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jpd101
jpd101 Jul 28 2014, 8:36pm says:

awesome just awesome so does this mean you guys are back in business?

+2 votes     media: Lyon estates billboard
jpd101
jpd101 Jun 23 2014, 1:16am says:

Whats the situation with this mod is it dead are you still working on it?

+1 vote     game: Stargate : The New Enemy
jpd101
jpd101 May 23 2014, 4:44pm says:

Cool Great

+1 vote     media: Improved Tutorial Scene
jpd101
jpd101 May 9 2014, 1:25am says:

Are you guys doing or thinking of adding flying cars for going to 2015

+1 vote     mod: Back to the Future: Liberty City
jpd101
jpd101 May 6 2014, 6:56am says:

hey Patrick-SK what happened is this mod dead. i enjoyed this mod very much.

+2 votes     mod: Warcraft IV - The Battle for Eternity
jpd101
jpd101 May 6 2014, 6:42am says:

Glad to hear it does that mean DN3D reloaded is a dead project.

+1 vote     game: Duke Nukem 3D: Reloaded
jpd101
jpd101 May 6 2014, 6:39am says:

Too bad this is dead i hope somebody resurrects this mod

+1 vote     mod: Warcraft: A New Dawn
jpd101
jpd101 May 5 2014, 11:44pm says:

Well SWAT_OP-R8R i got it working. what i did was...i uninstalled everything..freelancer,FLMM and crossfire and i also removed backups from MY Games folder from my previous installation and for this installation left it blank. i installed freelancer then FLMM(installed under administrator) then crossfire(also under administrator) it updated then everything worked well after that. i also entered account ID from before to restore my server profile thank goodness. also neglected to mention i dont know if this had anything to do with it. but when i first installed freelancer before i installed FLMM and crossfire i opened up freelancer and i entered account ID wheras this TIME! i waited until everything installed to enter account ID at crossfire screen. i dont know what it was but something i did diffrent

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 5 2014, 10:19pm replied:

could it be that when i install freelancer i should leave the MY Games folder blank instead of putting in my previous backup im just grasping at straws here. i still think it has something to do with crossfire updating itself.

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 5 2014, 6:21pm replied:

the Freelancer directory is 5.55GB and crossfire directory is 4.19GB

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 3 2014, 11:33pm replied:

I can't believe this now theres no hope for me to play crossfire spent months with my profile all down the drain.

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 3 2014, 9:01pm replied:

Doesnt crossfire need to be in FLMM mod directory in order for it to work. you said to install FLMM first then crossfire will choose FLMM directory and install there, i did that then you said i have to activate it to a clean vanilla FL folder. but FLMM will only activate anything that is in the mod directory not anywhere else so your not making sense. activation works fine except when crossfire updates itself thats the problem SWAT_OP

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 3 2014, 8:58pm says:

Doesnt crossfire need to be in FLMM mod directory in order for it to work. you said to install FLMM first then crossfire will choose FLMM directory and install there, i did that then you said i have to activate it to a clean vanilla FL folder. but FLMM will only activate anything that is in the mod directory not anywhere else so your not making sense. activation works fine except when crossfire updates itself thats the problem SWAT_OP

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 3 2014, 8:43pm replied:

Swat_OP i still dont understand your not telling me anything. when i install crossfire the only option it gives me to install in was in the FLMM directory thats where it chooses to install unless i should install it somewhere else. Anyway FLMM doesnt give me the option where to activate it automatically shows up in the list because its in the MODS directory BECAUSE crossfire decided thats where it should install. FLMM doesnt give me the option to pick another directory to load mod. SWAT_OP i'm able to activate it fine except when crossfire decides to update itself thats when it goes all haywire.

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 2 2014, 5:41pm replied:

i checked the FLMM options it seems all of crossfire was installed in mods directory. it still will not show up in FLMM

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 May 2 2014, 1:57pm replied:

i did that installed FLMM first then when i went to install crossfire it asked to install in to FLMM directory so i did. when it finished, i opened FLMM and activated Crossfire. then i closed FLMM, i then opened crossfire and waited for it to updated then i hit launch multiplayer and i get the DACOM.dll error. then i also opened FLMM and i get that more than 50 dll missing erorr. ???

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 Apr 30 2014, 5:17pm replied:

Also i had to reinstall my system is backing my (MY Games Folder) and MP Account ID enough to restore my crossfire server profile.

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 Apr 30 2014, 4:03pm replied:

so what do i do install mod manager first then install crossfire to Program(x86)\Swat.....directory??

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 Apr 30 2014, 3:12am says:

Hello can somebody help me im reinstalling crossfire it updates and restarts then i get this error message DACOM.dll is missing. i installed mod manager v1.3. i installed mod manager first then crossfire when installing crossfire it installs in mod manager directory then i open up mod manager and activate crossfire. after updating crossfire i am unable to open it up in mod manager it wont recognize it. the log says....

Unable to load mod!

Error: problem while searching mod directory for files. Possible cause:>50 dll's

+1 vote     mod: Crossfire 1.9
jpd101
jpd101 Apr 15 2014, 9:27pm says:

Hey Gamestudios awesome screens for hill valley. are you doing or are you thinking of adding flying cars for going to 2015 possibly for Final Version(Just an idea)

+1 vote     mod: Back to the Future - Liberty City
jpd101
jpd101 Apr 15 2014, 9:07pm says:

I think their waiting for the right time to release get out all the bugs and kinks you guys dont want bugs and errors in version 0.2f. Hey Mike Ward can you give us timeline or how close are you guys to completion This mod is gonna be awesome

-3 votes     mod: Back to the Future: Hill Valley
jpd101
jpd101 Mar 28 2014, 11:04pm says:

Hey Gamestudios you said that the bugs will be fixed by April?(Final Edition)

+1 vote     mod: Back to the Future - Liberty City
jpd101
jpd101 Feb 15 2014, 8:47pm says:

hey Gamestudios are you planning on releasing update patch for the bugs.

+1 vote     mod: Back to the Future - Liberty City
jpd101
jpd101 Jan 7 2014, 9:22pm says:

hey herrfusion i hope you dont get us all in trouble by posting your stolen copy. I hope they dont cancel their release, besides it dont work. Installed fine but it didnt load all the way when i click on New game. Cool Graphics though.

+1 vote     mod: Back to the Future: Hill Valley
jpd101
jpd101 Dec 5 2013, 9:07pm says:

I voted for this mod can u guys at least give us status update

0 votes     mod: Back to the Future: Hill Valley
jpd101
jpd101 Nov 14 2013, 12:07am says:

this mod must really be special are you guys 95% done at least.

+2 votes     mod: Back to the Future: Hill Valley
jpd101
jpd101 Nov 7 2013, 11:33pm says:

Terrific, awesome job Gamestudios. F12 finally worked. there are obvious bugs like when recharging mr fusion. screen disappears and comes back. blue coils around car stay on even after time circuits are off.

+1 vote     mod: Back to the Future - Liberty City
jpd101
jpd101 Nov 6 2013, 7:59pm says:

yeah I still cant access F12 controls

+1 vote     mod: Back to the Future - Liberty City
jpd101
jpd101 Nov 6 2013, 6:00pm replied:

yeah if I do that delorean wont spawn anymore and subtitles turn on usually when game starts. btw the scripts folder didn't have screens.net.dll

+1 vote     mod: Back to the Future - Liberty City
jpd101
jpd101 Nov 6 2013, 5:58pm replied:

yeah if I do that delorean wont spawn and subtitles don't turn on anymore when I start a game

+1 vote     mod: Back to the Future - Liberty City
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