Lookin for some good mods.
Haha. Smoke 'em if you got 'em?
I'd say it is more likely that the Colovians of the Gold Coast love bricks. Easy to make from the clay filled soil. It is also why you see a lot of clayware like the new redware plates we have as well as the big clay jars you will see in barrows and the like.
That is an old frontrunner to the current Province: Cyrodiil setup. There was also work done one the IC and things like that and we do have a few of those old assets still. However, our quality is vastly improved over the earlier attempts of this mod and we will not be including those old items. Having said that, we will certainly look to our past as inspiration when we do reach the Niben.
The shots were taken using MGE.
Are you blaspheming then?
The Ayleid ruins are actually completely scratch made. They are close copies of the ones from Oblivion, but Tarius made the models and textures himself.
It is, and still moving along at about the same rate it has been. I just forgot to update the Moddb page and there wasn't really much to show off that we want to show at the moment that hasn't already been seen. Once we are happy with Anvil we will have plenty to show off.
No, this does not add the Oblivion questline. The Oblivion questline does not fit into the timeline of Morrowind, it happens a few years later. It will add a story all is own with plenty of quests.
Probably not all, but some variety will most likely be seen.
No. I understand what you mean, but we are not seeking to change anything from the vanilla game. That mish/mash is pretty endearing to many people. Having said that we will be introducing several more Imperial armor styles including the city guard armors which are completely unique but designed off of a Roman style.
You mean the Morrowind Nexus? I need to create a whole new account over there honestly.
I'm glad you like it! I can attest to the fact that each one of the things you just mentioned are indeed part of this mod already!
The easiest way to get to the Stirk release is to open the console and type coc "Stirk"
No Oblivion is only around 6 years after Morrowind.
As of right now, no, but that doesn't mean there aren't options for player housing... Perhaps quests are involved?
I don't want to reveal too much :)
They aren't all super dark, just the night ones and the ones at dusk.
I am the current Head of Interiors for Tamriel Rebuilt. Province: Cyrodiil is not part of the TR mod as TR is only focused on recreating Morrowind, contrary to what the title implies. However, we obviously have close ties to TR and most of the members of P:C have been or are still currently also active on the TR team.
Province: Cyrodiil will fit seamlessly to the southwest of Morrwind as created by TR.
I'll put something together, we've been at work and Moddb tends to be in the back of my mind.
Landshark looks awefully similar to Interstellar Marines...
Use 7-zip. I had the same issue with WinRar. Works fine with 7zip
It's a dress uniform...
More to come guys. Stirk is just a tiny bit of what all we have in the pipeline and it isn't quite complete yet itself. Thanks for watching!
You can find this download at Morrowind Nexus as well as Great House Fliggerty. I don't know why you would not be able to get the downloads here.
No, Leon has made some new music, but this is not it. Kalian made this trailer without my knowledge, but it does a nice job of showing what is included in the alpha.
Just linked a video on our mod page. It was made by Kalian. Very nice little showcase of our alpha.
It is indeed ;)
As in move? Not likely, we are restricted by the engine with things like that. We could script them to move, but it is unlikely. No ships in all of the original game move. This is like an unofficial expansion in higher detail.
Half of the province urban? Not really. More urban centers than Vvardenfell? Most certainly. There are a number of really large cities in Cyrodiil. Stirk, which is really just a large town on a small island contains something like 40 interiors which is well over most cities in Morrowind. When we are finished with Anvil, which is the first major city in the Gold Coast region it will have many more interiors than that. So while I would not consider half of the province to be urban, a large portion of it will be covered in dense jungle, I would say that there is going to be much more of an urban environment to explore.
Which supposedly took 400 years before Morrowind, yet in Morrowind they speak of Cyrodiil and its jungles. We plan on giving it its jungle, the entire thing wont be jungle as that would make for a boring environment, but the great forest will actually be great this time around.
We plan on showing signs of Ayleid culture, much like what is experienced in the Dwemer ruins of Morrowind.
Stirk is an island off the Gold Coast of Cyrodiil that Bethesda did not include in Oblivion, but can be seen on maps of Tamriel. We decided to begin our Cyrodiil from that point. It is in the Abecean Sea, to get there use the console command coc stirk
Just a few tid bits to help your English for the site. The tab called infos should be info no s needed and shouldn't the name of everything be Crash Bandicoot Returns? Not return? Return without the s is a bit odd. Just thought I would let you know as it might help attract attention if it seems more professional and the language stuff is correct. Keep up the good work looks awesome so far.
This reminds me, I still need to finish the Silmarillion.
Luciano, you complain about fire asteroids yet not the fire that shoots off of every ship that blows up and all that stuff? What about all the sounds? Think there are sounds in space? No. Its Star Wars though it'd be boring without these things.
The attention to detail is what makes this mod great.
All very true, it was just an observation. I'm glad to hear the terror twins wont look like mini Mara Jade and Katarn (at least I think thats who Jacen looks like off the top of my head I'd have to be playing to say for sure.)
His forearms are too flat looking and they look like they come to too much of a tip at his hands where as your Coran Horn model looks much more anatomically correct. Also it may simply be shadow but you can clearly see a line bisecting Katarn vertically down his head and body and it looks rather pointy. Your Coran model is much better than the Katarn one here. Also I noticed on Jacen and Jaina that they are simply small versions of a couple jedi in game already...will this change in the next update? That has been my biggest issue so far. I love your work though and can't wait for V4.
I agree it is hard to tell what color a saber is currently so good stuff here. I will say that Katarn looks a little rough in the picture with Luke and Coran both looking much more polished. It could just be the pick but just an observation.