Hello, this is my useless profile bio :) While you are still reading this, please click on the "mods" tab to check what mods I have been making and/or helping with. I also like to port stuff to source because its fun, and that's all you need to know because I don't know you. So get out here, Stalker! Oh, and I almost forgot, lets fill up the space with useless text. Something like this: I LIKE PIE SO MAKE PIE WITH PIE THEN YOU GET SPACE PIE IN SPACE SO YOU CAN EAT PIE EVERYDAY IN THE PIE AND I SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE INVADERS!

Blog RSS Feed Report abuse BBS Dev Blog - Log#2

0 comments by JonnyBoy0719 on Oct 13th, 2013













Work, Work







Latley progress have gone slow, but the good thing is that we got ourselfs a new coder, Pretador c: We are greatful of having him, and he is also a nice dude 8D Mostly want to thank Darkamo for this, so thank you dude! :3
Anyway, I have been working on some models latley, my first model I ever made to Source Engine, and its a bloody pipe xD Oh well, it looks good c: If you want to see the first model I made for Source, check the image trough "images" tab. Anyway, Progress on the maps on the other hand is also going slow but I am re-making the map bb_motd2 from brainbread (custom map), that should be awesome. I am going to make some models for it and such, but that will take sometime. Another thing is that we are remaking some stuff on BrainBread: Source, like the simple change of the classic mode. Instead of a "breifcase only" we will make so you can use another item as well. It will bring more options for level designers, so its not so closed and have to be a breifcase. But as default it will be a breifcase with a default text. The rest of the mode will be the same, so it won't damage the good ol' classic. If you haven't Played BrainBread, the first one for HL1, you should c:
Well that was enough of rambling of me, cheers!
  - Jonny





































Report abuse BBS Dev Blog - Work Work

0 comments by JonnyBoy0719 on May 10th, 2013













Work, Work







Recently, I have been working on some ports and a campaign for Left 4 Dead 2, unrelated to BBS. The reason why is because I was learning to rig better, make my own bones, and make fully working physboxes without any problems, and also make maps more Left 4 Dead 2 styled since I really like the style and the design. Anyway, thanks to that, I could easily fix our world weapons that had shitty physboxes and/or broken. Anyway, I also recently started to work on the map bbs_street, it was before scrapped because I didn't like it. But now I went back to it and fixed it up abit, removed all parts that I never was happy with or didn't like and replaced them with new content or changed the layout. The map was going to be a survival map, but now, after the change, Its turning into a Classic styled map instead. Luckily i have more ideas for it now due I have been playing Metro Last Light, Left 4 Dead 2 and other games. Every game I play always gives me ideas, inspiration. I think bbs_street will be included during the Closed Beta. I hope everyone will like the map and enjoy it, and I'm hoping for good feedback's c:

Anyway, a In-Game preview image of the map will be included on the next blog I will post, I hope.

Cheers,
 Jonny.




































 


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