I don't like the how writing joins with the monster and the background.
I think the font needs some change.
I like the mountains background but the monster and the title don't match.
Oh, many thanks grimmquest. :)
I'd say that you absolutely hit the target with the illusion of places being bigger than the accessible ones, so you got it. There's still, though, this feeling of a linear path to follow which isn't bad per se, but maybe some more area to explore could help.
I find quite interesting that maybe could be further improvement in the levels size, nice.
You do place pickups in reachable places, right? I have to find a way to that very high wooden platform in Ramata.
Your mod is vey nice: I'm really enjoying it so far, I like the places and I love the architecture and the general mood, I like also the platform stuff.
Some traps are insane you keep watching them trying to figure out when and how to go through.
*** LITTLE SPOILER ***
How do I kill that damn creeper in the first level? It always gets lost. Is it doable?
*** END OF LITTLE SPOILER ***
I like how you fill the rooms with everything, even though all rooms are empty it feels like owners are still there somewhere, everything looks so clean an tidy.
Yo have a point, but, to be honest, I'm sick and tired by all those games which endlessly keep you in the dark just to try to scare you.
I mean it's enough That's a too easy way to make horror games, we are not in the 80's anymore. :D
They can't just relay always on darkness, sudden sounds, etc. to scare people.
Ok, so real time lighting?
By procedurraly generated worlds you do mean that each replay of the game will be different?
What level of graphic quality do you plan to achieve: something like Crysis (kidding here :)), Half Life 2, Magic Carpet 2?
What about physics?
Thanks.
Grimmquest I have a question: I've come across several locked doors in the game: are they just a cosmetic addon or they lead to secret areas?
Maybe a secret area counter could be useful for players like me who like to explore every corner of the place.
I mean it could be useful to understand which doors lead to secrets and which don't.
So mean.
Good Job!
Very good.
Nice but this trailer doesn't give even a glimpse of the atmosphere.
Nice terrain.
Keep on the good work.
I don't like the how writing joins with the monster and the background.
I think the font needs some change.
I like the mountains background but the monster and the title don't match.
Enjoy your vacation.
Good look for youir new work.
Nice but a bit cartoonish
Textures look good, but no filtering?
Oh, many thanks grimmquest. :)
I'd say that you absolutely hit the target with the illusion of places being bigger than the accessible ones, so you got it. There's still, though, this feeling of a linear path to follow which isn't bad per se, but maybe some more area to explore could help.
I find quite interesting that maybe could be further improvement in the levels size, nice.
You do place pickups in reachable places, right? I have to find a way to that very high wooden platform in Ramata.
Your mod is vey nice: I'm really enjoying it so far, I like the places and I love the architecture and the general mood, I like also the platform stuff.
Some traps are insane you keep watching them trying to figure out when and how to go through.
*** LITTLE SPOILER ***
How do I kill that damn creeper in the first level? It always gets lost. Is it doable?
*** END OF LITTLE SPOILER ***
Thanks for your work.
It's nice but isn't the rock texture a little too low res?
And the fog isn't so good.
Nice, but to me the fog effect is ugly.
One of the most underrated games.
Keep on the good work. I've seen rather impressive shots.
Yeah, very nice. I like it, some colours finally, enough with copycat games all of them monochromatic.
I like how you fill the rooms with everything, even though all rooms are empty it feels like owners are still there somewhere, everything looks so clean an tidy.
Uuh a manor, someone help me!
Yo have a point, but, to be honest, I'm sick and tired by all those games which endlessly keep you in the dark just to try to scare you.
I mean it's enough That's a too easy way to make horror games, we are not in the 80's anymore. :D
They can't just relay always on darkness, sudden sounds, etc. to scare people.
Nice, this is about claustrophobia, all those paintings on the wall are very unsettling.
Very nice.
Uuh, I love old, rusted, abandoned machinery.
Man it looks really nice.
Nice, what's that effect? Heat?
What a lovely abandoned, messed-up and dirty corridor.
Nice.
Ok, so real time lighting?
By procedurraly generated worlds you do mean that each replay of the game will be different?
What level of graphic quality do you plan to achieve: something like Crysis (kidding here :)), Half Life 2, Magic Carpet 2?
What about physics?
Thanks.
Nice sunset, or was it dawn?
Grimmquest I have a question: I've come across several locked doors in the game: are they just a cosmetic addon or they lead to secret areas?
Maybe a secret area counter could be useful for players like me who like to explore every corner of the place.
I mean it could be useful to understand which doors lead to secrets and which don't.