Lookin for some good mods.
No Oblivion is only around 6 years after Morrowind.
Which supposedly took 400 years before Morrowind, yet in Morrowind they speak of Cyrodiil and its jungles. We plan on giving it its jungle, the entire thing wont be jungle as that would make for a boring environment, but the great forest will actually be great this time around.
Stirk is an island off the Gold Coast of Cyrodiil that Bethesda did not include in Oblivion, but can be seen on maps of Tamriel. We decided to begin our Cyrodiil from that point. It is in the Abecean Sea, to get there use the console command coc stirk
Just a few tid bits to help your English for the site. The tab called infos should be info no s needed and shouldn't the name of everything be Crash Bandicoot Returns? Not return? Return without the s is a bit odd. Just thought I would let you know as it might help attract attention if it seems more professional and the language stuff is correct. Keep up the good work looks awesome so far.
This reminds me, I still need to finish the Silmarillion.
Luciano, you complain about fire asteroids yet not the fire that shoots off of every ship that blows up and all that stuff? What about all the sounds? Think there are sounds in space? No. Its Star Wars though it'd be boring without these things.
The attention to detail is what makes this mod great.
All very true, it was just an observation. I'm glad to hear the terror twins wont look like mini Mara Jade and Katarn (at least I think thats who Jacen looks like off the top of my head I'd have to be playing to say for sure.)
His forearms are too flat looking and they look like they come to too much of a tip at his hands where as your Coran Horn model looks much more anatomically correct. Also it may simply be shadow but you can clearly see a line bisecting Katarn vertically down his head and body and it looks rather pointy. Your Coran model is much better than the Katarn one here. Also I noticed on Jacen and Jaina that they are simply small versions of a couple jedi in game already...will this change in the next update? That has been my biggest issue so far. I love your work though and can't wait for V4.
I agree it is hard to tell what color a saber is currently so good stuff here. I will say that Katarn looks a little rough in the picture with Luke and Coran both looking much more polished. It could just be the pick but just an observation.
Wow what a bunch of babies over here... "as the makers of the mod we have the right to blah blah blah..." dude if someone wants to use something you made shouldn't you take that as an honor? You guys are the biggest group of tight wad douches I have ever heard of. Get over yourselves. I fully believe you were worried about someone taking some things you made and creating a better mod with it. You hurt the community as a whole when you decide to remove your content from a mod. Selfish little kids. Kids you must be, for only children act in this way.
Yeah I read all about that. Sounds like a bunch of tight wads over there. I mod for a different game and its an honor if someone wants to use your stuff. It means it is worthy. Those guys need to lighten up.
Love this mod already, I actually got M&B trial just to try the mod and bought the game merely for Star Wars Conquest. Space battles are going to be Epic! I think the force stuff needs some work currently though. The powers don't look very good right now and as such I don't bother with them currently but I eventually want a Jedi character. Lots of text errors and grammar issues that need to be worked out as well but I'm sure you know this. Keep up the good work and I look forward to a new release while I play this one to death.
By this I hope that doesn't mean I'm gonna have to buy warband to play when i can currently play on M&B...
No! Don't stop just listen and perfect. This mod will be good just a few minor details to be iron out. Missing text or old text describing new things and missing icons is one of those things that needs to be fixed but when they are it will become instantly playable and then you can tweek models and such to your hearts content to make this a very good mod.
Ground Space pretty much all over the board. I like the models and everything it's just I can't tell what I am purchasing or even what there is defending some planets to begin a GC. This has potential and I like where it's going I just wish I could tell what I was doing. It makes it difficult to play.
Missinhg text and Icons much? I can't even see what I'm trying to build or even if I can see it I don't know what it is most of the time. You have done some of the big things in making a mod nicely, but you still need to do the little things. I forgot Mon Mothma, Han Solo and Kyle Katarn were 5,000 years old as well... Haha. Nice models and replacements but there is still much to be done, keep at it.
