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Well you have one supporter so far! Great work on the game.
Are there any modding possibilities for this game? Like sound effects or music maybe?
*open .spar files
Thank you. I'll try it out and see if I can get it to work. Is there a way to about .spar files to so can look at the effects in an audio editor?
No lollygaggin. No, we won't have any of Skyrim's dialogue in the game.
Is it possible to do any modding? I wanted to replace some sound effects, but I don't recognize the file format.
Take the hobbits to Isengard?
It's sampling. It's still not legal. We aren't selling the mod, so we might be able to do it and no one would ever bother us, but why risk?
We could write a song in the same key and use the same instruments, but to take melodies from the songs is not allowed.
The downside of MERP ever being a full game is we would lose some of our creative control being under a publisher. There's only two ways MERP could ever possibly be made. Either as a huge commercial project, or the mod we're making. It could never be an indie game because of licensing costs.
We're going for the most realistic Middle Earth experience possible, and the reason you end up with the ridiculous stuff Conquest had was because of the need to sell well. The reason why you don't see a Skyrim-style Lord of The Rings game is because nobody wants to compete with Skyrim. It's simply not a smart business move.
It's never too late to start learning!
I'm one of the sound designers for MERP and I already have plans to do something very similar, but more extensive given the scope of Middle Earth.
There have also been Lord of The Rings mods for Mount and Blade and Total War which haven't been shut down, so while it's not out of the question, you should still look forward to this project without fear of legal issues.
Now you know what it looks like, wait until you hear the sounds effects I'm designing for it.
It's going to sound much more terrifying than Skyrim's mammoths.
ztree has some good advice, as those are very effective programs. Also keep in mind though that there are many other roles that are needed on a development team. If you decide you don't like modeling, there's always a need for script writers, region builders, coders, interior design, sound design, etc. I've never modeled a day in my life, but I'm on the development team as a sound designer simply because I love to do it, and it came naturally to me, unlike texturing.
Modeling and texturing is more popular, and is needed a lot more in MERP, but don't think that that's all there is if you want to become a modder.
I'm going to have to ask you to stop that crying.
It's making people nervous.