This member has provided no bio about themself...

Comment History  (120 - 149 of 149)
JohnBart Aug 26 2012, 2:37pm replied:

Thanks dnomz, but as soon as we would put it to Kickstarter, we'd receive our Cease and Desist order from Viacom or Paramount, as we use their intellectual property for this mod... :)

Nope, this mod must and will always remain free, simply because the IP can be used for fanon purposes as long as it remains entirely non-profit. :)

+1 vote   media: Transporter WIP
JohnBart Nov 10 2011, 4:47pm says:

We will certainly need dedicated testers, but their recruitment will happen in a later stage of development. Thanks for your comment!

+2 votes   article: Flight of the Phoenix
JohnBart Apr 9 2010, 5:12pm replied:

Késznek van jelezve, mert végeztünk vele, tovább már nem tudunk dolgozni rajta. Szóval a mi részünkről sajna ez volt az utolsó verzió.

+1 vote   member: JohnBart
JohnBart Jul 26 2008, 4:47pm says:

Thank you for making this tutorial Crispy. :-)
I have already sent a link for our beta testers, as there is a LOT to learn from this article.

Personally, being the beta team leader of our mod, I can't wait to read your upcoming QA management tutorial. ;-)

+1 vote   article: Mod Tester's Handbook
JohnBart Jan 27 2008, 8:23pm says:

Awesome... Really awesome. I play this mod with my brother in Coop through LAN... and it worth every megabytes.

Keep up the good work! ;)

+2 votes   article: AIX January 2008 update
JohnBart Jan 27 2008, 4:55pm says:

Thanks for all the remarks and comments. We greatly appreciate them, as they clearly show what are those aspects (among others... :-)) on which we should focus...

The HUD, the weapon models and the reflections are all constantly under development to make sure that everything looks and feels as authentic as possible. ;)

+3 votes   article: Media Release 19
JohnBart Jan 27 2008, 5:40pm says:

Every time I check out your updates guys, something urges me to launch your teaser demo immediately, and blast some frakkin' toasters... ;)
Great work as usual! :-)

+1 vote   article: Big Three: Mk2 Viper Cockpit, Headtracking, & New Ships
JohnBart Jan 14 2008, 5:52pm says:

Nice work so far! :-)
I hope that your boss is OK now... ;)

+3 votes   article: News Update Jan '08
JohnBart Jan 10 2008, 8:25am replied:

Well, that's true. We tried out only those and ForgottenEvil.
Thanks for your help, and again... Keep up the good work! :-)

+2 votes   member: VOSK
JohnBart Jan 9 2008, 2:18pm says:

Hi Hankey!

I have just downloaded Synergy and updated it to version 1.0. Well, you guys have made an excellent job - I like coop games, and nowadays there aren't so many released... So I really respect the work you have done so far.

Anyway, I'm writing this comment because I also have a problem with the mod: namely, the enemy NPCs are way too strong for two people - I play the game only with my bro' on LAN, and the large masses of enemy zombies always kill us because of their greater health.

Are there any console commands that could change the health of the enemy monsters, or boost the damage given by us? I have already checked your website with no luck...

Thanks in advance for your help, and keep up the good work! :-)

+2 votes   member: VOSK
JohnBart Dec 19 2007, 7:14am replied:

Their site can be reached here ;):

+2 votes   mod: First Strike
JohnBart Dec 18 2007, 9:01pm replied:

Let me just quote CaptainSource:

"Due to a mix up on the web, we have been openly accused of hacking the Star Wars mod First Strikes website at

I would like to assure everyone that this is not so. Yes, you will see a lovely pic of Kirk and Spock at this site and a re-direct to our main website. Since I have not been able to contact xEROhOUR yet (the mod leader of this mod), I have done some research and have been reading on the forum at their new site ( that xEROhOUR is no longer the mods leader but he still owns the old domain name. Thus, as a kind gesture of support for our mod, as he has been watching this mod and has always given encouraging comments and critic, xEROhOUR placed this redirect on the old domain, not us and the site HAS NOT BEEN HACKED.

Even though this has not been said by xEROhOUR yet, I am sure he will confirm this at his earliest convenience."


+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Dec 8 2007, 3:19pm replied:

Thank you, Orion! :-)
I have just checked the profile of SEW and done the same - your Atlantis is really stunning, not to mention the detailed corridors of the Cheyenne complex...

Our team wishes you too all the best for the competition! ;-)

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Dec 5 2007, 4:36pm says:

You have got my vote, guys. Keep up the good work... ;-)

+1 vote   game: Beyond the Red Line
JohnBart Dec 4 2007, 1:31pm says:

Thank you everyone for the kind words. It is the supportive community which keeps motivating us to produce this mod... ;)

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Nov 20 2007, 5:57pm replied:

The Mirror Universe will not be featured in the mod, but this model will be part of a Bonus Pack that would contain all the models, sounds and scripts we have done. This would help everyone in making their own mod/addon for E:TCW. :-)

+1 vote   media: All Hail Empress Sato!
JohnBart Nov 20 2007, 5:51pm replied:

Thanks for your comment. I guess that I don't give away too much if I tell you that a kind of "free roam" mode between missions will be implemented.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Nov 20 2007, 5:49am says:

A fantastic mod for a fantastic series. Hopefully you guys will receive a ModDB award this year.

