if anyone wants to give me some paid work hit me up
If I was a trained soldier with (really expensive) high explosives launcher
i would take care of it
I am pretty sure we are
thanks dude !!
biodude screwed up the smoothing groups during export, lol
the hand's rigging makes it seem like he has broken fingers
check out them flatshading yo
wow if your poop looks like that i recommend seeing the doctor
really vibrant colors!
this site is for progressing mods, not "someday" mods
the lights are way too dark for industrial lamps
haha gj guys
wow that was fast
yes that is what it is
subtitles are fine
yeah i might as well remove the skeleton i have no idea what it's doing there anyway
what is up with his forearm
You are awesome, how can I be more like you?
ok updated a bit
the asymmetry of the wheel is bothering me
From what I notice, the light on top of the healthpack should have remained yellow, and all the lights could look more accurate if you decreased the brightness a little bit (assuming your lights are coming from the textures, if they're not then decrease the brightness a bit and move them closer), and I've noticed that all the textures in the beta weren't contrasting as it was in the retail version, so try decreasing the contrast on the boxes and crates, as well as giving the wall a slight blue tint in the grain.
but that's only if you want to have every little detail correct, but you're doing a fantastic job as it is, keep it up!
Stop faking your mod. You're stealing Garry's Mod content, Orion content, and FPSBanana weapons. We know. Go away.
This comment has been posted in a private group.
well there could be desert trees or something
yes get some smokevolume in there
youre hurting my feelings
well uh okay
SolidEnetities: 1 (wat)
Unique Textures: 34
compile log (all modifications)
also can anyone here find the leak because it seems to lead to nowhere, I'll upload it to the svn in a bit
best mod of 2010 and forever on
WHOa that is some bland lighting
probably the sound files for the new weapon
that was like the hardest thing ever so yall better enjoy it
I think he means mapping as in level geometry
well good news - you can still use it!
it would be pretty weird to have paid DLC for a free mod
i guess the game isn't for you then
no big deal
I would rather see him steal nothing at all
what kind of a question was that?
we are developing it seperately
haha for a second i genuinely wondered if it was bullup
but nope! it's bullpup
but no-one can even look at the l4d codebase so that's not really an option
fun fact - the jackhammer's magazine can double as a mine
it's 634 tris and uses 512x512 maps
this, along with the grenade will fit in with no problems
what shotgun would that be?
one thing you can do though is reduce the number of sides on the cylinder below the barrel and the laser sight(?) - something like 6 sides would reduce triangle count and it wouldn't detract from the look too much.
yeah but you'll probably die
not this, lol
I have to make a lowpoly for ingame usage and bake that stuff into it
i disagree mirrors edge was not broken in any way in my experience
great job on the release dude!
map's not part of the mod BTW
haha, oh man! i remember this - i didn't even begin til half a year later :V
looks sweet yo!
oh yeah lighting's not final by the way
lighting is always the last step in mapping for me
brown tint & rust: the game
so now i am learning to MODEL
shadows have way too much contrast, tone down the color of the shadows
I'm pretty sure that nobody would put stairs in such structurally unsafe buildings
maybe you should keep the singleplayer parts unreleased to keep the story "new"