 - SMAW
Juniez
Juniez Sep 27 2012, 7:26pm says:

there i adDED GRUNGE IS EVERYONE HAPPY

+16 votes   media: OF2 - SMAW
Juniez
Juniez Sep 18 2012, 1:02am replied:

I think he means mapping as in level geometry

+1 vote   article: Hiring artists!
Juniez
Juniez Jul 21 2012, 4:36pm replied:

not this, lol

I have to make a lowpoly for ingame usage and bake that stuff into it

+1 vote   media: Chair Highpoly
Juniez
Juniez Feb 24 2012, 11:17pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 7 2012, 4:23pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 25 2012, 1:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 22 2012, 3:09am replied:

wait source? that wasn't based on quake 3

+1 vote   media: Multiplayer pics
Juniez
Juniez Nov 21 2011, 4:36pm replied:

yeah but success won't mean much if they have 0 funds to continue

+3 votes   article: A Rough Guide to PZ Mods – Episode 2: Maps
Juniez
Juniez Sep 26 2011, 10:41pm says:

A+ work guys!

+4 votes   article: Medic & Bizon Showcase
Juniez
Juniez Sep 24 2011, 10:33pm says:

i'm pretty sure that's from stalker

+1 vote   media: AN94
Juniez
Juniez Aug 13 2011, 12:28am says:

this has some really interesting geometry!

+1 vote   media: Half-Life Hazardous Materials
Juniez
Juniez Aug 8 2011, 11:53am says:

oh NO!

+1 vote   media: Target
Juniez
Juniez Aug 5 2011, 6:48pm says:

wait do you guys have spotlights working? because that is awesome

+1 vote   media: I5000's Secret Project
Juniez
Juniez Jul 12 2011, 1:08am says:

This comment has been posted in a private group.

Juniez
Juniez Jul 9 2011, 11:27am replied:

tons of people do this already

+1 vote   media: New way of creating buildings test
Juniez
Juniez Jun 30 2011, 11:12pm says:

source is not capable of dynamic lights to this extent, try again :L

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 28 2011, 1:03am says:

florescent lights are not that daaaaaark >:|

+1 vote   media: Bathroom
Juniez
Juniez Jun 1 2011, 12:03pm replied:

yeah, i can't really use anything else

+1 vote   media: door texture
Juniez
Juniez May 21 2011, 5:02pm replied:

that's great and all but you still don't have much to show us at this point

+1 vote   mod: Inceptive Defect
Juniez
Juniez May 10 2011, 12:04am says:

oh god oh man oh god oh man

+3 votes   article: Summer Progress
Juniez
Juniez May 1 2011, 3:43am says:

I also seem to have halved my framerate

+1 vote   media: whoa it's an old hallway
Juniez
Juniez Apr 26 2011, 2:13am says:

it's worth exactly 10 points

+1 vote   media: hallway
Juniez
Juniez Apr 10 2011, 10:09pm says:

it definitely looks like a paintover

+2 votes   media: April Media Release
Juniez
Juniez Apr 6 2011, 4:54pm replied:

"Black Mesa is also releasing Friday."

haha

+9 votes   media: Singleplayer
Juniez
Juniez Mar 28 2011, 2:47pm says:

I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.

+2 votes   media: Some Pics of Game/Editor
Juniez
Juniez Mar 24 2011, 1:27am says:

I already fixed it completely and it was awesome

but thanks though!

+1 vote   article: wtf
Juniez
Juniez Mar 11 2011, 6:47pm says:

still bad

+2 votes   download: Team Jared Map Pack for Garry's Mod
Juniez
Juniez Mar 9 2011, 12:45am says:

that'd be kind of hard

+1 vote   media: lets draw!
Juniez
Juniez Mar 8 2011, 6:23pm says:

yeah

also for practice

+1 vote   media: underwater lights whoa!
Juniez
Juniez Feb 15 2011, 3:19am says:

I guess I do :O

+1 vote   media: firearm number two and three
Juniez
Juniez Jan 26 2011, 6:02pm says:

sure

+1 vote   media: Sculptris!
Juniez
Juniez Jan 5 2011, 12:23am says:

those are really thin supports

+1 vote   media: Chapter 1: Unleashed vAlpha
Juniez
Juniez Dec 29 2010, 1:48am says:

yeah I'm still patting myself on the back for how well it turned out lol

+1 vote   media: crysis mapping and stuff
Juniez
Juniez Dec 25 2010, 3:11pm replied:

then what's it doing on your media page?

+2 votes   media: Concept art
Juniez
Juniez Nov 30 2010, 2:22am replied:

I am fairly sure that Steam distributes the same copy of Hammer to everybody. Even if the problem was with your computer, you should have asked for help in the beginning of development instead of using it as an excuse to not work.

+1 vote   article: Believe it or not...
Juniez
Juniez Nov 26 2010, 5:33pm replied:

I spent all day working with hammer today and have had no problems with it, you need to stop blaming the tools for what you can't do.

0 votes   article: Believe it or not...
Juniez
Juniez Nov 26 2010, 5:03pm says:

who knows!!

