if anyone wants to give me some paid work hit me up

Comment History  (60 - 90 of 504)
Juniez
Juniez Jun 25 2012, 11:53pm says:

-snip oops this isn't supposed to be here-

+2 votes   member: biodude
Juniez
Juniez Jun 25 2012, 1:23am replied:

or let them do what they enjoy doing yeah?

+12 votes   news: Recruits - Alpha Teaser Trailer
Juniez
Juniez Jun 24 2012, 10:43pm says:

i hope yall enjoy it because it took way more work than i originally expected

+10 votes   media: Combine magnum Final
Juniez
Juniez Jun 24 2012, 10:35pm replied:

choose a better angle then i guess?

+1 vote   media: New hands, again!
Juniez
Juniez Jun 24 2012, 12:26am says:

wow - i love the suspense that the blood trails create! certainly never saw it done before!

+3 votes   media: sc
Juniez
Juniez Jun 17 2012, 12:52am replied:

thanks! but alas i did not do well in the competition

o well

+1 vote   media: devmap competition final
Juniez
Juniez Jun 14 2012, 6:03pm replied:

thats not the one you should be looking at, you should be looking at the white one without any speculars because thats how it ll probably look in game

+2 votes   news: Update 19- Mega update 5
Juniez
Juniez Jun 14 2012, 5:58pm replied:

>deagles
>military

wtf lol

but yeah the idea was that of4 had them so why not us

+1 vote   media: Update 19 content
Juniez
Juniez Jun 14 2012, 5:56pm replied:

another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol

+1 vote   media: Update 19 content
Juniez
Juniez May 28 2012, 2:25am says:

those fingers are really short

+1 vote   media: "New Gloves"
Juniez
Juniez May 19 2012, 12:35am replied:

depends on which version ur talking about

+1 vote   game: Conscript
Juniez
Juniez May 17 2012, 11:15pm replied:

no i mean like smoothing groups dude

+1 vote   media: Five seven-complete geometry
Juniez
Juniez May 14 2012, 1:46am replied:

even if you're using normal maps you should still properly smooth your models because it will give better looking results even when the renderer / baking program is not synced.

+1 vote   media: FiveSeven & XC-32 Rifle
Juniez
Juniez Apr 30 2012, 8:44pm says:

what's with those vents?

+2 votes   media: lobby
Juniez
Juniez Apr 29 2012, 11:00pm replied:

no

+1 vote   game: Conscript
Juniez
Juniez Apr 29 2012, 10:57pm replied:

biodude screwed up the smoothing groups during export, lol

+1 vote   media: WIP Wasteland Pics
Juniez
Juniez Apr 27 2012, 8:22pm says:

-doublepost-

+1 vote   media: Some models :p
Juniez
Juniez Apr 27 2012, 8:22pm says:

Looks great, but the ejection port doesn't go all the way to the other side.

+1 vote   media: Some models :p
Juniez
Juniez Apr 26 2012, 8:02pm says:

you need some smoothing

+1 vote   media: Five seven-complete geometry
Juniez
Juniez Mar 25 2012, 1:43am replied:

thanks man!

+1 vote   media: AK74 - HIGHPOLY FINAL
Juniez
Juniez Mar 23 2012, 8:18pm says:

you're in a bad spot right now mate

so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.

So right now there's two things you can do

build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)

or

decimate your model to around 500 polies and texture it as you would normally

on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!

+3 votes   media: W.I.P M9
Juniez
Juniez Mar 18 2012, 12:06am replied:

why are you spending your time defending a children's cartoon from strangers on the internet? lol

-2 votes   mod: My Little Pony: Crowbars are Magic
Juniez
Juniez Mar 10 2012, 9:13pm says:

This comment has been posted in a private group.

Juniez
Juniez Mar 7 2012, 10:56pm says:

great models dude!

+2 votes   member: JohnnyGuitar^2
Juniez
Juniez Mar 5 2012, 9:24pm replied:

thanks!

+1 vote   media: makarov pm "finished"
Juniez
Juniez Feb 28 2012, 10:23pm says:

read up on visgroups?

Developer.valvesoftware.com

+1 vote   media: So Many Lines...
Juniez
Juniez Feb 26 2012, 10:54pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 25 2012, 11:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 24 2012, 11:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 24 2012, 11:17pm replied:

This comment has been posted in a private group.

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