I longed making computer games since a little child. I finally decided to put my knowledge, experience and effort to it.

Comment History
Jon.DM
Jon.DM - - 28 comments @ The Undisciplined Caitiff

How about not forcing to watch the fricking intro for the 999999th time? Also I got stuck in tutorial with Jack and the only option 1. I do not have a valid reply.
Sometimes, while wandering around the tutorial 1st area, it says that I was detected by my enemy and advances to the next area, but the doors there are always locked.
I am using this mod over a clean gog install, it seems something breaks the scripts?

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Intended Winning Conditions for Faerun: Total War V.0.2

If this mod reaches a good level of playability, it will have a huge positive impact on the mod scene.
I suggest you find ways to support the effort, like patreon etc.

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Magister Modmod (Installer)

You need to explain how to install it!
At first I tried to just use the downloaded folder in BtS/mods but it crashed with file errors.
I managed to run the mod by overwriting over a copy of FFH2 patch o but with your name on the folder.
I cannot believe you skip the most basic info like install dirctions.

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight

Great! I can't wait to start a new game as soon as I finish the 7.5.0 NC.
Keep it up with the fixes and the new stuff.
If you could also do something for the "slow" pace of the game that would be even nicer, faster movement cheat and teleport helps a lot but, if only that teleport could be for entering the temple levels as well...

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight Modpacks 7.7.0 and 7.7.0 NC Released

Great Job! Keep adding stuff up!
Im still playing campaign on 7.5.0 (NC of course).

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight

Ok I don't know if this is a bug from the original version or added on later.
Im using ver 7.5.0 NC.

My human wizard took the Weapon Focus (RAY) feat but according to the information after attacking with a ray, the Attack Bonus does not mention any addition or having the feat at all.
I tried Ray of frost and Scorching Ray, (the actual roll is a ranged touch attack of course).
I also tried to cast with bare hands, in case a weapon could mess things up but still nothing.

Any clue if it's working?

BTW, I tried to sign up at the official Circle of Eight forum but I dont understand what exatly is needed to complete the registration by typing in uppercase a small phrase from TEMPLE OF ELEMENTAL EVIL with some letters as _____, what should I do there? It always fails to procceed.

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Quest

The map is not visible during custom game creation, maybe because I have TFT 1.260641?

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Fallout 3 Reborn V11

A few suggestions if you like then :-)

- RELOADING a gun is also much more time-taking in real life, and also preparing the magazines with full bullets takes even more! (and quite boring :-p)

- BULLET/AMMO Condition. Except the gun's condition which in low rate could jam it while using it, bullets also tend to become unusable over time. Especially in a post-nuclear situation where could be forgotten somewhere for ages.

- LOSING FOCUS WHEN FIRING FROM WEAPON RECOIL. I had the opportunity to feel how an assault rifle kicks back to you when I did my army service.
It's quite a LOT and makes you to lose the focus of the target for a fracture of a second there. And I'm refering shooting in prone position with static practise targets under control etc
I cant imagine how'd that be while on the run and in "panic" situations, definetely much harder to hit.

Handguns on the other side are quite easier to handle.

If all these would apply in F3 (depending on weapon size and power of course) that would make the guns not very usable and favorable for close quarters after all, and will also "push" you to get in melee ;-)

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Fallout 3 Reborn V11

First of all great mod, the game totaly needed a good realism retouche

- Although the realism would suggest less firearms, rare bullets etc, dont forget a main part of this game is the fps gameplay of it. I'd suggest to keep the firearms (with the energy weapons gone also) and even try to add modules on them like NV introduces.
The AI surrendering would a more realistic approach as well, but then the enemy would be less dangerous?? not sure how would this be implemented in game and keeping the interest.

- About variant of food types etc, dont forget the extra lines these will keep in the inventory an make the use of it a bit tiring after it gets crowed

- Of course more weapons always welcomed.

- Wounding would be a pain sometime and usually people just load back before it happens to avoid the disadvantages it causes. Still would add to realism.

- Yes dynamic weather and environment would always add points to realism.

- Temperature a bit too much I'd guess, areas with radiation is quite enough already

- Yes mood, would be good to get in character too

- Recoil after firing? Definetely would be nice, just dont overdo it.

Keep up the good work!

Good karma+3 votes
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight

Ok I checked again, the -1 AB the fighter had from buckler was because of Weapon Finesse feat.
The Wizard's non-proficient with sling still not found any reason why its there..

