I'm awesome. I love star wars, mass effect, family etc. Mods are what I look for with every game I have, and play the best mods out there. Game I play, are starwars battlefront 1/2, starwars EAW forces of corruption, Mass effect 2, starcraft 2, republic commando, and some other games.

Comment History  (0 - 30 of 246)
jomhar97
jomhar97 Mar 22 2014, 11:10am replied:

All mods for me work on my Windows 8...

+4 votes     mod: Republic at War
jomhar97
jomhar97 Mar 18 2014, 4:45pm says:

Set this mod as discontinued,so that people will know that the mod is dead...

+1 vote     mod: Ultimate Empire at War
jomhar97
jomhar97 Mar 18 2014, 4:42pm says:

What happened to Z3ROX or the mod leader? Haven't heard of him in a very long time.

+4 votes     mod: Republic at War
jomhar97
jomhar97 Mar 17 2014, 10:10pm replied:

lol

+1 vote     media: Battleship Death Clone
jomhar97
jomhar97 Mar 10 2014, 4:48pm says:

Why did you make a separate mod(http://www.moddb.com/mods/star-wars-alliance-the-clone-wars) for the clone wars if this mod covers everything?

0 votes     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
jomhar97
jomhar97 Mar 8 2014, 10:24am says:

Is that defender class warship/carrier in the current version of the mod, V0.8?

+1 vote     mod: Knights of the Old Empire
jomhar97
jomhar97 Mar 4 2014, 5:02pm replied:

I think the space aspect is still unfinished. He'll make sure those are fixed in the final release.

+1 vote     download: Star Wars BattleFront Commander Beta V1.0
jomhar97
jomhar97 Mar 1 2014, 7:22pm says:

Are the custom maps(Jedi Temple,etc) that I see from the image section in the current version?

+1 vote     mod: Republic at War
jomhar97
jomhar97 Feb 27 2014, 4:37pm says:

Do you think the dead bodies not disappearing will hurt your system performance and cause the game to lag? That's why other very skilled and well done mods like thrawns revenge mod,Alliance mod by Nomada_firefox,or star wars the clone wars mod prefer to avoid such a feature. It may look cool,but it's won't look good for the computer.

+1 vote     mod: Alliance at War
jomhar97
jomhar97 Feb 23 2014, 10:41pm says:

Was the hovernaut and T7B artillery tank for the alliance supposed to be in the final version of the mod? I don't remember seeing them as a unit choice.

0 votes     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
jomhar97
jomhar97 Feb 22 2014, 6:55pm says:

What XML file do you access to edit the land max population count for skirmish?...I'm asking because I want to have fun and mod the XML files of another mod....

+1 vote     mod: Thrawn's Revenge
jomhar97
jomhar97 Feb 9 2014, 5:44pm says:

Are the particle effects for the lasers and such going to be updated?

+1 vote     mod: YodenMod 2014
jomhar97
jomhar97 Nov 28 2013, 9:57pm replied:

ohhh yeah,but it doesn't have that charging sound like it does in ME3...I think. Oh and what about my other question about the other weapons for the future factions and the Alliance's counter to the Geth drones? Thanks

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 28 2013, 5:15pm says:

Any idea the Geth SMG might be added to the geth arsenal in replacement for one of the classes main weapon-really high ammo capacity(in clip and in reserve) and has a really cool firing sound and high rate of fire and isn't overpowered b/c the collectors have a carbine and the Alliance has more than one SMG. Or otherwise,do you have any plan of changing some of the weapon loadouts for the current factions-any idea what some of them might be? Also I think the Alliance should have something to counteract the Geth's rocket and MG drones. Also are the Reeger carbine or some of the more powerful weapons like the Reaper blackstar,krysae sniper rifle,executioner pistol,etc. for the future yet to come factions in the later versions? Sorry,I'm full of questions but thanks anyway

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 28 2013, 9:38am replied:

Oh opps thanks for the clarification. I forgot :P

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 27 2013, 10:33pm says:

Isn't the valiant supposed to have 3 rounds in the chamber,instead of two? B/c when I shot the rifle in the mod,it shot two bullets before having to reload(I think,that what I saw). But when I watched a live fire test of the weapon in ME3,it had a different sound when fired and carried 3 rounds in a single chamber. Thanks

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 27 2013, 1:51pm replied:

I'm okay with the graal :)

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 27 2013, 6:11am says:

I think soldier Shepard should get a different assault rifle...just to make each hero unique. The revenant MG is a very powerful weapon,but I think he should get a different weapon just as powerful but not too powerful from ME3 or ME2, so that he doesn't have the same exact weapon like geth prime. Just a suggestion for later versions perhaps when you start adding the newer factions in or when you have the art assets for it,so that each hero would be different in his/her own way.

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 27 2013, 6:02am replied:

Ok,I'll try to get a video of the issue soon.

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 26 2013, 5:07pm says:

There's a problem with the A.I. Like when I was playing a match on normal(don't really like elite/insanity) on eden prime,the A.I on both teams were active,capturing cp's and moving around killing on both teams for the first few minutes,then all of a sudden the A.I on both sides started to just camp at some of the CP's or at certain points of the map and literally do nothing while I'm the only one being killed and killing the enemies most of the time. I don't know whether this is glitch or a bug,but it needs to be patched.

+2 votes     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 26 2013, 3:28pm replied:

Thanks for the suggestion...grr I shouldn't have done a windows 8 PC refresh. Oh well,it may be worth it

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 26 2013, 2:23pm says:

Is there going to be a manual installation version of the mod sometime in the future?I have major problems with the .exe file.

1.) When I try to delete the .exe file it freezes or causes the folder it's in to become non-responsive.

2.) When I try to run or open the .exe file it just causes my computer to load for over a minute and jack up some things or make my cursor lag when I move it. Or like above it freezes the folder it's in...

3.) It messes up the bandwidth or playback speed when downloading the file itself or when I try to watch any video on youtube.

4.) I've never had this issue with any other mod for any game or other unrelated files. What's strange is that I have this problem only with the "r2" version of the MEU mod,not the "r1" version of the mod.

5.) I have an almost perfect internet and computer to begin with...this issue shouldn't be associated with my PC if that's the case.

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 26 2013, 10:27am says:

You can't compress the setup file into a .RAR file?

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 26 2013, 10:12am replied:

What does he mean by a "geth announcer"? Are they one the ones that tell you if a flag or cp was captured?

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 26 2013, 1:00am says:

Why do I see in "Q&A"news post,that there is an issue regarding the music in some of the maps? Is that something I should be concerned about,and if is will there be a patch to fix that issue? Thanks

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Nov 25 2013, 11:12pm says:

What happened to the mod? Did you decide to cancel all production due to a lack of time?

+1 vote     mod: Expanded Fronts: The Growing Conflict
jomhar97
jomhar97 Nov 25 2013, 11:10pm says:

Does the latest version support "Pioneer trails"?

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Oct 3 2013, 4:24pm says:

Are you ever going to get the Geth spitfire model and sound from ME3 and implement into this mod? That would be great

+2 votes     mod: Mass Effect: Unification
jomhar97
jomhar97 Sep 29 2013, 1:37pm says:

Marth are you ever going to make Pioneer trails "thrill-ogy"? The space version of Pioneer trails(sunny)?

+1 vote     mod: Mass Effect: Unification
jomhar97
jomhar97 Sep 21 2013, 2:43pm replied:

LOLOLOL

+2 votes     download: Volcano Wars
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