+1 vote   media: guess what i did instead of my homework today
Juniez
Juniez Nov 18 2010, 1:13am says:

haha :D

+1 vote   media: Stalker bug of the day
Juniez
Juniez Nov 16 2010, 3:07am replied:

oh yeah plants

that's what I was missing

+1 vote   media: Start of a new map
Juniez
Juniez Oct 28 2010, 7:36pm says:

It's a person

can I have my prize now

+2 votes   media: Happy Halloween ;)
Juniez
Juniez Oct 6 2010, 6:17pm replied:

a lot of weapons is good, but when you add too many weapons one starts to be similar to another and that just makes everything redundant

+1 vote   article: Conscript Weapon Summary
Juniez
Juniez Sep 28 2010, 12:40pm says:

i love pipes they are the best

+1 vote   media: Map 2 part 5
Juniez
Juniez Sep 24 2010, 12:25am says:

Thanks, that's exactly what it is! And I wanted to use some cushoned type of benches along with a more modern looking screen and computer, but I can't find any props for it, so yeah.

+1 vote   media: Map 2 part 4
Juniez
Juniez Sep 11 2010, 12:01pm replied:

haha why was this buried

+4 votes   media: Resistance Normal/Wireframe
Juniez
Juniez Sep 9 2010, 9:13pm replied:

yes

+1 vote   media: New Wave Defense Update
Juniez
Juniez Sep 8 2010, 8:59pm says:

oh god what is that massive brush monstrosity

+2 votes   article: Quick Update
Juniez
Juniez Aug 18 2010, 1:08am replied:

he he he

+1 vote   article: Updates on Codename: JMOD
Juniez
Juniez Aug 6 2010, 12:33am says:

the trigger guard should have less tris because it's not something that's seen a lot and it could free up a bit of polys to use on other things.

+1 vote   media: Early M9
Juniez
Juniez Aug 1 2010, 11:29pm says:

I'm pretty sure BMRF was underground

+2 votes   media: Kitchen!!!
Juniez
Juniez Jul 28 2010, 6:51pm replied:

more saturation maybe?

+1 vote   media: Beta
Juniez
Juniez Jul 19 2010, 4:20pm says:

did you meshsmooth this

+1 vote   media: crowbar
Juniez
Juniez Jul 18 2010, 10:19pm replied:

dafatcat is a better mapper than i am

+1 vote   group: Abandoned
Juniez
Juniez Jul 18 2010, 6:29pm says:

so i happen to be a co-leader now :I

so what's going on

+1 vote   group: Abandoned
Juniez
Juniez Jul 2 2010, 12:29am replied:

wha

+2 votes   member: Juniez
Juniez
Juniez Jul 1 2010, 7:29pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 18 2010, 11:34pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jun 18 2010, 4:40pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 7 2010, 11:26pm replied:

and maybe some lights

maybe

+1 vote   media: Tram intro (WiP)
Juniez
Juniez May 24 2010, 12:50am replied:

i need desert cliff textures, that is

+1 vote   media: Canyon Map
Juniez
Juniez May 23 2010, 11:52pm says:

i need new ones

+1 vote   media: Canyon Map
Juniez
Juniez May 15 2010, 10:42am replied:

i dunno lol

+1 vote   media: Underground Map
Juniez
Juniez Apr 27 2010, 5:51pm replied:

dude what

-2 votes   media: The Borealis
Juniez
Juniez Mar 27 2010, 11:01pm says:

LOL no the ceiling looks like ****

+3 votes   media: tunnels 2
Juniez
Juniez Mar 25 2010, 5:55pm says:

go to the thing you use to apply textures, and change the thing that says "lightmap scale" to something lower

+1 vote   media: Strange Lighting
Juniez
Juniez Mar 20 2010, 11:49pm says:

ow

my eyes

+5 votes   media: Fake Concept Art
Juniez
Juniez Mar 14 2010, 6:36pm replied:

nonoononononono

nooooooooooooooooooooo

0 votes   article: Did someone say, Airsupport!
Juniez
Juniez Mar 1 2010, 10:39pm says:

-well it is a multiplayer map and you wouldn't want to trip up everywhere so
-the drain pipe's a decal so i can't do that
-theres ceilling vents behind the screen i think
-the fence seperates the storage from the place where the people walk and stuff (it's supposed to be like a workshop i think, otherwise that would be a really big garage)

thanks though :)

-1 votes   media: New MP Map Concept WiP
Juniez
Juniez Dec 18 2009, 8:52pm replied:

Facepunch.com
link to reference

+1 vote   media: Concrete Mill
Juniez
Juniez May 4 2009, 4:53pm replied:

disregard above comment

+1 vote   media: GO-MOD: CONSTRUCT
Juniez
Juniez May 4 2009, 4:50pm says:

funny?

+1 vote   media: Beam-Shaft
Juniez
Juniez May 4 2009, 4:42pm replied:

It's illegal, and a lot of people care about it, but I doubt you'll get into any legal trouble.

0 votes   media: GO-MOD HL2 MONSTERS
Juniez
Juniez May 4 2009, 4:39pm says:

which water shader is that?

+1 vote   media: GO-MOD: CONSTRUCT
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