I work on whatever happens to be inspiring me at the time.

Comment History  (0 - 30 of 37)
John.d.h Feb 6 2012, 4:17pm replied:

How can something be unique by being similar to something else? :P
(I like 0AD a lot, but that just sounded a little silly.)

+2 votes   media: Cyrus, Xerxes, Darius, and Bactrian Lancers.
John.d.h Sep 20 2011, 10:01pm replied:

That's still Linux.

+11 votes   media: It Works (with excellent performance)
John.d.h Aug 14 2011, 12:11am says:

Is that a flat surface with just some amazing normal mapping?

+1 vote   media: Iz Dat Sum POM?
John.d.h Aug 5 2011, 8:56pm says:

Was anything in this trailer supposed to be impressive?

+2 votes   media: E.Y.E: Your pretty face is going to hell
John.d.h Jun 9 2011, 9:12pm replied:

Humans are animals too, and they ride horses. ;)

+3 votes   article: Overgrowth Art Asset Overview
John.d.h Jun 9 2011, 9:10pm says:

I despise CGtextures and their licensing terms, but I can't argue with the results. Bang-up job, Aubrey.

+2 votes   article: Overgrowth Art Asset Overview
John.d.h Jun 8 2011, 6:06pm says:

There are so many free tutorials online that I'd be crazy not to take advantage of them. Plus, Blender isn't really conducive to a trial-and-error approach until after you already understand it.

+3 votes   poll: How do you learn to mod?
John.d.h Jun 4 2011, 11:03pm says:

In-editor animation? O.O SWEET!

+1 vote   media: Animation and Scripting (Initial) for Overgrowth
John.d.h Jun 4 2011, 5:50pm says:

I guess this means there's a wolf somewhere wearing a new fur coat. :P

+3 votes   media: Super Meat Bunny
John.d.h May 18 2011, 4:54am says:

This was a fun map to play. It just took a forever to find and slaughter those remaining Greek women at the end.

+2 votes   media: Acropolis II
John.d.h May 12 2011, 4:26pm says:

Gaming is a luxury, not a necessity. Game developers don't owe you anything unless you're a paying customer.

+1 vote   poll: Why do you pirate games?
John.d.h Apr 24 2011, 9:15pm says:

It seems to be coming along nicely. The overhand spears are bugging me a little, though. There's really no reason why you should hold a spear like that unless you're going to throw it, and plenty of reasons why you shouldn't. :|


+1 vote   media: 0 A.D. Alpha 5 Preview
John.d.h Mar 17 2011, 12:25pm says:

Those are some excellent tanks.

+1 vote   media: More Annex Screens
John.d.h Dec 23 2010, 9:14pm says:

I can't believe I just stared at an imaginary clock ticking for five minutes. Aside from that, it's an interesting little touch, and the sky looks downright gorgeous.

+1 vote   media: OverDose - And now for something completely differ
John.d.h Nov 29 2010, 3:01am says:

I feel like you're lacking a little movement in the shoulders.

+1 vote   media: CMC - Field Ops. - Run Anim Test
John.d.h Nov 12 2010, 7:15pm says:

Gorgeous trees!

+3 votes   media: Pine Forests
John.d.h Oct 15 2010, 10:25pm says:

New version here: Moddb.com

+1 vote   media: Broch - textured and animated
John.d.h Oct 10 2010, 11:11am says:

The one on our right is falling asleep. Wake up! ;D

+1 vote   media: Rohan
John.d.h Oct 2 2010, 11:42pm says:

Those dogs are huge!

+2 votes   media: Additional Celtic buildings.
John.d.h Sep 21 2010, 11:52pm says:

This was a decent early attempt at a sword, but it's been replaced by a much better one.

+1 vote   media: Ancestral Warrior sword
John.d.h Sep 21 2010, 11:50pm says:

This has since been completely redone, and bares no resemblance to the final version.

+1 vote   media: Dun (work in progress)
John.d.h Sep 21 2010, 11:49pm says:

Consider this an animation demonstration only. I've phased out all Magitech-based models, including this one. The new kern will bare some resemblance, though.

+1 vote   media: Kern attacking
John.d.h Mar 19 2010, 5:09pm says:

Some of your zebras seem to be hovering above the ground, especially when the back hooves are on a different elevation from the front. Also, the texture on the sides of the gnus looks a little... off somehow (I could be wrong; it's been too long since I've watched Animal Planet). Other than that, the ground textures and foliage look awesome, as always. It's also a nice touch having the elephant calf in there with the adults.

+5 votes   media: Serengeti River Crossing
John.d.h Mar 19 2010, 5:02pm says:

Hey, that's pretty slick. :)

+2 votes   media: March Screenshots
John.d.h Feb 20 2010, 10:58pm says:

You can see it a bit better if you click (view original).

+1 vote   media: Gallowglass equipment WIP
John.d.h Feb 20 2010, 11:00am says:

The bloody smock is a nice touch.

+1 vote   media: CMC Medic Concept - Colour
John.d.h Jan 15 2010, 12:43am says:

I like the concepts so far. Where does the violin loop in the song come from? I've heard it a few other places and never found where it originally comes from. Just curious.

+1 vote   media: Introducing the main character
John.d.h Dec 18 2009, 12:33am says:

Very atmospheric. I like.

+2 votes   media: Inferno: Alliance Music Performed Live!!
John.d.h Dec 14 2009, 10:08pm says:

I like!

+2 votes   media: Iberian Shields
John.d.h Dec 6 2009, 12:10am says:

I love everything in this picture except for the texture on the castle parts. Is this an in-game shot, because the water looks amazing!

+2 votes   media: Roman Quinquireme
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