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight

It appears the problem wasn't from different mod versions after all.
I reverted back to 7.5.0 NC (and restored the saves as well of course) and the wizard still has no sling proficiency! He has with heavy crossbow but not with sling (its also "red" in inventory).
If it makes any difference, I add the new wizard character as a 6th member (using TFE-X) AFTER I started the game, from the Inn logbook.
He is human, general wizard with combat casting and point blank shot feats.

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight

That's why I'm asking so, I didn't noticed anything on the readme.

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight

Does 7.6.0 BC breaks saves from 7.5.0 NC?
I installed version 7.6.0 NC normally and continued a saved I had from 7.5.0 NC, seems fine so far except the fact that
1) a fighter had to suffer from buckler check penlty -1 on his attack,
2) a new wizard I added to the party has no sling proficiency????

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Circle of Eight

Congratulations on your work regarding the mod of ToEE! I've been following your progress through the years and have only good words about it!
I am a big fun of pnp dnd 3.5 rules and play 12 years now! (mostly as a dm).
I was thrilled with ToEE tactical emulation and general feeling of the pnp it achieves.
The vanilla game is great of course but had something lacking and was a bit "slow", your mod made it much more completed and fun to play, keep up the great work!

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Learnerheart

Good job modding this very nice game.
The game has great potential in the begging but later it end up more hack 'n slash.

Good karma+3 votes
Jon.DM
Jon.DM - - 28 comments @ Realism Invictus

Congratulations and keep up the good work!
I tried the new Crusades map and noticed its 90 degrees rotated counter-clockwise. Is this intended or some bug I have?

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Caveman2Cosmos V27

Filefront reports the file is not available, any clues?

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Fall From Heaven II

Probably the best mod for Civ4 so far, 10/10 instantly. Needs a bit tweaking of course and a few minor bug fixes, but its been an inspiration alltogether for many players and modders.

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Realism Invictus

Well a while ago in an older pc with xp 32 sp3 the map loaded ok, was just slow to wait the turns.

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ Realism Invictus

Congratulations to all the team for this great mod.
Up to now random maps work fine, but every time I try to start the World map it crashes during the "Init graphics" loading part. It says Visual C Runtime error on the executable.
I've tried many combinations of the options and ever loaded from the scenario menu but still nothing.
Mod is 3.0+patch 3.01, seems installed ok, custom folders empty, Civ4 version is the Complete at 3.19 of course (runs most mods fine), OS is windows vista 32 sp2 updated all the time.

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ Heroes of Alsamah

I was refering to the Defence map (square) of course, the Hero map (long vertical) is better for learning the options around and the enemy waves as well. Only single player so far as well, can't wait to see them in multiplayer action also.

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ VTMB: Camarilla Edition

I've seen the Camarilla Mod only implemented in the Clan Mod but I've played the vanilla game a few times in the past and can see the difference Camarilla alone does.
Keep up the good work people, I know Bloodlines is not mod-friendly but its a game really worth it. 10/10

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ VTMB: Clan Quest Mod

Great Mod! 10/10.
A few crashes so far but I suspect are more from the UP or Camarilla Plus material.
The combination it offers is invaluable for this game! Also the few extra stuff to keep the interests on.
Keep adding mods like the Companion.

Good karma+1 vote
Jon.DM
Jon.DM - - 28 comments @ Heroes of Alsamah

Great job! 10/10 without doubt, great from every aspect!
Long now wanted an all-around nice hero defence in this game, great for 1-player also. Very stable so far and no bugs to report.
A few quick suggestions:
1.Upgrades need to be studied because of their interactive requirments, better have either a bit more delay between waves (and appropriate difficulty boost) or the buildings appear all the time to read the text while away (not sure if its needed to work).
2.Galandriel is nice enemy boss but once she appears the game becomes a running-around and it tires after a while, better she's not that fast or powerful, or maybe visit lateron.
3.Powerup effects are nice to appear overhead, but with many units around becomes quite fuzzy, auras should be enough.
Keep up the good work!

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ TripleA maps

thanks, getting them manually works as well

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ TripleA maps

Ok it's working for me now in-game, maybe it was some connection issue.

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ TripleA maps

the Downloads.sourceforge.net link does NOT work neither in-game or by web browser

Good karma+2 votes
Jon.DM
Jon.DM - - 28 comments @ Heroes of Alsamah

Sounds great, but why only ver 2.00?
Most people must have 2.01
Re-installing the whole game+expansion to revert to 2.00 is quite annoyoing..

Good karma+1 vote