Bleh. Why are you reading this?
Seeing as the maker is 14, that he has no knowledge of poly counts, that hes going to make a "custom engine" and that this is going to be a MMO..
I'd say that this is quite truly doomed to failure and anyone who can't see that is blind to the effort that it takes to make a game, an engine from scratch and especialy even just to make a MMO from a prebuild engine..
PC, we just need a PCmote for it to go from God to UberGod, then the Wii would have as much point as a Xbox360 or PS3.
In the end having a console costs more than a pc because they charge more for games.. and you can't get free mods, its a economy of idiocy =D
So your paying less on a PC to have better controllers, free extra content aka mods, "new games" aka Total Conversions and the list goes on.
PC is freedom, Console is confinment.
Also what console game is developed on its own system? XD
DOMINIK, why would you even use FPSC other than for very basic learning as a child to play about with(I've only used it once and relised how horrific it was firsthand), the engine itself is a horribly unoptomized, it is limited in the way its purpose is, which is to use the tools given to you, rather than trying to edit the engine or add to it. (which if you have the skills to do, you should be using a proper engine)
FPSC was made for the soul purpose of making money imo, like thegamemakers 3D GameMaker, their games that pretend to make you think your actualy making a game, when in reality your modding their own game on such a horribly basic level, its a game thats only purpose is to be modded and it costs way too much for the honour of doing that when you get such a bad "game" for a base.
Also if that dosn't prove it, FPSCX10 proves it, instead of using optomizations on FPSC, they brought out a newer more optomized but still slow product because of the newer graphics only for Vista because of DX10 for you to waste your cash on.
If you have the skills, then FPSC is worthless, its more practical to buy one of the more exensive but better game engines or even the free open source engines.
I realy am glad I didn't buy it as a kid lol, GameMaker is much better for learning =) and on that point, skyreaper, you should move to GameMaker, it may not be 3D, but you can make anything with that and it truely be your own work.
Is moddb's front news random or are Moddb just trying to be totaly cruel on this poor kid. lol?
"The FPSC map editor has a limited space and it wont let me make bigger maps...and also...it will lag"
What I ment was to shortern the maps and then merge them(well probaly not litraly merge them, but the idea's in to less maps), as they were too big for what they were doing (atleast the first map which was a waste of space), so you have 2 or 3 maps rather than 4.
"The problem is that i can't do this thing...i don't have the option"
I would have thought a door that did this would be a trival thing, so you can only have one door to the next level then?
You do know this went out of service in 1994.
Tho a nice model.
It's just a bunch of tutorial levels, no actual fighting.
Alright just played.. some feedback now.. constructive critisim.
The demo.. was a joke...
-You should of put in the demo atleast 1 level where you fight enemies, tutorials only is not a good demo.
-The levels were too big, too long corridors to get to other places, 90% of the first level you were just walking to get to the exit.
-There was too many levels for the "tutorial", these could have been merged and taken up the same space, yet done the same thing, as loading independant levels takes time because even 5seconds or more, you start to loose intrest.
-The men on the firing range were pointed left and doing nothing, yet there was firing sounds.
-You should have a door at the start that you can use to skip the tutorials and get to the first action mission with, but have it with a texture saying "Skip tutorial" or something on the wall texture next to it or above the door and a <- pointer.
But fix these and continue with it.
I must say I think FPS Creator is a horrible thing, they could of atleast made it more optomized to run smoother.
But it is allways intresting to see what people are making.
Hope you do better with this game than your last one.
It's a customizable World of Warcraft.. without the fighting..
What a horrible thing..
Genre: Realistic Sim
LOL?...... no.. just.. no...
Unless you belive furries, flying and what not is realistic -_- then you are one sad sad person who needs help..
Huzzar! Still will probaly donate or buy extra copy if this is good game. =P
Don't worry, it will speed up alot once you put up pictures, untill then people will mainly be unsure if this is going to be another project that never gets started even.
