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Yesterday I was up till 1am finishing up a rogue-like dungeon generation algorithm. I'm very proud of it.
It does the basic of a rogue-like algorithm, which is: Rooms and corridor cells, L-shaped corridors, random corridor origin, random room size and random corridor entry points. We're possibly going to use it in our upcoming game.
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We're an indie game development group, currently developing our first game. Aiming to make it a company in about a year.
Development team of Midage : Gmod, a MMO Garry's Mod 10 Mod.
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