I'm currently developing "Homestead: Settle and Survive", an indie 2D sandbox game which focuses around wilderness survival and village creation. I program in C++, but am experienced in Java and numerous other languages. My favorite libraries include SFML and libnoise.

Comment History  (30 - 60 of 120)
Jungletoe
Jungletoe Aug 26 2013, 1:18am replied:

Thanks dude

+2 votes   article: The Summer Update (Alpha 0.27 - 0.34)
Jungletoe
Jungletoe Jul 21 2013, 11:10pm replied:

Makes transitions look smoother in corners

+1 vote   article: The World Update (Alpha 0.21 - 0.26)
Jungletoe
Jungletoe Mar 28 2013, 3:07am replied:

Thanks for the comment! We'll be working on more protection/defense systems next because everyone is too vulnerable at the moment.

+1 vote   article: Alpha Testing Sessions Successful!
Jungletoe
Jungletoe Mar 9 2013, 8:09pm replied:

So far there isn't any lag ;)

I'll be sure to keep testing for lag and optimizing as I go.

+1 vote   article: Irrigation and Emotes!
Jungletoe
Jungletoe Mar 3 2013, 11:40am replied:

Yeah, pet NPCs and your own defenses will be the key to survival. Don't ever go to sleep/log out in public places ;)

+1 vote   article: Blood Trails and Justice!
Jungletoe
Jungletoe Feb 18 2013, 1:24pm says:

I saw a play through on reddit and checked it out. Was not disappointed :)

+1 vote   game: Cod of Duty
Jungletoe
Jungletoe Feb 18 2013, 12:28pm replied:

Hahaha <3

+2 votes   article: Minimaps Added
Jungletoe
Jungletoe Feb 16 2013, 7:09pm replied:

I may do it later tonight! I'm ironing out the GUI at the moment. Our GUI artist is working on it too.

+3 votes   game: Dwell
Jungletoe
Jungletoe Feb 12 2013, 9:52pm replied:

Thanks for the follow!

I'll [probably] drop a link this weekend once we have the new GUI!

+2 votes   game: Dwell
Jungletoe
Jungletoe Nov 22 2012, 1:09am says:

wat

+1 vote   game: Cinder - Igniting Embers
Jungletoe
Jungletoe Jul 17 2013, 2:34pm replied:

Thanks!

+1 vote   media: New Inventory & UI
Jungletoe
Jungletoe Jul 1 2013, 9:42am replied:

Thank you very much :)

+2 votes   game: Dwell
Jungletoe
Jungletoe Jun 30 2013, 8:44pm replied:

Thank you!

+1 vote   article: The Creation Update (Alpha 0.19)
Jungletoe
Jungletoe Jun 30 2013, 8:43pm replied:

Haha

+1 vote   media: Farming
Jungletoe
Jungletoe Jun 29 2013, 7:36pm replied:

Thanks!

+3 votes   article: The Creation Update (Alpha 0.19)
Jungletoe
Jungletoe Jun 28 2013, 10:59pm replied: +2 votes   game: Dwell
Jungletoe
Jungletoe Jun 28 2013, 9:24am replied:

Try to build a village and play with friends. The game is very different from Minecraft :)

+2 votes   game: Dwell
Jungletoe
Jungletoe Jun 15 2013, 10:48pm replied:

Also, make a crafting table

+2 votes   game: Dwell
Jungletoe
Jungletoe Jun 15 2013, 9:31pm replied:

I've been working on it ;)

+2 votes   game: Dwell
Jungletoe
Jungletoe Jun 13 2013, 6:57pm replied:

Thanks!

+1 vote   article: The New World Update (Alpha 0.16)
Jungletoe
Jungletoe Jun 13 2013, 2:46pm replied:

thanks man :)

+2 votes   article: The Adventure Update (Alpha 0.17)
Jungletoe
Jungletoe Jun 9 2013, 9:14pm replied:

Singleplayer mode would off-balance a lot of stuff and would force me to rewrite the whole game. Colonies is an MMO, not an RPG.

Sorry :/

+2 votes   game: Dwell
Jungletoe
Jungletoe Jun 9 2013, 3:28am says:

As a developer of a similar game, I really like the direction you're heading with Wayward. True Rogue-likes are hard to find, and I like the wilderness appeal you bring.

