if anyone wants to give me some paid work hit me up

Comment History  (480 - 505 of 505)
Juniez
Juniez Oct 26 2013, 12:33pm replied:

no sorry

+1 vote   media: textured
Juniez
Juniez Sep 28 2012, 8:44pm says:

I can feel it with mY EYEBALLS

+15 votes   media: OF2 - MKII Hand Grenade
Juniez
Juniez Sep 27 2012, 11:46pm replied:

fakefactory

+11 votes   media: OF2 - SMAW
Juniez
Juniez Sep 27 2012, 7:26pm says:

there i adDED GRUNGE IS EVERYONE HAPPY

+16 votes   media: OF2 - SMAW
Juniez
Juniez Sep 18 2012, 1:02am replied:

I think he means mapping as in level geometry

+1 vote   article: Hiring artists!
Juniez
Juniez Jul 21 2012, 4:36pm replied:

not this, lol

I have to make a lowpoly for ingame usage and bake that stuff into it

+1 vote   media: Chair Highpoly
Juniez
Juniez Jun 14 2012, 5:58pm replied:

>deagles
>military

wtf lol

but yeah the idea was that of4 had them so why not us

+1 vote   media: Update 19 content
Juniez
Juniez Jun 14 2012, 5:56pm replied:

another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol

+1 vote   media: Update 19 content
Juniez
Juniez May 28 2012, 2:25am says:

those fingers are really short

+1 vote   media: "New Gloves"
Juniez
Juniez Apr 27 2012, 8:22pm says:

-doublepost-

+1 vote   media: Some models :p
Juniez
Juniez Mar 23 2012, 8:18pm says:

you're in a bad spot right now mate

so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.

So right now there's two things you can do

build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)

or

decimate your model to around 500 polies and texture it as you would normally

on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!

+3 votes   media: W.I.P M9
Juniez
Juniez Feb 24 2012, 11:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 24 2012, 11:17pm replied:

This comment has been posted in a private group.

Juniez
Juniez Feb 7 2012, 4:23pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 25 2012, 1:19pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jan 22 2012, 3:09am replied:

wait source? that wasn't based on quake 3

+1 vote   media: Multiplayer pics
Juniez
Juniez Nov 21 2011, 4:36pm replied:

yeah but success won't mean much if they have 0 funds to continue

+3 votes   article: A Rough Guide to PZ Mods – Episode 2: Maps
Juniez
Juniez Sep 26 2011, 10:41pm says:

A+ work guys!

+4 votes   article: Medic & Bizon Showcase
Juniez
Juniez Sep 24 2011, 10:33pm says:

i'm pretty sure that's from stalker

+1 vote   media: AN94
Juniez
Juniez Aug 13 2011, 12:28am says:

this has some really interesting geometry!

+1 vote   media: Half-Life Hazardous Materials
Juniez
Juniez Aug 8 2011, 11:53am says:

oh NO!

+1 vote   media: Target
Juniez
Juniez Aug 5 2011, 6:48pm says:

wait do you guys have spotlights working? because that is awesome

+1 vote   media: I5000's Secret Project
Juniez
Juniez Jul 12 2011, 1:08am says:

This comment has been posted in a private group.

Juniez
Juniez Jul 9 2011, 11:27am replied:

tons of people do this already

+1 vote   media: New way of creating buildings test
Juniez
Juniez Jun 30 2011, 11:12pm says:

source is not capable of dynamic lights to this extent, try again :L

+1 vote   media: it used to be a really large image
Juniez
Juniez Jun 28 2011, 1:03am says:

florescent lights are not that daaaaaark >:|

+1 vote   media: Bathroom
Juniez
Juniez Jun 1 2011, 12:03pm replied:

yeah, i can't really use anything else

+1 vote   media: door texture
Juniez
Juniez May 21 2011, 5:02pm replied:

that's great and all but you still don't have much to show us at this point

+1 vote   mod: Inceptive Defect
Juniez
Juniez May 10 2011, 12:04am says:

oh god oh man oh god oh man

+3 votes   article: Summer Progress
Juniez
Juniez May 1 2011, 3:43am says:

