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How do you open the console?
i have a save from the map before but it still happens.
btw is it possible that you release a version of this remod for the source engine port heart of darkness source?
there is a game breaking bug in the last chapter. when you arrive at the temple with the boat there is something wrong with the boat. the door and mg of the boat are in the wrong location. also the door of the temple does not open and barney dont move. is there a fix for this?
really cool version of tiberian sun but how do i change the gamespeed? When i change the gamespeed in the options it does not sve the change and just stays at "faster".
i have no music. all the other sounds are there but no music
a sign of life. very good
all the custom text ingame is not displayed correctly. i only got "MISSING TXT" messages. i use a german origin version of ra2. is there a way to fix this?
this is a wonderful mod but there are some serious performance issues. i have a gtx1060 and the game still has slow downs. i mean this is still a doom mod and it should run just perfectly but it dont.
what is the music playing in the 88 ridge level?
the demo version that can be dowloaded from moddb crashes on startup.
but i heard that there was a final version of the mod.
but where can i download it?
"The amount of content we have coming is huge, and will most likely rival the amount of content seen in Opposing Fronts and Tales of Valor combined."
Does that mean that you will add more than just the 2 new factions?
Maybe new gamemodes or singleplayer levels?
when i play the singleplayer levels the missions dont have any describtion text so i dont know what to do.
what can i do to solve the problem?
when i start the beta 1.05 beta 2 i dont have any textures at all.
so i only get the skybox-texture and the rest is not visible.
is there a way to fix this?
you can run the game without any doom files so it is something like a standalone mod
air units are build in the cons. yard?
what weapon is this?
i got a laptop running linux mint
yes it also works with the doom2.wad from the bfg edition but there are nazi soldiers in the secretlevels but normal zombie soldiers
where are the maps shown in the trailer are from?
yes it works you just need the doom.wad or/and doom2.wad from the bfg folder
i fixed it myself by aktivating opengl
what have i to do to get the same light settings like in the last trailer with glowing health posions
when i play brutal doom on zandronum i only have sprites around the posions but the surrounddings are normal not blue
will this release be a standalone version which is based on the doom3 source-code or is it just a mod for doom3?
you are changing to alien swarm?!?
cool so everybody can play your mod.
uplink is part of guard duty ?!?
thats cool and also looks cool^^
sorry that i havent know that
the new features sound awesome
will u also update the prolog when u release ep1 so the old levels got those new features
i thought because of the name there was a connection between those games