(I know you have already have an engine done(based on what you say), but most people don't, as they won't read threw the comments, because they give up checking it out when seeing no picture)
So yeah, once you get pictures out, your watcher army shall grow from 4 fireteams and one extra man now to a Battalion! HUA! (or HOOOOAH, if you prefer it in it's pronounced manner)
I'm greatly looking forward to the suprise. =D
Edit: removed load of stuff that was only relative befor I saw the new reply, should refresh befor commenting again..
You should put your game as being Indie. (unless you have a publisher?)
I do highly doubt that you will meet a December 2009 deadline when your going to make an engine from scratch and probaly have a team less than 10. (or even less than 5 I would assume)
I'm quiet sceptic of a team with over-optomistic deadlines, a lack of anything done to show and no past history of games.
Your paint made display picture and Company image proves even more my fears of the future of this game.
If this is your first game, then keep the hell away from RTS's I'd say, start with a FPS or something small.
Also I personaly think you should post your game on here after you have something finished (even if it is just a basic early alpha ingame screenshot) to show.
But goodluck if you do have past experience, know what your doing, etc etc as it sounds good from the text.
Kool stuff, especialy like the power plant.
Didn't see much wrong with the undetailedness of the barrel, textures could of fixed that, tho looks nice plain imo, sometimes things can just get over filled with stuff.
But, either that barrel on the Flak Cannon needs to be narrower(wouldn't fit to RA2) or the ammo needs to be made bigger(possibly look silly, but thats RA2)..
The ammo holder looks like its just come of a 40mm bofors.
Tho, on the sprite there is no ammo holder. (kinda manual loading like a recoiless rifle?)
Wow, praise for porting things from AVP2.
If only more people just ported things! Then there would be no need for original hard working modders who make all their own content..
(dunno if you made those last maps in the sceens since May)
Thats a RPG-7, a 60's weapon.
The RPG-2 is of the period but still why would they have Russian weapons?
So imo, you should realy have a M1/M9 Bazooka or better yet a M20 Super Bazooka.
But very nice anyway.
Thats way too highpoly for a land mine..
Naruto_Uzamaki, you don't ask things like that here.. unless your saying about demo.. but.. use google.. or get it from EBay for quiet litraly as cheap as chips
Just dug this game out, I don't see what the halo***'s have against it..
Loved it then, love it now. =D
DarkEngine, your pretty optimistic lol, hope you have the money to back it up. =P It'd be a pain for the guys to work on the old tech let alone the cost.
Makes more sense for you to make it on Quake 4 first imo, allways thought it was silly to make it on HL2..
(lets make HL1 remake on Q4! makes sense?! no...)
Best to make it on Quake 4 then port it to Doom 4(Id Tech 5) when that comes out.. rather than messing about with making it on HL2 then porting it to Quake 4 and then when thats all done Doom 4 has been long out.
Also HL2 lacks Q2 weapons like Q4 lacks HL1 weapons..
That picture is updated or something, it is the same model, tho they've edited, like the handle and other bits, the skin is exsactly the same.
The point was that they wern't giving credit, they said that they made everything, but they haddn't made everything.
There is concerete evidence if you bother to compare the actual skin files and models.
Anyway there making new models for the next version afaik so it dont matter.
Very good improvement on the old sprite!
Keep up the great work! :D
M.I. Armour maybe? Or is that just too much work for small rewards? >.<
Pfft I'm not a poor soul..
I know I did my own mod that is no good.
But you used free models and then miss credited them. -_-'
http://www.turbosquid.com/3d-models/max-ak-black-74-rifle/300132 correct link.
Turbosquid.com correct link.
http://www.turbosquid.com/3d-models/max-ak-black-74-rifle/300132 correct link for one of the stolen models..
You guys do know this mod uses stolen models?
http://www.turbosquid.com/3d-models/max ... fle/300132 look familiar? Look in the mod..
Maybe there is some more at http://www-c.inria.fr/gamma/download/MI ... index2.php because thats where most of the stuff that HrcAk47 and C0ntrol showed me befor the topic on DMS came and even then they said it was by Ali.
Turbosquid.com ... fle/300132 look familiar?