Environment Artist. Main tools: Unreal Engine 3, Source Engine, 3ds Max, Photoshop, and Load Runner Editor. . .................. .............. ............... ................ ................ ............... .............. ............... .............. .............. ................. .............. ............................ .............. .............. .............. .............. .............. .............. .............. "A wise man makes his words soft and tender, for tomorrow he may have to eat them."

Creating Light Volumes for Source Games
Half-Life 2: Episode Two

Creating Light Volumes for Source Games

Jun 4, 2010 A Story of Madness Intermediate mapping/technical 8 comments

An easy way to create some light volumes for Source Engine based games.

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