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There are large numbers of bandits and monolith spawning without weapons in limansk (specifically everyone in the bandit machinegun house and monolith sniper tower area apart from the machinegunner and sniper).
Can't upgrade the GP37 either (have tried both guns with Clear Sky and Freedom tech).
I can't seem to upgrade the FT-200M.
I did find it on a monolith before getting it as a reward so it may be that.
Is it normal for the protectera to be unupgradeable and appear upside down when holding it?
Ah, I should have read the readme, never mind.
One of the files from ENB and SweetFX has the same name (d3d9.dll).
Which should I keep (or are they incompatible?).
Additionally is it normal that the starting Romulan elite can stay cloaked without draining anti-matter?
The dropbox link to your hotfix seems to be dead.
Additionally there is no crash log because it does not seem to crash conventionally (has to be closed in task manager).
A similar issue happens when accepting 'Can I Help You' quests involving taking a point in a faction war.
Crashes every time I equip the SVU or accept a 'Can I Help You' mission that involves taking a point.
Eurozone, not the EU.
Australia is a rather annoying part of the map in risk.
Actually AR-15 is legal in Canada with relevant license/plugged magazine.
This stopped being funny 30 dog pictures ago.
Could you link a non torrent download on a separate site?
It's a shame almost every game in that picture is an overrated pile of ****.
Caber tossing is the highlands, someone from Glasgow would have stabbed him and taken his wallet.
To post the crash add spaces into the shortened log.
After every \ works fine.
Again, this was a reply to the guy below.
Apologies for yet another comment, the obrez seems a little pricey (sold it for 4000).
Same issue as the price for the sawn off?
Between levels as in maps?
It's a little early for that so it'll have to be a new game.
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker \patch_1_0004 \xr_3da \xrGame \script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ....r. - shadow of chernobyl \gamedata \scripts \_g.script:1222: bad argument #2 to 'format' (string expected, got no value)
Took the quest after the nimble one from trader, walked outside. The weapon I had equipped was a CZ 52 with silencer (which I hadn't used before), other than those two there was nothing new.
Ok the date on the saves/menu screen was the problem.
I'm still getting a CTD when loading my latest save, however. Moddb is refusing to allow the log to post (50 word length limit?).
Somehow my saves have reset themselves to earlier versions (pre 1.07) and the menu screen is still claiming version 1.06b.
This happened after a crash on loading a quicksave, anyone got any ideas?
To load a Mag:
Right click and attach to belt.
Swap to Binoculars (key 5 by default).
To unload do the same but press the fire key (you'll hear a shot) and quickly swap to the knife.
This stuff (and some other basics) really need to be put in a FAQ section at the top of the page.
(this was meant to be a reply to the guy below).
The sidearm is default for STALKER.
Sawn-offs and smgs fit in there too in ZoA.
I double checked, the descriptions for the short and normal one are also backwards.
Don't know if it's knew but the CZ 52 is fast becoming a favourite of mine.
Is it just imagination or is the 7.62x25 better than the 9x18 or 9x19?
I think the toz and shortened toz description/price are backwards.
Am also interested in why it's more expensive than the other sawn off, since they both use the same ammo/same stats but it's less durable?
Apologies for yet another question, do all part of the medikit do the same thing?
From the description some are obvious, some not so much.
Ah, many thanks.
Some other questions:
Do you have to manually unload a half used magazine before inserting a full one (it seems to be working like that right now)?
Is there a key to equip artefact detectors or are they automatic?
Is there still a separate detector for anomalies (the beeping one)?
Enjoying the update so far, by the way.
Tried swapping to monolith faction and had a little shock when walking into the rookie village.
Oh and finally, was happy to read the AI isn't quite as godlike with stealth, do they still detect automatically when loading a quicksave?
What are the recipes in the flash drives?
I have a faint feeling they are something to do with artefacts?