PS The concept art looks snazzy too :)

+2 votes   game: Wayward
Jungletoe
Jungletoe Jun 3 2013, 7:39pm replied:

thank you :)

+1 vote   media: Wilderness House
Jungletoe
Jungletoe May 31 2013, 1:49pm replied:

Thank you :)

+2 votes   game: Dwell
Jungletoe
Jungletoe May 26 2013, 11:41pm replied:

Yes, it is an MMO.

The final world will be quite expansive, so I don't think we will have many problems with population. If we do, I will reset the world according to everyone's needs.

+2 votes   game: Dwell
Jungletoe
Jungletoe May 26 2013, 11:35am replied:

Heh, thanks :)

+2 votes   game: Dwell
Jungletoe
Jungletoe May 21 2013, 7:31pm replied:

8-ish months

+1 vote   article: The Very Meaty Update
Jungletoe
Jungletoe May 19 2013, 8:48pm replied:

That's what I'm going for. A simple, yet detailed sandbox survival game.

+2 votes   game: Dwell
Jungletoe
Jungletoe May 19 2013, 8:47pm replied:

Thank you :)

+2 votes   game: Dwell
Jungletoe
Jungletoe May 19 2013, 7:45pm replied:

thanks :)

+1 vote   article: The Very Meaty Update
Jungletoe
Jungletoe May 19 2013, 10:59am replied:

It's up now. It occasionally goes down, sorry :(

+2 votes   game: Dwell
Jungletoe
Jungletoe May 18 2013, 9:32am replied:

"WHAT KIND OF COMMUNIST ******** IS THIS!?"

+1 vote   article: [Dev Blog] Temperature and making night-time more dangerous
Jungletoe
Jungletoe May 17 2013, 2:32pm says:

fahrenheit plz cuz murica

+1 vote   article: [Dev Blog] Temperature and making night-time more dangerous
Jungletoe
Jungletoe May 17 2013, 2:23pm says:

how to boat?

+1 vote   article: [Dev Blog] Medicines, new items & destroying stumps
Jungletoe
Jungletoe May 13 2013, 8:05pm replied:

I don't want thousands of testers yet. I want a controlled group, so I wanted people to register at the forums first. I made it a public link because it's too hard to manage otherwise. Once I actually start accepting pre-orders, then I'll care.

+1 vote   article: Weekend Feature Dump #1 [Alpha Download]
Jungletoe
Jungletoe May 13 2013, 7:58pm replied:

1) Yes, I know. It was a suggestion

2) "There was no point in having your own forums" - I market to other people outside IndieDB. I won't evolve my life around one promotion tool.

3) As I said on the forums, it's only a Windows download at the moment (unless you run on Wine). It says that on the forums.

4) I refuse to revolve around IndieDB. 3/4 of my community comes from elsewhere. Believe it or not, I don't just use one promotional website.

5) It's in early alpha and I can't bugtrack if people don't register on the forums. Later, I'll start actually caring, but since it's ALPHA, I don't care.

+1 vote   article: Weekend Feature Dump #1 [Alpha Download]
Jungletoe
Jungletoe May 12 2013, 9:39pm replied:

Yeah, it was more of a suggestion than a demand.

Thanks :)

+1 vote   article: Weekend Feature Dump #1 [Alpha Download]
Jungletoe
Jungletoe May 12 2013, 2:24pm replied:

I would do that if I had an auto-updater. I've been meaning to add one for a while. Once I do, and once I'm in Beta, I'll consider it.

+3 votes   article: Weekend Feature Dump #1 [Alpha Download]
Jungletoe
Jungletoe Nov 3 2014, 10:58pm replied:

Sweet :) Can't wait to play it with you!

+2 votes   article: New Gameplay Video!
Jungletoe
Jungletoe Sep 25 2014, 7:36pm replied:

The lighting helps a lot to accomplish that.

Patience young grasshopper.

+1 vote   article: The Sandbox Update
Jungletoe
Jungletoe Sep 21 2014, 3:55pm replied:

That's exactly what we're going for! It's soothing and gentle when you want it to be, has lots of raw creativity, and has the ability to be frighteningly adventurous and intense when wars break out between villages.

