This member has provided no bio about themself...
Wow, looking good.
No I think just the guy is.
Has to be really expensive too.
And his eye staring at you would be a nice touch. :)
I like it, maybe just one thing: I don't know if it is the position of the camera, apparently his legs are as long as his arms.
Well it's minimalistic and I like it, perhaps would be better to group the objects together to have a compelete picture of the status quickly.
Yeah, I meant someone in the community.
I know it. ;)
My question was what are your plans for lighting.
I see, thanks.
Nice to hear good news.
I need to quit LSD.
Yeah it takes a lot of screen space, the muzzle is near the crosshair.
And a bit boxy imho.
Looking really good.
It's nice to see this still going on.
Very well crafted.
Maybe a bit too little detail on the walls but very well made.
And nice colour palette.
Yeah, fair amount of detail.
Looks like a painting.
Yeah, very good. Congratulations to your artists.
I hope not, it was a terrible game imho.
Very nice corridor.
Red Faction? Maybe for the mist.
"The game, story, and design are influenced by iconic science-fiction/horror games & films such as Alien, System Shock, Dead Space, and 2001: A Space Odyssey"
You got my attention man.
Keep on working, it looks good so far.
Since I'm a big fan of System Shock can you give us some more details about gameplay?
Like it. Somehow strange chest ribs, but nice overall.
Doesn't the hand's a little too big?
The mapping of the arms is seriusly messed up.
I'ts nice to see that the game's development has speeded up.
What's the "*" after "preorder" for, by the way?
Keep it on!
Incredible as always.
So you are ainng at a reboot but with retro style?
Keep on the good work. :)
Interesting, you got my attention.
Good news Grimm. It is growing up nicely.
It looks good.
Understood. Same with CS and COP?
Good job on the tiles, but i think the rubble isn't as good.
Keep up the good working.
Grimm you are doing rather a good job.
Umm, fire and ice, interesting.
Am I mistaking or you've just brightened the textures?
Looks very realistic, well done.
So this guys are the balloons?
This guy is very good at it.
Yeah very good, I just can't tell whether I like the brown sheet of metal or not.
Very nice. Being a FPS action platform this is perfect.
Very good, semms well balanced with lit and dark parts getting along nicely and good detail.
I like it very much.
Well it's been lit by the light coming through the window, I suppose.
I like it and that lighter table make contrast with the rest of the room, which otherwise would look utterly flat and dark.
Yeah, I think you got the feeling.
The HL HUD Is not to be seen.
This is gorgeous.
Looks really good.
Yeah, need some more frame to look right.
I second that.
That mossy wall looks great!
Yeah, too shiny.
LOL. It seems like the entire scene is being sucked up by a giant vacuum cleaner.
Very pretty, though.
Maybe key-binding it.
Keep on the good work.
I don't like the how writing joins with the monster and the background.
I think the font needs some change.
I like the mountains background but the monster and the title don't match.
Good look for youir new work.
Nice but a bit cartoonish
It's nice but isn't the rock texture a little too low res?
And the fog isn't so good.
Yeah, very nice. I like it, some colours finally, enough with copycat games all of them monochromatic.
Yo have a point, but, to be honest, I'm sick and tired by all those games which endlessly keep you in the dark just to try to scare you.
I mean it's enough That's a too easy way to make horror games, we are not in the 80's anymore. :D
They can't just relay always on darkness, sudden sounds, etc. to scare people.
Uuh, I love old, rusted, abandoned machinery.
Nice sunset, or was it dawn?
I like it, it's soft.
Well the concept is intriguing, I like it.
It's too little to make up an idea.
Just asking: what's that effect like this picture being watched on a low-tech monitor? I mean those horizontal lines all over the image.
Hell, those big carriers sure are behemoths.
I need to donload it, but I do need also to free up some space on my gaming rig, I'm dying to try this.
Very nice. There isn't a bit too much bloom?
This is just... stunning!
Being unable to draw I found things like this very nice.
Very nice... and unsettling.
I'm kind of biased when it comes to landscapes and this misty one is great.
nice sunset, I love them.
Lighting looks good.
Good modeling skill.
Look very nice.
Mab rhis idea for IS is really great.
Looks well modeled, just maybe the case texture looks a bit lower res as opposed to the weapon ones.
Looks very good.
Why are the shots in 4:3?
It looks like a real photo.
Looks very good.
Man you are doing a great job.
This is looking great! Keep on the good work!
Interesting, looking forward to this.
I like it. It makes the zone seem alive.
Is it me or the walls look maybe too grainy?
This is going to be great.
All the SS are very good, keep on the good work.
Good, so now the development is going to speed up? :D
Understood, it would be nice to have joystick emulation as an option since I use K&M and not pad.
As always thanks for your answers. Keep on the good work.
Yeah, now I remember the never ending movement in MC, true, it is annoying, I agree.
Regarding the movements: are you going to implement it like in MC, ie. when you want to circle strafe you just move the mouse once, you don't have to keep moving it like in FPSs?
Ok, I tried it out on my main rig: it goes very nicely and it is rather good looking for a beta.
A couple of questions: are you going to modify the avatar moves? I mean in MC the avatar had inertia that made you move a little after you've stopped IIRC.
Another thing is: the game appear set in a desolated planet like the moon, what are you putting in to make it feel more life like?
Combat: is there's something wrong with me or dragon's attacks can't be dodged?
Are you going to implement a "better" control method like in MC where if you did move the mouse you keep going into that direction rather than have to move tho mouse endlessly?
Thanks and keep on the good work.
Thanks elecdog, but imho there's no need to put efforts on this, I mean it is not my first rig and is clearly a computer which has been outperformed by cheap modern ones and hardly peeps around here will run AW on such a bucket.
I just keep it always on to surf the web and for minor tasks (because it just draw a handful of Watts) instead of the 250W monster that sits right beside it, a AMD 955 + 4GB + 6950, nothing cutting edge but rather a decent computer which can easily crunch everything I throw at it.
I totally forgot to take a look at AW 0.09 on my main rig, I'll do it tonight. :)
If you are just insterested in performance on low end PC in this case I can provide all the data.