This member has provided no bio about themself...


No images, videos or audio files have been added to this gallery. Join now to share media with the community.

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.

Start a group Groups
Extreme Modding Group

Extreme Modding Group

2 members Developer & Publisher

Extreme Modding Group The new group of modders for EAW!



6 members Developer & Publisher

UnitedStudios, incoporating United Modding Group. A General Modding Group currently serving the Star Wars Empire at War Community.

Post comment Comments
111alan Sep 15 2010 says:

Thats all.If you have patience to read it completely,you may get the idea of how to make a canon CW mod.It won't be a easy job,but it wont be a tough one for a small workgroup.Please consider these when making the mod.And i wish you that you will make the best CW mod.
Another word,Could you please give me some materials about how to make mods?I am EXTREMELY eager to be a EAW&FOC moder!!!(Plus:I've been writing this for 2Hours...)

+1 vote     reply to comment
111alan Sep 15 2010 says:

12.add cristophsis ,teth, malastare GC map,and create maps of different scales from 12planets to know ,the larger the map is ,the lagger the game is.
14.Perhaps you should learn from Alliance2.3x mod.Especially in space.In this mod all large ships fly at different altitudes.This design will make fleets a lot easier to operate.
15.ships destroyed when about 80 percents of hardpoints down(if you can do it).Of course you don't need to destroy all laser cannons to destroy a ship.
16.ships should have short range turbolasers.As you can see in the movie,ships fire flank short ranged but effective turbo lasers when fighting in point-blank range.and any weapon can have a projectile of flame and explosion when hits target,not just mass drivers.
17.most vehicles can carry troops and most heavy vehicles can carry light vehicles like ATTE can carry ATRTs.Be cautious.

+1 vote     reply to comment
111alan Sep 15 2010 says:

7.significantly increase the constructing cost ,garrison,pruducting speed and size of all factories and space stations.Remember the droid factory on geonosis?A large thing that's very hard to take, isn't it?And it could be better if you replace some of the CIS factory model with Geonosian house.And I think space stations can heal nearby ships
8.make admiral yularen avalible in ground battles.recommend that it flies at a very high altitute and pretty handy to be used for taking down fighters.
9.remove the idea of "Flak cannon turret".Increase the accuracy and damage of laser cannon when vs. fighters insted for a more cannon battle.
10.Star Cruisers and fighters(including land version) should be a lot more expensive than land units[of course constructing a venator shouldn't be just10 times of constructing an ATTE]
11.Malevolance should be as large as the Executor ssd in the original game.and it does not have a gravity well gen.(or Ahsoka and Anakin won't escape) and if you can,you should make its ion cannon has an area damage effect,and completely prevents enemy ship from firing(I dont know why in EAW the ion cannon does not completely prevent enemy from firing)

+1 vote     reply to comment
111alan Sep 15 2010 says:

4.make super battle droids have jets to fly and fire like those in CW movie(just like dark troopers in the original game).
5.every units can fire when moving including infantry(i cant understand why the original EAW dont allow infantry to fire when moving)
6.rescale all units but make no moving speed attention to the jedi temple on the north-east corner of the original Coruscant map and mind the scence in SW EP3 when 501st invade the jedi temple.Compare those and Then you'll know the real size of a clone trooper,and you can rescale all units accordingly to make units' size more canon.You might think that units are too small,then you can zoom in a bit when playing.

+1 vote     reply to comment
111alan Sep 15 2010 says:

1.Make ships deploy less fighters.In the clone wars TV series one venator can only deploy 1-4squadrons of fighters.You can decrease every ships' fighter capacity and increase the popcap to make large battles more significant and small battles not so laggy.
2.Make accalamator-class avalible in land battles as a transport that ignores terrain.In the CW,Accalamators always participate in land battles and pose a troop transport.They are not so powerfull in firepower and shield/armour but they can quickly transport troops and vehicles to a remote location.I suggest to add accalamators flying at a low altitude(to make it easier to operate without zoomming the sight) and carry 4 lasers to make them to have the same firepower as 2ATATs and can carry infantry,light vehicles,heavy vehicles(if possible) but don't have strong health.
3.Add v19,ARC170,Ywing prototype,geonocian fighters,vulture droid and hyena droids to ground battle.Considering ARC170,Ywing prototype, and hyena droids are bombers,They should fire just as bombers.I suggest that ARC170,Ywing prototype and hyena droids automatically fire 1 torpedo(has the same damage with the one in bombing runs) per second after lunch and have a half speed of snow speeders while fighters have the same speed as snow speeders.Specially recommand [1]each Ywing has a all-direction anti fighter cannon just like the CW TV series[2].ARC170s and v19s can lock s foil.[3]vulture and hyena droids can switch to missile weapon and have 'deploy' ability(like artillery) to drop to ground for more rapid laser fire like the CW movie explains( if your modelers can manage this).[4]republic fighters have shields.[5]one fighter squadron or ship can be used both in space and in land combat and drop in land battle(if you can)

+1 vote     reply to comment
111alan Sep 15 2010 says:

Johnathon ;
I'm writing this letter because your 'just another clone wars mod' impressed me.This is the best clone wars mod ever seen in my opinion.I've read the introduction and unit list.What impressed me most is that you decided to add melavolance for the cis.i've been waiting for this for a long time.Although this mod is already very canon,i think it can be a more canon one.So I have some suggestions which i think can make the mod more like real clone wars(I've been thinking for them for a long time):

+1 vote     reply to comment
CaptainRegor Sep 4 2010 says:

keep up the good work on your clone wars mod!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Jun 28, 2015
United States United States
Member Watch
Track this member
Activity Points
17,475 of 535,282
1 member
Time Online
11 hours
Site Visits
Profile Visitors
958 (2 today)
Private Message
Send Now
Members Only
RepublicatWar friends since Aug 25, 2010