+2 votes   article: The Sandbox Update
Jungletoe
Jungletoe Apr 27 2014, 11:44am replied:

1) Yes
2) A lot of the graphics are placeholders

+1 vote   media: My Humble Testing Abode
Jungletoe
Jungletoe Sep 13 2013, 10:15pm replied:

bad pun is bad

+1 vote   article: Swamp water & state of the patch
Jungletoe
Jungletoe Sep 2 2013, 8:25pm replied:

If you look closely, those are already new sprites. We also have character customization choices incoming soon ;)

+1 vote   article: The Interface Update (Alpha 0.35 - 0.36)
Jungletoe
Jungletoe Aug 25 2013, 4:17pm replied:

Yeah, it will be back up in 1 minute (we're transitioning hosts). There is currently not a way to test besides applying for a tester's account. A Linux build will be available eventually, but not at the moment (however, it works fine on Wine as a temporary solution).

+3 votes   article: The Summer Update (Alpha 0.27 - 0.34)
Jungletoe
Jungletoe Aug 21 2013, 12:29am replied:

Thanks :)

+1 vote   media: Finalized lighting system
Jungletoe
Jungletoe Aug 19 2013, 6:48pm replied:

We're still working on it ;)

(Oops, I accidentally negged your comment ;_;)

+1 vote   media: New Lighting System
Jungletoe
Jungletoe Jul 31 2013, 10:32pm says:

Ignore those weird transitions. Those are placeholders :)

+1 vote   media: Health Bars
Jungletoe
Jungletoe May 12 2013, 2:23pm replied:

Thanks :)

+1 vote   article: Weekend Feature Dump #1 [Alpha Download]
Jungletoe
Jungletoe May 12 2013, 12:12pm replied:

I keep all my downloads in one place on my forums. Since I update so much, it would be a nightmare to fill out multiple download forms every time I make an update (which can happen multiple times each day). It also allows me to track bugs easier. It's in a VERY early alpha stage at the moment, so this is a requirement.

Oh, and btw, I could care less about the amount of people playing. I just want to keep my fans happy.

+2 votes   article: Weekend Feature Dump #1 [Alpha Download]
Jungletoe
Jungletoe Mar 28 2013, 3:08am replied:

thanks :)

+1 vote   article: Alpha Testing Sessions Successful!
Jungletoe
Jungletoe Mar 11 2013, 5:09pm replied:

Thanks :)

+1 vote   article: Developer Commentary Video + New Animals!
Jungletoe
Jungletoe Mar 3 2013, 11:38am replied:

I don't think sharks will be viable in rivers, but I will add traps later on which will hurt enemies. Also, I'll probably add ravenous dogs that will attack anybody nearby (except the owner of course...)

+1 vote   article: Irrigation and Emotes!
Jungletoe
Jungletoe Mar 2 2013, 4:08pm replied:

Thanks, it is :P

+1 vote   media: Ambience #3
Jungletoe
Jungletoe Mar 2 2013, 8:09am replied:

There already is swimming. I'm just waiting for ICT to add the swimming sprites and graphics so I can post the update.

+2 votes   article: Irrigation and Emotes!
Jungletoe
Jungletoe Feb 25 2013, 7:17am replied:

Kinda both. I consider it in "alpha" at the moment, but we're churning out new features and fixes so often that it would be hard to have a solid testing session for longer than a day.

+2 votes   article: Blood Trails and Justice!
Jungletoe
Jungletoe Feb 18 2013, 2:41am replied:

There's a hunger bar as you've probably seen (in the upper left hand corner). Once it's full, you can't eat any more. If you happen to eat something that's really filling (ex. meat) while your bar is nearly full, you'll lose some health.

It essentially discourages and stops people from eating too much and abusing the stat system.

+2 votes   article: Minimaps Added
Jungletoe
Jungletoe Feb 16 2013, 5:28pm replied:

That was our goal. Thanks for the comment :)

+1 vote   article: New GUI Artist!
Jungletoe
Jungletoe Feb 5 2013, 11:34pm replied:

Thanks :)

+1 vote   member: Jungletoe
Jungletoe
Jungletoe Feb 3 2013, 1:36pm replied:

Thanks! My artist and I are working on a lot of cool new stuff which we hope to showcase soon. Our musician is an amazing asset to our team and I'm really glad we were able to pick him up.

+2 votes   game: Dwell
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