I also seem to have halved my framerate

+1 vote   media: whoa it's an old hallway
Juniez
Juniez Apr 26 2011, 2:13am says:

it's worth exactly 10 points

+1 vote   media: hallway
Juniez
Juniez Apr 10 2011, 10:09pm says:

it definitely looks like a paintover

+2 votes   media: April Media Release
Juniez
Juniez Apr 6 2011, 4:54pm replied:

"Black Mesa is also releasing Friday."

haha

+9 votes   media: Singleplayer
Juniez
Juniez Mar 28 2011, 2:47pm says:

I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.

+2 votes   media: Some Pics of Game/Editor
Juniez
Juniez Mar 24 2011, 1:27am says:

I already fixed it completely and it was awesome

but thanks though!

+1 vote   article: wtf
Juniez
Juniez Mar 11 2011, 6:47pm says:

still bad

+2 votes   download: Team Jared Map Pack for Garry's Mod
Juniez
Juniez Mar 9 2011, 12:45am says:

that'd be kind of hard

+1 vote   media: lets draw!
Juniez
Juniez Mar 8 2011, 6:23pm says:

yeah

also for practice

+1 vote   media: underwater lights whoa!
Juniez
Juniez Feb 15 2011, 3:19am says:

I guess I do :O

+1 vote   media: firearm number two and three
Juniez
Juniez Jan 26 2011, 6:02pm says:

sure

+1 vote   media: Sculptris!
Juniez
Juniez Jan 5 2011, 12:23am says:

those are really thin supports

+1 vote   media: Chapter 1: Unleashed vAlpha
Juniez
Juniez Dec 29 2010, 1:48am says:

yeah I'm still patting myself on the back for how well it turned out lol

+1 vote   media: crysis mapping and stuff
Juniez
Juniez Dec 25 2010, 3:11pm replied:

then what's it doing on your media page?

+2 votes   media: Concept art
Juniez
Juniez Nov 30 2010, 2:22am replied:

I am fairly sure that Steam distributes the same copy of Hammer to everybody. Even if the problem was with your computer, you should have asked for help in the beginning of development instead of using it as an excuse to not work.

+1 vote   article: Believe it or not...
Juniez
Juniez Nov 26 2010, 5:33pm replied:

I spent all day working with hammer today and have had no problems with it, you need to stop blaming the tools for what you can't do.

0 votes   article: Believe it or not...
Juniez
Juniez Nov 26 2010, 5:03pm says:

who knows!!

+1 vote   media: guess what i did instead of my homework today
Juniez
Juniez Nov 18 2010, 1:13am says:

haha :D

+1 vote   media: Stalker bug of the day
Juniez
Juniez Nov 16 2010, 3:07am replied:

oh yeah plants

that's what I was missing

+1 vote   media: Start of a new map
Juniez
Juniez Oct 28 2010, 7:36pm says:

It's a person

can I have my prize now

+2 votes   media: Happy Halloween ;)
Juniez
Juniez Oct 6 2010, 6:17pm replied:

a lot of weapons is good, but when you add too many weapons one starts to be similar to another and that just makes everything redundant

+1 vote   article: Conscript Weapon Summary
Juniez
Juniez Sep 28 2010, 12:40pm says:

i love pipes they are the best

+1 vote   media: Map 2 part 5
Juniez
Juniez Sep 24 2010, 12:25am says:

Thanks, that's exactly what it is! And I wanted to use some cushoned type of benches along with a more modern looking screen and computer, but I can't find any props for it, so yeah.

