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Comment History  (0 - 30 of 229)
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Boreal Alyph

actually its back in development by a new team leader

Good karma+2 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ July 2022 - Outercanals01 Lighting Improvements

...what's with the citadel? I dont recall it looking like that

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ System Shock 2 Redux

Wait! You forgot this.
Systemshock.org
Nightdive will be using this in the remaster as well.

Good karma+2 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ SIGNAL LOST - Dimensional Malfunction

Norton wont let me launch the mod

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ WIP - Office Complex | Freezer

This is starting to look more like Spyro in Black Mesa with how the maps look now,But I like it nonetheless. Well Done,Magic!

Good karma+7 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Restore-Life

ctually he posted a new video about beta elements from opposing force

Good karma+2 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Marcomix's Real Weapons Call of Duty Edition

A suggestion I have for this mod is to utilize the weapon sounds from Call of Duty: World at War. I say this because when the game was in development, Treyarch went above and beyond with the weapon sounds by actually recording the guns firing in real life.

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ RealRTCW

Say, have you considered making an addon so that the weapons sounds are the ones from Call of Duty:World At War? I ask about this because apparently, during developent , Treyarch got all the weapon sounds by recording the actual weapons firing. Basically, those sounds are as realistic as you could get from wwii weapons.

here is a video of them doing this as hard evidence

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ RealRTCW

I understand. I already found out the answer, the sounds came from a game called Day of Infamy.

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ RealRTCW

excuse me,what did you guys do for the weapon sounds? Was Saxon/Swaggletooth involved? He was known for his realistic weapon sound mod.

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ SmoothBlood Upscale Pack

how do I use this in Raze?

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Coterminus

did something happen with the last media update?

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Coterminus

I dont really see this happening now,but will the hydra be added in later on? You can ask Cvoxulary for help on the code for it.

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Coterminus

Is this mod including a revamped 2003 story? Its looking like it with how much footage from the maps is shown.

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Doom III

in the misc part of the sikkmod options. It should say something about the player head

Good karma+3 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Doom III

sikkmod has an option for that

Good karma+2 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Doom 3 Enhanced Edition - D3EE

say,will this work fine in sikkmod?

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Coterminus

any news on the media update?

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Organic Citadel Remodel - Division 1.2

better. Much Better

Good karma+4 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Perfected Doom 3 version 7.0.2 Patches

if you have 7zip,you can go through the redux pk3s and pull out the textures

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Coterminus

that makes sense

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Coterminus

"just a thought"
Wouldn't it be easier to release the base mod now and release the maps your working on later? Not that you should do this,but I just thought I would ask you this because its like you said in the post,there are tons of maps and recreated chapters in hl2-beta.ru

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Coterminus

is there a date set so far for release?

Good karma0 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Restore-Life

Vect0r,can you implement EAX into the mod,an easy way to do this is to use MetaAudio,as shown here

Good karma+2 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ hydra test

do you have plans to add the fgd for this and/or port this to source 2013?

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ The_Dead_Soul

Is everything ok? Its been a very long while since you've been on discord.

Good karma+2 votes
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ BlackFire's Mod Ultimate for Crysis 1

Blackfire,can you make an update for the steam version of crysis,which is 1.1.1.6156 or 1.2.1?

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ BlackFire's Mod Ultimate for Crysis 1

I installed it correctly,but after I get through the logos,the game flat out crashes

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Build2001 - ver.3 Vertigo Second Release

We dont really know what the wasteland zombie was animated like,so this is what epicplayer had to do. My guess is that the zombie may have used hl1 animations and something else for the half zombie part

Good karma+1 vote
Joshuaortiz698
Joshuaortiz698 - - 229 comments @ Quake Colored Lightmaps

Just put the pak file into the id1 folder,but rename it so that it dosent conflict with the other pak files(rename it to pak2.pak for example)

Good karma+2 votes