if anyone wants to give me some paid work hit me up
I can feel it with mY EYEBALLS
there i adDED GRUNGE IS EVERYONE HAPPY
I think he means mapping as in level geometry
not this, lol
I have to make a lowpoly for ingame usage and bake that stuff into it
but yeah the idea was that of4 had them so why not us
another clarification - this is the marmoset toolbag without any lighting! so it'll probably look better in game, lol
those fingers are really short
you're in a bad spot right now mate
so what you've done here is make a "high-poly" lowpoly mesh, where your model is too high poly to be in any game engine (hint - the maximum for a first person weapon model right now is about 10,000 tris, and that's with the hands and everything using a next-gen engine like cryengine 3/unreal 3), but not enough polies for a proper bake, so you're stuck in that middle ground no-one wants to be in.
So right now there's two things you can do
build a legit highpoly model out of it and bake it down to your lowpoly.
to get a clean bake, your high poly model should be around 1-3 million tris.
(quake doesn't support normal mapping though, so you shouldn't do this)
decimate your model to around 500 polies and texture it as you would normally
on the bright side, the model itself looks nice, albeit a bit thin. good luck on whatever you decide to do!
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wait source? that wasn't based on quake 3
yeah but success won't mean much if they have 0 funds to continue
A+ work guys!
i'm pretty sure that's from stalker
this has some really interesting geometry!
wait do you guys have spotlights working? because that is awesome
tons of people do this already
source is not capable of dynamic lights to this extent, try again :L
florescent lights are not that daaaaaark >:|
yeah, i can't really use anything else
that's great and all but you still don't have much to show us at this point
oh god oh man oh god oh man
I also seem to have halved my framerate
it's worth exactly 10 points
it definitely looks like a paintover
"Black Mesa is also releasing Friday."
I think you need more bloom, try putting it to the point where details are indistinguishable and everything is either white or brown.
I already fixed it completely and it was awesome
but thanks though!
that'd be kind of hard
also for practice
I guess I do :O
those are really thin supports
yeah I'm still patting myself on the back for how well it turned out lol
then what's it doing on your media page?
I am fairly sure that Steam distributes the same copy of Hammer to everybody. Even if the problem was with your computer, you should have asked for help in the beginning of development instead of using it as an excuse to not work.
I spent all day working with hammer today and have had no problems with it, you need to stop blaming the tools for what you can't do.
oh yeah plants
that's what I was missing
It's a person
can I have my prize now
a lot of weapons is good, but when you add too many weapons one starts to be similar to another and that just makes everything redundant
i love pipes they are the best
Thanks, that's exactly what it is! And I wanted to use some cushoned type of benches along with a more modern looking screen and computer, but I can't find any props for it, so yeah.
haha why was this buried
oh god what is that massive brush monstrosity
he he he
the trigger guard should have less tris because it's not something that's seen a lot and it could free up a bit of polys to use on other things.
I'm pretty sure BMRF was underground
more saturation maybe?
did you meshsmooth this
dafatcat is a better mapper than i am
so i happen to be a co-leader now :I
so what's going on
and maybe some lights
i need desert cliff textures, that is
i need new ones
i dunno lol
LOL no the ceiling looks like ****
go to the thing you use to apply textures, and change the thing that says "lightmap scale" to something lower
-well it is a multiplayer map and you wouldn't want to trip up everywhere so
-the drain pipe's a decal so i can't do that
-theres ceilling vents behind the screen i think
-the fence seperates the storage from the place where the people walk and stuff (it's supposed to be like a workshop i think, otherwise that would be a really big garage)
thanks though :)
link to reference
disregard above comment
It's illegal, and a lot of people care about it, but I doubt you'll get into any legal trouble.
which water shader is that?
probably the sound files for the new weapon
the source engine is in no way limited
jesus christ what happened to the textures
have you tried using 3d skyboxes in your maps?
don't you mean A.I.?
oh god what happened to grammar and spelling
replacing textures all day long is pretty stress inducing.
is this going to be like SMOD where you're allowed to modify it and release it as a separate mod?
hmm, guess not
Quoting from main description:
" * A featured in-built LUA engine. Allows for flexibility and HUD implementations.
* Volumetric Lighting with smaller features included:
1. God Rays for sun effects against Geometry.
2. Light shafts generated by any light source when casted into a dark exterior or Interior.
3. Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
* SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
* All features capable of running on a Mid-Range PC and beyond."
and i thought it was running on the ep1 sdk
The L4D engine switch wouldn't work because the L4D engine has no real improvement apart from shadows and mass AI, which isn't really going to be useful in BMS, along with what everyone else said.
Does this have actual ragdolls or is it olny a ragdoll-like animation?
Also, did you disable some cheats like impulse 101 or god mode?
you need the HL source code at: Articles.thewavelength.net
and visual studio 2003 (google it) (not free)
This tutorial helped me, but is there a tutorial for adding weapons in half-life
No, It's not dead. Check out the forums for more information on it.