I thought this mod was a lot further along than it is by reading all of the posts on here before I played it. This mod has a lot of things to change and fix even simple gramatical stuff (like no the in front of rebel alliance each time it is referenced it should be the rebel alliance), that being said I have been having fun playing this game. I'm finally starting to put together my own little army to destroy the Empire and I have to say the mod is very enjoyable and the models are great. I can't wait for a more polished version of this to come out so i don't have to run around some of the random medieval landscapes using lasers and lightsabers that are still around.
Correct this one is I think, hmmm?
Yes this worked for me as well for some odd reason after you suggested it the first time. I wonder what it is that causes this problem and the solution even. It's an odd bug.
Well than it's all relative people...its 60f here right now and thats a bit cool for me. I'm ready for the heat again. Thank God for the Southeastern United States and our balmy weather :)
That sounds like a problem that only affects you. Windows 7 doesn't run the mod launcher either yet I can run this mod no problem.
Yes, I thought as much...still the green nebulon b's though. I am going to try the hyperspace technique to see if that works.
Ok here is what I get in the folder named Art there is no folder named Fx but there is one named Shaders that has 7 .fx or something like that files in it and an empty folder named engine. If this is what you mean then yes it is there and used properly.
I believe so and it didn't appear. I'm going to redownload and tell you what I get this time.
I run this mod on windows 7 without a hitch.
Just a quick question, you said in your summary that for the green model problem that maybe the fx folder had a problem, but I have unzipped this mod twice and looked through all files both in the mod and in the game and am yet to find this fx folder. Is this simply labeled as something else or is there supposed to be something in the download that I am not getting somehow?
Did you make sure is in the proper program files section? Mine is in program files (x86) not simply program files so you will need to change that as well. Other than that it should work for you as I have run this on windows 7 with only the green nebulon B problem.
Ok, I'll give this another shot trying that method because I really like what is going on with this mod.
That is a pretty picture.
Those people have clearly never played many of the FoC mods here on Moddb... There are certainly a few more ambitious mods that I am looking forward to seeing finished as well, but yours will be, and is, one I will play always (and it's the only one I play regularly now because it is the most complete refit I have come across that actually works on Windows 7, there are a few mods that I hear about that simply don't function for me for some reason or other) and often.
Ah, interesting. I'm looking forward to this mod comming out in its entirety it should be a good one.
That's odd I have the same pack and version 4 works just fine for me. Did you update the mod through its installer? If not this may be your problem.
Ooh relics of the Rakatan infinite empire... I hope this has a build cap of one. Otherwise it just doesn't make sense, but then again I can live with that.
That is an old frontrunner to the current Province: Cyrodiil setup. There was also work done one the IC and things like that and we do have a few of those old assets still. However, our quality is vastly improved over the earlier attempts of this mod and we will not be including those old items. Having said that, we will certainly look to our past as inspiration when we do reach the Niben.
It is, and still moving along at about the same rate it has been. I just forgot to update the Moddb page and there wasn't really much to show off that we want to show at the moment that hasn't already been seen. Once we are happy with Anvil we will have plenty to show off.
You mean the Morrowind Nexus? I need to create a whole new account over there honestly.
No, Leon has made some new music, but this is not it. Kalian made this trailer without my knowledge, but it does a nice job of showing what is included in the alpha.
It is indeed ;)
You could have waited until you were sure to let us know of the change or actually let us know what the proposed change is. Telling us there may or may not be some change that we have no idea about doesn't really do a whole lot. Except of course make us think all the worst case things we can.
Hard to say from the angle but the cockpit does seem a bit short for a Zero.
Good ol Tarhiel
I see, well I'm looking forward to you ironing out those few bugs.
It's the most professional mod for EAW/FOC that I have played so it is well worth the following. The issues I have with the current build have either been publlicly addressed or you have told me on the forums that they are addressed and most of them are superficial things anyway. Keep up the good work and i'm ready for v4 to drop.
been there done that :) just call me midget tosser haha.
I dont know what you mean by corruption tactical battles, but I will keep watching this mod and when I can play Galactic Conquest with it I will download and test and send feedback. That is the only mode I really play though so untill it works there is no reason for me to download this mod sadly.
Tell me when you get GC up and running then I'll give you some feedback