I like how you fill the rooms with everything, even though all rooms are empty it feels like owners are still there somewhere, everything looks so clean an tidy.
Yo have a point, but, to be honest, I'm sick and tired by all those games which endlessly keep you in the dark just to try to scare you.
I mean it's enough That's a too easy way to make horror games, we are not in the 80's anymore. :D
They can't just relay always on darkness, sudden sounds, etc. to scare people.
Ok, so real time lighting?
By procedurraly generated worlds you do mean that each replay of the game will be different?
What level of graphic quality do you plan to achieve: something like Crysis (kidding here :)), Half Life 2, Magic Carpet 2?
What about physics?
Thanks.
Grimmquest I have a question: I've come across several locked doors in the game: are they just a cosmetic addon or they lead to secret areas?
Maybe a secret area counter could be useful for players like me who like to explore every corner of the place.
I mean it could be useful to understand which doors lead to secrets and which don't.
It's too little to make up an idea.
Just asking: what's that effect like this picture being watched on a low-tech monitor? I mean those horizontal lines all over the image.
Yeah, very nice. I like it, some colours finally, enough with copycat games all of them monochromatic.
I like how you fill the rooms with everything, even though all rooms are empty it feels like owners are still there somewhere, everything looks so clean an tidy.
Uuh a manor, someone help me!
Yo have a point, but, to be honest, I'm sick and tired by all those games which endlessly keep you in the dark just to try to scare you.
I mean it's enough That's a too easy way to make horror games, we are not in the 80's anymore. :D
They can't just relay always on darkness, sudden sounds, etc. to scare people.
Nice, this is about claustrophobia, all those paintings on the wall are very unsettling.
Very nice.
Uuh, I love old, rusted, abandoned machinery.
Man it looks really nice.
Nice, what's that effect? Heat?
What a lovely abandoned, messed-up and dirty corridor.
Nice.
Ok, so real time lighting?
By procedurraly generated worlds you do mean that each replay of the game will be different?
What level of graphic quality do you plan to achieve: something like Crysis (kidding here :)), Half Life 2, Magic Carpet 2?
What about physics?
Thanks.
Nice sunset, or was it dawn?
Grimmquest I have a question: I've come across several locked doors in the game: are they just a cosmetic addon or they lead to secret areas?
Maybe a secret area counter could be useful for players like me who like to explore every corner of the place.
I mean it could be useful to understand which doors lead to secrets and which don't.
Yeah, please be more exhaustive. :)
I like it, it's soft.
Uhhh, there's someone living down here!
Nice, the skull is a nice touch.
Nice and what a detailed mesh
Congratulations to the artist.
And someone help that useless being.
Creepy.
I like how that crystals light blends with the surrounding.
What are they?
Well the concept is intriguing, I like it.
It's too little to make up an idea.
Just asking: what's that effect like this picture being watched on a low-tech monitor? I mean those horizontal lines all over the image.
By a dark, low res picture isn't easy to understand what's in it.
Though it seems to have a good atmosphere.
A bit confusing but I like it.
What the hell are those red things?
It's nice to have some insight. Keep on the good work.
Hell, those big carriers sure are behemoths.
Yeah I like the art direction too. Good job.