I'm awesome. I love star wars, mass effect, family etc. Mods are what I look for with every game I have, and play the best mods out there. Game I play, are starwars battlefront 1/2, starwars EAW forces of corruption, Mass effect 2, starcraft 2, republic commando, and some other games.

Comment History  (0 - 30 of 325)
jomhar97
jomhar97 Apr 30 2015, 4:31pm replied:

A pistol variant. You can get pretty creative if you can or want...
Img1.wikia.nocookie.net

+1 vote   media: E-5 Blaster Rifle (Untextured Model)
jomhar97
jomhar97 Apr 23 2015, 11:57pm replied:

I mean like if you closely observe the movement of an AT-TE in the battle of Utapau in the background, you'll notice that even if the walker was stable, other parts of the body wobble or bob around, illustrating it's clunkyness and heavy weight. Perhaps the body should wobble side to side as it moves.

+1 vote   mod: Yuuzhan Vong at War
jomhar97
jomhar97 Apr 23 2015, 4:20pm says:

Why does the seige walker animation look...stiff. I mean, the legs are moving but the body itself isn't showing any buckling or weight. Is it possible to make the animation more realistic? Because with something that huge and that bulky is should...yeah

+1 vote   mod: Yuuzhan Vong at War
jomhar97
jomhar97 Apr 4 2015, 7:16pm says:

Whenever I try to start both deathmatch and SAFE deathmatch it keeps crashing during the loading screen. I'm playing on the 1.1 classic btw. Help?

+2 votes   mod: Star Trek: Continuum
jomhar97
jomhar97 Mar 28 2015, 10:37am says:

It keeps crashing everytime I try to load a map. What the heck is going on? I have the latest patch, and I've tried both deathmatch and that star wars .45 mode.

+1 vote   mod: Star Wars: Warlords
jomhar97
jomhar97 Mar 23 2015, 6:36pm replied:

He didn't die. I think he is just busy with school as the modder put it.

+1 vote   mod: The Last Breach - A World War II Mod
jomhar97
jomhar97 Mar 23 2015, 6:35pm says:

Are you going to change the animation for the sprint to better suit the purpose of this mod? Kinda like what is seen in elite squadron or the BF 3 leaks.

+1 vote   mod: Evolution of Warfare
jomhar97
jomhar97 Mar 21 2015, 1:03pm says:

How do you make the units hyperspace in at different levels? Is that difficult?

+1 vote   media: Galactic Conquest with different unit heights
jomhar97
jomhar97 Mar 20 2015, 4:19pm says:

Will there be a new executor model?

+3 votes   mod: Star Wars BattleFront Commander
jomhar97
jomhar97 Jul 7 2014, 9:20pm says:

When are you guys thinking of releasing the installer version of 2.7?

+1 vote   mod: MOTHER OF ALL MODS
jomhar97
jomhar97 Jun 29 2014, 12:52pm replied:

Ahh well...sorry about that. I'll delete the question.

+1 vote   mod: Dawn of the Reapers
jomhar97
jomhar97 Jun 29 2014, 12:30pm replied:

That was rather rude and impolite...certainly not a kind of response I was expecting.

+1 vote   mod: Dawn of the Reapers
jomhar97
jomhar97 Jun 18 2014, 5:56pm says:

Did you get the sound effects from star wars empire at war? Those sounds are heard in that game...

+1 vote   media: New fighter sounds
jomhar97
jomhar97 Jun 15 2014, 1:04am replied:

How did you get your .gif profile to animate? My profile pic is a gif within the recommended size limits,but it doesn't animate.

+1 vote   media: Mother of God.
jomhar97
jomhar97 Jun 15 2014, 12:48am replied:

This mod has custom explosions right? Because I remember SoGE doesn't really have 100% custom explosions; kinda an incorporation of both stock and sometimes a gitched custom.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
jomhar97
jomhar97 Jun 15 2014, 12:36am replied:

Ahh,thanks for pointing it out...

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 15 2014, 12:35am replied:

Okay! Thanks

+1 vote   mod: Thrawn's Revenge II: Ascendancy
jomhar97
jomhar97 Jun 14 2014, 4:45pm says:

I wanted to change the starting credits for myself in the "deep core" map,and so I changed the default 28000 to 90000 for "player0" but when I start that same map I still start with 28000 credits. I was told that the values under player0 were for the human players and so I changed the values under that line. Anything wrong on my part?

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 14 2014, 4:40pm says:

Are the particles for the projectiles still bright and flashy like in the thrawns revenge mod?

+1 vote   mod: Thrawn's Revenge II: Ascendancy
jomhar97
jomhar97 Jun 14 2014, 10:16am replied:

oh wait I left the game running overnight,and the viscount finally spawned. So if I'm correct, the red bar kinda acts like a "timer" until the ship spawns? Sorry for the trouble...

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 14 2014, 10:12am replied:

It never spawned...I waited for more than 6 minutes and I never saw it at my cap planet.

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 14 2014, 1:05am says:

Here's a video showing the issue actually occurring...I tried checking to make sure everything was okay. I had enough supply,resources,and the required research for the viscount but it won't let me activate the ability that was supposed to start spawning the supercap.This problem is associated with all the other supercaps as well. Some people are able to spawn supercaps without problem, but that doesn't seem to be the case with me; don't know why...Need help!

Here's the video:
Youtube.com

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 13 2014, 5:07pm says:

When I try to build a supercap and I finally have the ability to produce available, it keeps saying "abilties disabled". Help?

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 13 2014, 1:20pm replied:

Old republic predates back to the time before the clone wars or 100's or thousands of years before episode 1. The republic that we all know is concurrent with the clone wars. Sorry if it's late, but I hope it clears up some things...

+1 vote   download: SoGE - Old Republic Faction ALPHA
jomhar97
jomhar97 Jun 11 2014, 9:51am says:

The ISD's and possibly the venator have the main battery turrets included right? Even though they can't rotate...because I noticed SoGE didn't have it on their ISD's(spot where the turrets are supposed to be are empty)

+1 vote   mod: Thrawn's Revenge II: Ascendancy
jomhar97
jomhar97 Jun 11 2014, 9:24am replied:

Ah ok thanks. Sorry,I didn't catch that...

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 11 2014, 1:00am says:

Whats the difference between this mod and Star Trek: Sacrifice of Angels?

+1 vote   mod: Star Trek: Armada 3
jomhar97
jomhar97 Jun 10 2014, 9:30pm says:

How come when I put the vicious AI difficulty from the addon in the mod folder and in the enabledmods file, I play the game and the difficulty is still labeled as don't use.In simpler terms the selection icon for both cruel and vicious are still there(even though I should only have vicious), but for vicious it's still labeled "Do not use" instead of it's respective title.

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 10 2014, 5:18pm replied:

I checked in all the files including the FAQ, and I couldn't find the answer I needed. Also why are the ships traveling so fast; I thought the capital chips and frigates are supposed to be slow.

+1 vote   mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 10 2014, 11:30am says:

How do I play the mod in dev mode? I put it in the dev mod folder, however when I start up the game in dev mode it comes up with a bunch of a errors specifically with "moveAreaRadius" and "hyperspaceExitRadius" in the CORE\Galaxy\Clone Wars - CIS.galaxy. Help!

+1 vote   mod: Sins of a Galactic Empire
Level
Avatar
Avatar
Offline Since
May 22, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Games
9
Mods
297
Articles
2
Media
31
Downloads
12
Groups
6