Keep up the good work! :-)

+1 vote   article: Colonial Arms
JohnBart Nov 16 2007, 7:52pm says:

Although I need some time to get used to the new appearance of the site, not to mention the smaller glitches I experience from time to time (f.e. buttons occasionally disappear then reappear), I think that you have done a great job so far. Many new features look promising, even if they are far from working always as intended.

Anyway, I second Deathman in his complaint. I always used Enter when I searched for mods or logged in. Unfortunately it does not work right now. Fixing it would make the portal more comfortable to use.

Wish you all the best in fine-tuning v4! ;)

+1 vote   article: Filter mods by game
JohnBart Nov 13 2007, 2:21pm replied:

Problem is solved.
The + button that has not appeared earlier now appears without problem. I contacted the mod leader, and asked him to remove me from the group and add me again. ;-)

Thanks for your help! :-)

+1 vote   article: From the Admin's Desk: v4 Edition
JohnBart Nov 13 2007, 5:45am says:

Hi JacksonJ04!

I am the PR guy of the Star Trek Enterprise: Temporal Cold War (E:TCW) team, and member of the LightSpeed Design group.
I'm writing this comment because I am unable to post any news or images to the mod's profile. The + sign which is present in my Account is missing in the E:TCW profile, although CaptainSource, the mod leader, has already added me to the devteam.

Can you help me and explain how to post stuff (news, images, videos etc.) to a mod profile?

Thanks in advance for your help and understanding! :-)

+1 vote   article: From the Admin's Desk: v4 Edition
JohnBart Nov 6 2007, 1:09pm says:

Hey, Necromancist!

Work is going on slowly but steadily (as usual). :lol:
But because of the heavy interference of the thing called "real-life" in the last month (that is, in October) we haven't managed to gather as much media that would qualify as a Media Update.
Therefore, we have decided to delay the 18th Media Update. But as a compensation, we will try to present more media in the upcoming release! ;)

Shortly: We are alive and kickin'. ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Oct 17 2007, 3:07pm says:

Sometimes it happens that we get a server overload... But we are online again, so everyone is invited to visit our little community. ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Oct 1 2007, 2:38am says:

Hey, Mechanix!

No, there should not be any marks, as the phase pistol did not leave any marks on objects in the series. ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Aug 25 2007, 4:17pm says:

Good to hear that! ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Aug 16 2007, 11:36am says:

Sorry for the double-post, I just missed SinKing's comment so far... :)

@SinKing: The funny thing is that we do not have any "design document". We plan and design the mod's direction during Skype chat events, and regularly discuss certain aspects of the mod in our forum's developer section.

Our FAQ contains every important question and answer that could arise in an inquirer. But if you are interested in something which is not mentioned in it, we are more than happy to answer your questions in our forum's E:TCW Hotline.

Link to the FAQ:
Link to the Hotline:

We hope to see you there! ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Aug 16 2007, 11:26am says:

The mod is still work-in-progress, so we would prefer not to release any part of it right now... Models included... ;)
But as soon as the mod will be finished, we will release a Bonus Pack along with it that would contain the mod's source code, maps, sound, music and of course its models too... ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Oct 11 2007, 8:09pm says:

At this time, no.
Although E:TCW is a total conversion, it is still a modification based on HL2 - not to mention that Valve would probably disallow using their engine to develop the mod into a free standalone product. ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Jul 26 2007, 7:23am says:

Hopefully, both of them. ;)
But I would rather not give away much at the moment... ;)

+1 vote   media: Asteroid Belt
JohnBart Jul 26 2007, 7:21am says:

Thanks for your remark! :)
The map and the models are still Work-In-Progress, we are trying to make them as realistic as possible with the actual build of the Source Engine. :)

+1 vote   media: Launch Bay 3
JohnBart Jul 26 2007, 7:19am says:

@Xyius: You (and of course everyone) are invited to join our forum. We need every suggestion and remark what an ENT-fan could give us. :)

@battelboy: We are planning to implement an objective-based multiplayer mode, although we think that the Enterprise-series is primarily about the characters and good stories. Therefore, our highest priority right now is to create a strong single-player mode with high replayability. Nevertheless, we are always brainstorming on the exact attributes of the multiplayer mode. ;)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Jul 2 2007, 4:48am says:

Well, it is not planned right now as the mod is planned to be set in the regular ST-universe. But having the bonus pack in your hands, it is not a hard thing for a talented texture artist to modify the existing NX-01 model and decks to have a "Terran-Empire" paint job.

Of course, the character models are another story...

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
JohnBart Jul 1 2007, 6:05am says:

Well, to answer your question: As soon as possible. Most of the mapping and the models have been done, but there are heaps of scripts to be coded, and sounds to be recorded. We would like to release the Teaser Demo within a few months, but I would prefer not to give an exact date at the moment... ;-)

+1 vote   article: Media Update 14
Offline Since
May 17, 2014
Hungary Hungary
Member Watch
Track this member
Comment Statistics
Posts per day