I graduated High School and then began working intermittently in a Graphic Design company, now I'm back in School having finished my major and finishin up my last semester. Ich versuche gerade einen job in europe zu finden, am liebsten im bereich game design, aber wenn nicht dann spiel ich nur weiter. oh yea y a mis amigos en Cuba y Argentina saludos!

Report RSS Day 1 - On Softimage

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So I've previously been a Max and Maya guy, but in the span of two years it seems that Autodesk has bought up Maya and Softimage, and elimenated the great Learners Edition that Maya used to put out, unless I'm horribly mistaken which could be the case, luckily I was able to find the modder's edition of Softimage and today was my first day using it, and I must say, even though I came in thinking that it could in no way measure up to Maya, I was pleasantly surprised, the navigation features where slick especially the camera angle save feature that allows you to quickly jump between previous camera views. Another feature that really impressed me was the realitive ease with which one can jump between editing vertexes (excuse me I mean "points"), polygons, and edges, overall I would have to say that the navigation was just as slick as Maya's, I just need to play with it somemore to hammer in those shortcuts and ramp up the speed of my work process. Overall, the navigation controls get 5 stars (or 10.0, whatever a standard perfect would be). That's it for Day 1

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