Anyway, to be serious, we did spare some models and threw the rest into the archive due they were to ugly, and awfully made. We might go back to them one day and make them better so they can face the light again. Else they will be included in the "Deleted Files" or "The Archives".
What the "DE" or "TA" means, I won't say, I won't tell, only thing you can do is wait until the clock rings the bell (Public Beta and/or final release, greenlight)
People will probably hate me for being mysterious :D (or my terrible poem, because I suck at that :U)
1) Be sure you use Steam version of Half-Life.
2) You must own Half-Life (Steam Version) to play.
3) Be sure to have sv_lan 1
3b) (IF sv_lan 1 fails) write sv_lan 0 (works for me)
Its going to be deleted, and mostly we didn't know. Our developer, or was, until we kicked him out, placed it there without telling its from L4D and other junk. Anyway, I'm doing a redesign of the site, so that art will get removed with it.
Note: We didn't just kick him out just for the art, it could just be replaced but, we kicked him out due to other reasons.
We really have no idea when MP Beta will be released, sorry ;/
Edit:
We are soon, probably, yes probably, going to a closed beta, this year or next year, or rather when we get our first gamemode working (w/o bugs + glitches) :V
Nope, You will need SDK Base 2007 only. And if I'm right, if we have replaced all temp CSS models, we will no longer need CSS to run and/or half-life 2, when we hit MP Beta. Well, I mostly hope that anyway.
I'm not the one to blame lol, and its used as main menu for the alpha for now. (the first one we had, well... It was ****). I will post a little screenshot of a map that everyone remembers from the good ol' BB if I don't hit the brush limit (for the 11th time). :)
If you wonder why, its the func_detail, and yes, Its going to be replaced with real models when they get done. We are a small team so we can't really work so fast as everyone thinks. Just stay with us, we ain't goin' anywhere, if the world doesn't blow us up first.
1) It was golden due it was a test texture. This, the one you are watching right now is the current texture.
2) FPS view (or weapon animations video) will come later
Uberti.com
He probably modeled from that, and it looks very similar.
I never knew it was first April again. I thought it was 21st of May.
hopefully? Its better than the old BBS one for sure. I have all the files from the old team, and the first team as well, and I have to say this.
Puu.sh Lol
Anyway, to be serious, we did spare some models and threw the rest into the archive due they were to ugly, and awfully made. We might go back to them one day and make them better so they can face the light again. Else they will be included in the "Deleted Files" or "The Archives".
What the "DE" or "TA" means, I won't say, I won't tell, only thing you can do is wait until the clock rings the bell (Public Beta and/or final release, greenlight)
People will probably hate me for being mysterious :D (or my terrible poem, because I suck at that :U)
1) Be sure you use Steam version of Half-Life.
2) You must own Half-Life (Steam Version) to play.
3) Be sure to have sv_lan 1
3b) (IF sv_lan 1 fails) write sv_lan 0 (works for me)
I bought it for 45€ :3
the combine models will get replaced soon, we are using temp HL2 Models until our models is fully done and of course rigged.
Gordon got a boner
awesome developers are awesome
Home Roanoke's finest zombies? :P
wow :O
Its going to be deleted, and mostly we didn't know. Our developer, or was, until we kicked him out, placed it there without telling its from L4D and other junk. Anyway, I'm doing a redesign of the site, so that art will get removed with it.
Note: We didn't just kick him out just for the art, it could just be replaced but, we kicked him out due to other reasons.
So I can grab the game sounds/music this way?
We really have no idea when MP Beta will be released, sorry ;/
Edit:
We are soon, probably, yes probably, going to a closed beta, this year or next year, or rather when we get our first gamemode working (w/o bugs + glitches) :V
Nope, You will need SDK Base 2007 only. And if I'm right, if we have replaced all temp CSS models, we will no longer need CSS to run and/or half-life 2, when we hit MP Beta. Well, I mostly hope that anyway.
yeah, because it represent that they are still slaves to the evil Nihilanth! :P
Puu.sh
improved AI? well, time to **** bricks
I feel proud of myself that I've donated to the mod.
3Ds Max 2012
If we can get someone to rig our arms so our animator can actually animate the guns?
smexy :)
thanks for the invite, love the covers :)
This look nearly finished, but I don't think it is :P I would love to play this when it gets released.
It looks fine to me.
I have never made any April fools jokes, I'm probably to lazy :D
on a topic note: Awesome work so far :) Will this mod include all tutorials from all the HL1 games? (HL, Opforce, BShift)
I'm not the one to blame lol, and its used as main menu for the alpha for now. (the first one we had, well... It was ****). I will post a little screenshot of a map that everyone remembers from the good ol' BB if I don't hit the brush limit (for the 11th time). :)
If you wonder why, its the func_detail, and yes, Its going to be replaced with real models when they get done. We are a small team so we can't really work so fast as everyone thinks. Just stay with us, we ain't goin' anywhere, if the world doesn't blow us up first.
"Mmmm, candy!"
Probably Otis best line in the whole game? :p
someone replaced it with the wrong light bulb.
Hmm, Don't know yet. We have different Beretta's here (not on the picture, on our list). It might replace it or not. Right now I have no confirmation.