if anyone wants to give me some paid work hit me up

Comment History  (480 - 502 of 502)
Juniez
Juniez @ Half-Life Beta

what

Good karma+3 votes
Juniez
Juniez @ Heart of Evil: Source (Port)

AHAHAHAHAHAHAHAHAHA

Good karma+1 vote
Juniez
Juniez @ Counter-Crysis

-double post-

Good karma+1 vote
Juniez
Juniez @ Counter-Crysis

the source engine is in no way limited

Good karma+1 vote
Juniez
Juniez @ aztek by George_GEO

jesus christ what happened to the textures

Good karma+1 vote
Juniez
Juniez @ Countdown To Execution

have you tried using 3d skyboxes in your maps?

Good karma+1 vote
Juniez
Juniez @ GO-MOD: CONSTRUCT

disregard above comment

Good karma+1 vote
Juniez
Juniez @ Beam-Shaft

funny?

Good karma+1 vote
Juniez
Juniez @ Disabling/Enabling I.A

don't you mean A.I.?

Good karma+1 vote
Juniez
Juniez @ First CS Weapon on GO-MOD

oh god what happened to grammar and spelling

Good karma+1 vote
Juniez
Juniez @ GO-MOD HL2 MONSTERS

It's illegal, and a lot of people care about it, but I doubt you'll get into any legal trouble.

Good karma0 votes
Juniez
Juniez @ GO-MOD: CONSTRUCT

which water shader is that?

Good karma+1 vote
Juniez
Juniez @ Dev-Life 2

replacing textures all day long is pretty stress inducing.

Good karma+1 vote
Juniez
Juniez @ City 17: Episode One

is this going to be like SMOD where you're allowed to modify it and release it as a separate mod?

Good karma-2 votes
Juniez
Juniez @ City 17: Episode One

hmm, guess not

Good karma+1 vote
Juniez
Juniez @ City 17: Episode One

Quoting from main description:

" * A featured in-built LUA engine. Allows for flexibility and HUD implementations.

* Volumetric Lighting with smaller features included:

1. God Rays for sun effects against Geometry.
2. Light shafts generated by any light source when casted into a dark exterior or Interior.
3. Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.

* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
* SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
* All features capable of running on a Mid-Range PC and beyond."

and i thought it was running on the ep1 sdk

Good karma+1 vote
Juniez
Juniez @ Developer Banter: Black Mesa Source

The L4D engine switch wouldn't work because the L4D engine has no real improvement apart from shadows and mass AI, which isn't really going to be useful in BMS, along with what everyone else said.

Good karma+2 votes
Juniez
Juniez @ Annihilation Engine for Source

any updates?

Good karma+1 vote
Juniez
Juniez @ ARRANGEMENT

Does this have actual ragdolls or is it olny a ragdoll-like animation?

Also, did you disable some cheats like impulse 101 or god mode?

Good karma+1 vote
Juniez
Juniez @ Modding Weapons (Ammo, Weight etc)

you need the HL source code at: Articles.thewavelength.net
and visual studio 2003 (google it) (not free)

Good karma0 votes
Juniez
Juniez @ Modding Weapons (Ammo, Weight etc)

This tutorial helped me, but is there a tutorial for adding weapons in half-life

Good karma0 votes
Juniez
Juniez @ Half-Life: Enhanced

No, It's not dead. Check out the forums for more information on it.

Good karma+1 vote
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