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Comment History
joker169
joker169 - - 29 comments @ July Update

Great to see the progress, keep it up

Good karma+1 vote
joker169
joker169 - - 29 comments @ Flagship Progress Update

When can I throw my money at you? I already have my wallet open.

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

Cant download yet.

Moddb.com

Second comment down, wasn't that hard to find.

Good karma+1 vote
joker169
joker169 - - 29 comments @ adjacency bonus

Will the Adjacency Matrix have the same exponential bonuses as in FA? Will you consider adding higher experience levels to the buildings?

Good karma+1 vote
joker169
joker169 - - 29 comments @ What am I making?

Building Upgrade UI? Something for Adjacency matrix? A Balloon Factory? :P

Good karma+1 vote
joker169
joker169 - - 29 comments @ Revamp Expansion Mod (RVE)

I hope they still have "teeth" ;)

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd 1.05

Thanks for the update.

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

Bibber "For further problems, please use our forums. Nobody wants to read someone's problems in the comments. "

Especially when someone name joker169 does it several times :P (referring to Oct 15 2011 post)

Tip to Palanduss : You may also message peps in the modding community for help, that post on Moddb and on Thundermods

Good karma+2 votes
joker169
joker169 - - 29 comments @ Crysis 2 Co-op

Great to see a mod for all the co-op/LAN players out there

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

Thanks Bibber for the updates to batch files and Mod launcher :)

Good karma+2 votes
joker169
joker169 - - 29 comments @ WrathEd

Sorry Bibber, my fault was just lookin for a quick solution.

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

P.S. Funny thing is this keeps popping up at the top:

ERROR: The system was unable to find the specified registry key or value.

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

P.S. I have edited the line in cnc3_ep1.skudef. Tried that first thing.

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

Yeah the buildmod.exe compiler does all the sorting. I have used the TW EALA version, and CodeCats. So, I know my way around, but I suspect that there is something I'm no doing correctly or a setting is not right in Win. Thanks for trying to help :)

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

Yeah forgot to add that nothing is in the Documents\mods folder. No big file and no skudef. Thanks for the try. :)

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

If you are serious DL the SDK pack(if you haven't already). Some good info is provided to get started in the tools folder of WrathEd

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

My mod doesn't seem to compile into a big and skudef with folder. I don't know if its something not being done correctly or not setup correctly

xml files setup correctly per the doc, and i did some modding in TW

Example :

****C:\WrathEd\Source\Mods\MyMod\Data

Static.xml
MyMod.xml

****C:\WrathEd\Source\Mods\CraneMod\Data\MyMod

LogicCommandSet.xml

After Attempted Compile

****C:\WrathEd\Built\Mods\MyMod\Mod\Data

Static*.version
Static*.bin
Static*.imp
Static*.manifest
etc...

Basically what is supposed to be included in the .big finished product

or have i forgotten the basics?

Good karma+1 vote
joker169
joker169 - - 29 comments @ WrathEd

Asuka-, Glad to see this project is still progressing. I know this doesn't mean much, but I have had projects with other games(nothing from scratch). I know how the lines and lines of code messed with me. So that being said, I appreciate all that has been accomplished and currently in progress.

-Joker

Good karma+3 votes
joker169
joker169 - - 29 comments @ New Gatling pd textures

Nice Re-Texture!!

Good karma+1 vote
joker169
joker169 - - 29 comments @ Fatboy 1 new textures

Now all we need to to is make it Hover, and have jetpacks :P

Good karma+1 vote
joker169
joker169 - - 29 comments @ Battle ship

looks alot cleaner than what was in FA IMO

Good karma+1 vote
joker169
joker169 - - 29 comments @ Revamp Expansion Mod 1.2 (WIP LIST)

@ Overated, Sorry been hella busy just saw your post. Will add you right now.

Good karma+1 vote
joker169
joker169 - - 29 comments @ Eco Mod + Blitzkrieg AI 1.2 (DLC ONLY)

Worked with me just fine, OverRated :)

Good karma+1 vote
joker169
joker169 - - 29 comments @ Revamp Expansion Mod 1.2 (WIP LIST)

@Overrated

Q: Thanks man what modding skills do you have lua codding your just bp ?

A: Yes, LUA and XML. I hope that answers your question. Its the SC2 structure tree is what always infuriated/and confused me as the purpose. The whole double redundant for everything.

Good karma+1 vote
joker169
joker169 - - 29 comments @ Revamp Expansion Mod 1.2 (WIP LIST)

Q: Perhaps a new member to the Revamp Mod Team?

A: LOL, I'm flattered

Q: joker, on my end, are you any good with c# and winforms programming?

A: C#, I took online courses Basic and Intermediate. Never dove into winforms, wanted t though.

S: But proper to SC2 modding, of immediate interest to us would be UI coding. For example, let's say we create a bunch of new abilities for units and structures and there isn't enough room on the default panel to include all these new abilities. We would then require a new, clickable panel, where these extra abilities would be placed.

A: Did GUI coding in VS2008 awhile back, is that anything similar?

Q & A: Also, Also, are you any good at 3d modelling? A: no, I have access to 3dmax though Q:Texturing? A: no, don't have either Q:Animations? A: no Texturing? no Q: Animations? A: no


Good karma+1 vote
joker169
joker169 - - 29 comments @ Revamp Expansion Mod 1.2 (WIP LIST)

OverRated, just want to chime in, and say I'm excited to see the latest update of your mod. I know some people out there take modders for granted(like the community owes them something), I am not such a person(enough said). I did a little coding in FA an have dabbed in SC2, if i can help at all give me a shout.

Good karma+1 vote
joker169
joker169 - - 29 comments @ Base Management

I wasn't trying to add to your work load. Just asking if it was feasible or not. I'm excited to see the Veterancy changes, and I love the new economy.

Good karma+1 vote
joker169
joker169 - - 29 comments @ Base Management

Is there a way to have this economy, and add adjacency bonuses to buildings?

Good karma+1 vote