Lookin for some good mods.
The Ayleid ruins are actually completely scratch made. They are close copies of the ones from Oblivion, but Tarius made the models and textures himself.
It is, and still moving along at about the same rate it has been. I just forgot to update the Moddb page and there wasn't really much to show off that we want to show at the moment that hasn't already been seen. Once we are happy with Anvil we will have plenty to show off.
No, this does not add the Oblivion questline. The Oblivion questline does not fit into the timeline of Morrowind, it happens a few years later. It will add a story all is own with plenty of quests.
Probably not all, but some variety will most likely be seen.
No. I understand what you mean, but we are not seeking to change anything from the vanilla game. That mish/mash is pretty endearing to many people. Having said that we will be introducing several more Imperial armor styles including the city guard armors which are completely unique but designed off of a Roman style.
You mean the Morrowind Nexus? I need to create a whole new account over there honestly.
I'm glad you like it! I can attest to the fact that each one of the things you just mentioned are indeed part of this mod already!
The easiest way to get to the Stirk release is to open the console and type coc "Stirk"
No Oblivion is only around 6 years after Morrowind.
As of right now, no, but that doesn't mean there aren't options for player housing... Perhaps quests are involved?
I don't want to reveal too much :)
They aren't all super dark, just the night ones and the ones at dusk.
I am the current Head of Interiors for Tamriel Rebuilt. Province: Cyrodiil is not part of the TR mod as TR is only focused on recreating Morrowind, contrary to what the title implies. However, we obviously have close ties to TR and most of the members of P:C have been or are still currently also active on the TR team.
Province: Cyrodiil will fit seamlessly to the southwest of Morrwind as created by TR.
I'll put something together, we've been at work and Moddb tends to be in the back of my mind.
Landshark looks awefully similar to Interstellar Marines...
Use 7-zip. I had the same issue with WinRar. Works fine with 7zip
It's a dress uniform...
More to come guys. Stirk is just a tiny bit of what all we have in the pipeline and it isn't quite complete yet itself. Thanks for watching!
You can find this download at Morrowind Nexus as well as Great House Fliggerty. I don't know why you would not be able to get the downloads here.
No, Leon has made some new music, but this is not it. Kalian made this trailer without my knowledge, but it does a nice job of showing what is included in the alpha.
Just linked a video on our mod page. It was made by Kalian. Very nice little showcase of our alpha.
It is indeed ;)
As in move? Not likely, we are restricted by the engine with things like that. We could script them to move, but it is unlikely. No ships in all of the original game move. This is like an unofficial expansion in higher detail.
Half of the province urban? Not really. More urban centers than Vvardenfell? Most certainly. There are a number of really large cities in Cyrodiil. Stirk, which is really just a large town on a small island contains something like 40 interiors which is well over most cities in Morrowind. When we are finished with Anvil, which is the first major city in the Gold Coast region it will have many more interiors than that. So while I would not consider half of the province to be urban, a large portion of it will be covered in dense jungle, I would say that there is going to be much more of an urban environment to explore.
Which supposedly took 400 years before Morrowind, yet in Morrowind they speak of Cyrodiil and its jungles. We plan on giving it its jungle, the entire thing wont be jungle as that would make for a boring environment, but the great forest will actually be great this time around.
We plan on showing signs of Ayleid culture, much like what is experienced in the Dwemer ruins of Morrowind.
Stirk is an island off the Gold Coast of Cyrodiil that Bethesda did not include in Oblivion, but can be seen on maps of Tamriel. We decided to begin our Cyrodiil from that point. It is in the Abecean Sea, to get there use the console command coc stirk
Just to note, you need the other file along with this to run the mod properly. I notice there are more downloads of this than the other so some people are going to have nothing to play with. :)
We went for a meditteranean look for Stirk based off the Empire being largely Roman in style.
That's the plan :)
We already have the armor shown in this concept created as well.
Nice toolset. Most times you hear devs talking about how their in house tools would make it impossible for the general public to create things in their games (excuses to not give mod tools). Looks like you guys have developed a nice looking toolset similar to how the Elder Scrolls games and Neverwinter Nights have done. Too bad your game is browser based and probably wont be in a format that allows us to play with those tools. I love tinkering in toolsets.