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Comment History  (210 - 240 of 291)
Judicat0r
Judicat0r Aug 21 2012, 11:52am says:

So mean.

+2 votes     media: Marauder Scout Head - Final, Ingame Render
Judicat0r
Judicat0r Aug 21 2012, 11:52am says:

Good Job!

+1 vote     media: Marauder Scout - Final, Ingame Render
Judicat0r
Judicat0r Aug 21 2012, 4:35am says:

Very good.

+5 votes     media: AKS-74U finished
Judicat0r
Judicat0r Aug 21 2012, 4:34am says:

Nice but this trailer doesn't give even a glimpse of the atmosphere.

+3 votes     media: GC Trailer 2012
Judicat0r
Judicat0r Aug 21 2012, 4:17am says:

Nice terrain.

+2 votes     media: Old and New
Judicat0r
Judicat0r Aug 21 2012, 4:16am says:

Keep on the good work.

+1 vote     article: OL Saga News Bullettin - 08/20/2012
Judicat0r
Judicat0r Aug 21 2012, 4:12am says:

I don't like the how writing joins with the monster and the background.
I think the font needs some change.
I like the mountains background but the monster and the title don't match.

+1 vote     media: Intro / Outro :: Arcane Worlds
Judicat0r
Judicat0r Aug 21 2012, 4:09am replied:

Enjoy your vacation.

+2 votes     game: Arcane Worlds
Judicat0r
Judicat0r Aug 20 2012, 6:22pm says:

Good look for youir new work.

+3 votes     article: Photo Realistic Zone 2 Announcement!
Judicat0r
Judicat0r Aug 20 2012, 10:58am says:

Nice but a bit cartoonish

+1 vote     media: The Attic: Chapter Three Pictures
Judicat0r
Judicat0r Aug 20 2012, 10:18am says:

Textures look good, but no filtering?

+2 votes     media: Dragonov3D with HD-textures
Judicat0r
Judicat0r Aug 19 2012, 4:58pm replied:

Oh, many thanks grimmquest. :)
I'd say that you absolutely hit the target with the illusion of places being bigger than the accessible ones, so you got it. There's still, though, this feeling of a linear path to follow which isn't bad per se, but maybe some more area to explore could help.

I find quite interesting that maybe could be further improvement in the levels size, nice.

You do place pickups in reachable places, right? I have to find a way to that very high wooden platform in Ramata.

Your mod is vey nice: I'm really enjoying it so far, I like the places and I love the architecture and the general mood, I like also the platform stuff.
Some traps are insane you keep watching them trying to figure out when and how to go through.

*** LITTLE SPOILER ***
How do I kill that damn creeper in the first level? It always gets lost. Is it doable?
*** END OF LITTLE SPOILER ***

Thanks for your work.

+3 votes     mod: Grimm: Quest for the Gatherer's Key
Judicat0r
Judicat0r Aug 19 2012, 4:26pm says:

It's nice but isn't the rock texture a little too low res?
And the fog isn't so good.

+1 vote     media: Renders/Screenshots
Judicat0r
Judicat0r Aug 19 2012, 4:23pm says:

Nice, but to me the fog effect is ugly.

+1 vote     media: Renders/Screenshots
Judicat0r
Judicat0r Aug 19 2012, 6:42am says:

One of the most underrated games.

+1 vote     game: Codename Eagle
Judicat0r
Judicat0r Aug 19 2012, 5:42am says:

Keep on the good work. I've seen rather impressive shots.

+3 votes     game: BlackSoul
Judicat0r
Judicat0r Aug 19 2012, 5:38am says:

Yeah, very nice. I like it, some colours finally, enough with copycat games all of them monochromatic.

+1 vote     media: house
Judicat0r
Judicat0r Aug 19 2012, 5:37am says:

I like how you fill the rooms with everything, even though all rooms are empty it feels like owners are still there somewhere, everything looks so clean an tidy.

+1 vote     media: The house
Judicat0r
Judicat0r Aug 19 2012, 5:34am says:

Uuh a manor, someone help me!

+1 vote     media: The house
Judicat0r
Judicat0r Aug 19 2012, 5:34am says:

Yo have a point, but, to be honest, I'm sick and tired by all those games which endlessly keep you in the dark just to try to scare you.
I mean it's enough That's a too easy way to make horror games, we are not in the 80's anymore. :D
They can't just relay always on darkness, sudden sounds, etc. to scare people.

+1 vote     media: house
Judicat0r
Judicat0r Aug 19 2012, 5:29am says:

Nice, this is about claustrophobia, all those paintings on the wall are very unsettling.

+1 vote     media: home
Judicat0r
Judicat0r Aug 19 2012, 5:27am says:

Very nice.

+1 vote     media: home22
Judicat0r
Judicat0r Aug 19 2012, 5:23am says:

Uuh, I love old, rusted, abandoned machinery.

+2 votes     media: Part of a machine room
Judicat0r
Judicat0r Aug 19 2012, 5:21am says:

Man it looks really nice.

+2 votes     media: Part of the sewer
Judicat0r
Judicat0r Aug 19 2012, 5:17am says:

Nice, what's that effect? Heat?

+1 vote     media: Lake View Manor Study Room
Judicat0r
Judicat0r Aug 19 2012, 5:15am says:

What a lovely abandoned, messed-up and dirty corridor.

+1 vote     media: Prison Hallway 2
Judicat0r
Judicat0r Aug 19 2012, 5:14am says:

Nice.

+1 vote     media: Rose Side Apartments Room
Judicat0r
Judicat0r Aug 18 2012, 4:08pm replied:

Ok, so real time lighting?
By procedurraly generated worlds you do mean that each replay of the game will be different?
What level of graphic quality do you plan to achieve: something like Crysis (kidding here :)), Half Life 2, Magic Carpet 2?
What about physics?
Thanks.

+2 votes     game: Arcane Worlds
Judicat0r
Judicat0r Aug 18 2012, 3:51pm says:

Nice sunset, or was it dawn?

+1 vote     media: Arcane Worlds 0.07 :: Mana
Judicat0r
Judicat0r Aug 18 2012, 8:45am says:

Grimmquest I have a question: I've come across several locked doors in the game: are they just a cosmetic addon or they lead to secret areas?
Maybe a secret area counter could be useful for players like me who like to explore every corner of the place.
I mean it could be useful to understand which doors lead to secrets and which don't.

+3 votes     mod: Grimm: Quest for the Gatherer's Key
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