+1 vote   media: Map 2 part 4
Juniez
Juniez Sep 11 2010, 12:01pm replied:

haha why was this buried

+4 votes   media: Resistance Normal/Wireframe
Juniez
Juniez Sep 9 2010, 9:13pm replied:

yes

+1 vote   media: New Wave Defense Update
Juniez
Juniez Sep 8 2010, 8:59pm says:

oh god what is that massive brush monstrosity

+2 votes   article: Quick Update
Juniez
Juniez Aug 18 2010, 1:08am replied:

he he he

+1 vote   article: Updates on Codename: JMOD
Juniez
Juniez Aug 6 2010, 12:33am says:

the trigger guard should have less tris because it's not something that's seen a lot and it could free up a bit of polys to use on other things.

+1 vote   media: Early M9
Juniez
Juniez Aug 1 2010, 11:29pm says:

I'm pretty sure BMRF was underground

+2 votes   media: Kitchen!!!
Juniez
Juniez Jul 28 2010, 6:51pm replied:

more saturation maybe?

+1 vote   media: Beta
Juniez
Juniez Jul 19 2010, 4:20pm says:

did you meshsmooth this

+1 vote   media: crowbar
Juniez
Juniez Jul 18 2010, 10:19pm replied:

dafatcat is a better mapper than i am

+1 vote   group: Abandoned
Juniez
Juniez Jul 18 2010, 6:29pm says:

so i happen to be a co-leader now :I

so what's going on

+1 vote   group: Abandoned
Juniez
Juniez Jul 2 2010, 12:29am replied:

wha

+2 votes   member: Juniez
Juniez
Juniez Jul 1 2010, 7:29pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 26 2010, 11:54pm says:

stolen, dm_weaver

+1 vote   media: rebound map
Juniez
Juniez Jun 18 2010, 11:34pm replied:

This comment has been posted in a private group.

Juniez
Juniez Jun 18 2010, 4:40pm says:

This comment has been posted in a private group.

Juniez
Juniez Jun 7 2010, 11:26pm replied:

and maybe some lights

maybe

+1 vote   media: Tram intro (WiP)
Juniez
Juniez May 24 2010, 12:50am replied:

i need desert cliff textures, that is

+1 vote   media: Canyon Map
Juniez
Juniez May 23 2010, 11:52pm says:

i need new ones

+1 vote   media: Canyon Map
Juniez
Juniez May 15 2010, 10:42am replied:

i dunno lol

+1 vote   media: Underground Map
Juniez
Juniez Apr 27 2010, 5:51pm replied:

dude what

-2 votes   media: The Borealis
Juniez
Juniez Mar 27 2010, 11:01pm says:

LOL no the ceiling looks like ****

+3 votes   media: tunnels 2
Juniez
Juniez Mar 25 2010, 5:55pm says:

go to the thing you use to apply textures, and change the thing that says "lightmap scale" to something lower

+1 vote   media: Strange Lighting
Juniez
Juniez Mar 20 2010, 11:49pm says:

ow

my eyes

+5 votes   media: Fake Concept Art
Juniez
Juniez Mar 14 2010, 6:36pm replied:

nonoononononono

nooooooooooooooooooooo

0 votes   article: Did someone say, Airsupport!
Juniez
Juniez Mar 1 2010, 10:39pm says:

-well it is a multiplayer map and you wouldn't want to trip up everywhere so
-the drain pipe's a decal so i can't do that
-theres ceilling vents behind the screen i think
-the fence seperates the storage from the place where the people walk and stuff (it's supposed to be like a workshop i think, otherwise that would be a really big garage)

thanks though :)

-1 votes   media: New MP Map Concept WiP
Juniez
Juniez Dec 18 2009, 8:52pm replied:

Facepunch.com
link to reference

+1 vote   media: Concrete Mill
Juniez
Juniez May 4 2009, 4:53pm replied:

disregard above comment

+1 vote   media: GO-MOD: CONSTRUCT
Juniez
Juniez May 4 2009, 4:50pm says:

funny?

+1 vote   media: Beam-Shaft
Juniez
Juniez May 4 2009, 4:42pm replied:

It's illegal, and a lot of people care about it, but I doubt you'll get into any legal trouble.

