I'm awesome. I love star wars, mass effect, family etc. Mods are what I look for with every game I have, and play the best mods out there. Game I play, are starwars battlefront 1/2, starwars EAW forces of corruption, Mass effect 2, starcraft 2, republic commando, and some other games.

Comment History  (0 - 30 of 317)
jomhar97
jomhar97 Jul 7 2014, 9:20pm says:

When are you guys thinking of releasing the installer version of 2.7?

+1 vote     mod: MOTHER OF ALL MODS
jomhar97
jomhar97 Jun 29 2014, 12:52pm replied:

Ahh well...sorry about that. I'll delete the question.

+1 vote     mod: Dawn of the Reapers
jomhar97
jomhar97 Jun 29 2014, 12:30pm replied:

That was rather rude and impolite...certainly not a kind of response I was expecting.

+1 vote     mod: Dawn of the Reapers
jomhar97
jomhar97 Jun 18 2014, 5:56pm says:

Did you get the sound effects from star wars empire at war? Those sounds are heard in that game...

+1 vote     media: New fighter sounds
jomhar97
jomhar97 Jun 15 2014, 1:04am replied:

How did you get your .gif profile to animate? My profile pic is a gif within the recommended size limits,but it doesn't animate.

+1 vote     media: Mother of God.
jomhar97
jomhar97 Jun 15 2014, 12:48am replied:

This mod has custom explosions right? Because I remember SoGE doesn't really have 100% custom explosions; kinda an incorporation of both stock and sometimes a gitched custom.

+1 vote     mod: Star Wars: Ascendancy
jomhar97
jomhar97 Jun 15 2014, 12:36am replied:

Ahh,thanks for pointing it out...

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 15 2014, 12:35am replied:

Okay! Thanks

+1 vote     mod: Star Wars: Ascendancy
jomhar97
jomhar97 Jun 14 2014, 4:45pm says:

I wanted to change the starting credits for myself in the "deep core" map,and so I changed the default 28000 to 90000 for "player0" but when I start that same map I still start with 28000 credits. I was told that the values under player0 were for the human players and so I changed the values under that line. Anything wrong on my part?

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 14 2014, 4:40pm says:

Are the particles for the projectiles still bright and flashy like in the thrawns revenge mod?

+1 vote     mod: Star Wars: Ascendancy
jomhar97
jomhar97 Jun 14 2014, 10:16am replied:

oh wait I left the game running overnight,and the viscount finally spawned. So if I'm correct, the red bar kinda acts like a "timer" until the ship spawns? Sorry for the trouble...

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 14 2014, 10:12am replied:

It never spawned...I waited for more than 6 minutes and I never saw it at my cap planet.

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 14 2014, 1:05am says:

Here's a video showing the issue actually occurring...I tried checking to make sure everything was okay. I had enough supply,resources,and the required research for the viscount but it won't let me activate the ability that was supposed to start spawning the supercap.This problem is associated with all the other supercaps as well. Some people are able to spawn supercaps without problem, but that doesn't seem to be the case with me; don't know why...Need help!

Here's the video:
Youtube.com

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 13 2014, 5:07pm says:

When I try to build a supercap and I finally have the ability to produce available, it keeps saying "abilties disabled". Help?

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 13 2014, 1:20pm replied:

Old republic predates back to the time before the clone wars or 100's or thousands of years before episode 1. The republic that we all know is concurrent with the clone wars. Sorry if it's late, but I hope it clears up some things...

+1 vote     download: SoGE - Old Republic Faction ALPHA
jomhar97
jomhar97 Jun 11 2014, 9:51am says:

The ISD's and possibly the venator have the main battery turrets included right? Even though they can't rotate...because I noticed SoGE didn't have it on their ISD's(spot where the turrets are supposed to be are empty)

+1 vote     mod: Star Wars: Ascendancy
jomhar97
jomhar97 Jun 11 2014, 9:24am replied:

Ah ok thanks. Sorry,I didn't catch that...

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 11 2014, 1:00am says:

Whats the difference between this mod and Star Trek: Sacrifice of Angels?

+1 vote     mod: Star Trek: Armada 3
jomhar97
jomhar97 Jun 10 2014, 9:30pm says:

How come when I put the vicious AI difficulty from the addon in the mod folder and in the enabledmods file, I play the game and the difficulty is still labeled as don't use.In simpler terms the selection icon for both cruel and vicious are still there(even though I should only have vicious), but for vicious it's still labeled "Do not use" instead of it's respective title.

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 10 2014, 5:18pm replied:

I checked in all the files including the FAQ, and I couldn't find the answer I needed. Also why are the ships traveling so fast; I thought the capital chips and frigates are supposed to be slow.

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 10 2014, 11:30am says:

How do I play the mod in dev mode? I put it in the dev mod folder, however when I start up the game in dev mode it comes up with a bunch of a errors specifically with "moveAreaRadius" and "hyperspaceExitRadius" in the CORE\Galaxy\Clone Wars - CIS.galaxy. Help!

+1 vote     mod: Sins of a Galactic Empire
jomhar97
jomhar97 Jun 9 2014, 9:56am says:

Why is the shuttle model, floating above the ground?

+1 vote     media: The Galactic Civil War(Main Campaign)
jomhar97
jomhar97 Jun 7 2014, 5:17pm says:

Any progress?

+1 vote     mod: Secrets Of The Venator
jomhar97
jomhar97 Jun 7 2014, 12:58pm says:

The venators are OP...I was able to use 4 or 5 venators and destroy 26 Munificents in a single space battle.

+1 vote     mod: Star Wars - Clone Wars
jomhar97
jomhar97 Jun 6 2014, 3:34pm replied:

AI too massive? You mean they abuse specific units, without even considering using other ones?

+1 vote     mod: Star Wars BattleFront Commander
jomhar97
jomhar97 Jun 6 2014, 3:04pm says:

Why no update?

0 votes     mod: Contingency
jomhar97
jomhar97 Jun 5 2014, 9:59am replied:

The clusters of planets?

+4 votes     media: New Planet Models
jomhar97
jomhar97 Jun 4 2014, 3:18pm replied:

no

0 votes     mod: Republic at War
jomhar97
jomhar97 Jun 4 2014, 1:40pm replied:

The M-96 mattock you mean?

+1 vote     media: Mando Assault Rifle
jomhar97
jomhar97 Jun 3 2014, 7:20pm says:

What will the next faction be after the evolved geth? Cerberus?

+2 votes     mod: Mass Effect: Unification
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