0 votes   media: GO-MOD HL2 MONSTERS
Juniez
Juniez May 4 2009, 4:39pm says:

which water shader is that?

+1 vote   media: GO-MOD: CONSTRUCT
Juniez
Juniez Sep 26 2009, 12:12am says:

ahahahahaa

+1 vote   mod: Half-Life 4
Juniez
Juniez Aug 26 2009, 6:31pm says:

probably the sound files for the new weapon

+1 vote   media: August Update - Part 2
Juniez
Juniez Aug 22 2009, 4:17pm replied:

what

+3 votes   mod: Half-Life Beta
Juniez
Juniez Jun 29 2009, 4:12pm replied:

AHAHAHAHAHAHAHAHAHA

+1 vote   mod: Heart of Evil: Source (Port)
Juniez
Juniez Jun 27 2009, 4:30pm replied:

-double post-

+1 vote   mod: Counter-Crysis
Juniez
Juniez Jun 27 2009, 4:28pm replied:

the source engine is in no way limited

+1 vote   mod: Counter-Crysis
Juniez
Juniez Jun 25 2009, 5:57pm says:

jesus christ what happened to the textures

+1 vote   media: aztek by George_GEO
Juniez
Juniez Jun 6 2009, 10:53pm says:

have you tried using 3d skyboxes in your maps?

+1 vote   mod: Countdown To Execution
Juniez
Juniez May 4 2009, 4:46pm says:

don't you mean A.I.?

+1 vote   media: Disabling/Enabling I.A
Juniez
Juniez May 4 2009, 4:45pm says:

oh god what happened to grammar and spelling

+1 vote   media: First CS Weapon on GO-MOD
Juniez
Juniez Mar 20 2009, 1:51pm replied:

replacing textures all day long is pretty stress inducing.

+1 vote   mod: Dev-Life 2
Juniez
Juniez Mar 18 2009, 11:33pm says:

is this going to be like SMOD where you're allowed to modify it and release it as a separate mod?

-2 votes   mod: City 17: Episode One
Juniez
Juniez Mar 16 2009, 4:50pm replied:

hmm, guess not

+1 vote   mod: City 17: Episode One
Juniez
Juniez Mar 13 2009, 6:38pm replied:

Quoting from main description:

" * A featured in-built LUA engine. Allows for flexibility and HUD implementations.

* Volumetric Lighting with smaller features included:

1. God Rays for sun effects against Geometry.
2. Light shafts generated by any light source when casted into a dark exterior or Interior.
3. Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.

* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
* SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
* All features capable of running on a Mid-Range PC and beyond."

and i thought it was running on the ep1 sdk

+1 vote   mod: City 17: Episode One
Juniez
Juniez Jan 2 2009, 2:14pm replied:

The L4D engine switch wouldn't work because the L4D engine has no real improvement apart from shadows and mass AI, which isn't really going to be useful in BMS, along with what everyone else said.

+2 votes   article: Developer Banter: Black Mesa Source
Juniez
Juniez Dec 10 2008, 7:20pm says:

any updates?

+1 vote   engine: Annihilation Engine for Source
Juniez
Juniez Jun 27 2008, 6:14pm says:

Does this have actual ragdolls or is it olny a ragdoll-like animation?

Also, did you disable some cheats like impulse 101 or god mode?

+1 vote   mod: ARRANGEMENT
Juniez
Juniez Jun 8 2008, 7:05pm replied:

you need the HL source code at: Articles.thewavelength.net
and visual studio 2003 (google it) (not free)

0 votes   article: Modding Weapons (Ammo, Weight etc)
Juniez
Juniez Jun 8 2008, 7:03pm says:

This tutorial helped me, but is there a tutorial for adding weapons in half-life

0 votes   article: Modding Weapons (Ammo, Weight etc)
Juniez
Juniez Apr 23 2008, 4:39pm replied:

No, It's not dead. Check out the forums for more information on it.

+1 vote   mod: Half-Life: Enhanced
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