So, I decided to try to make computer games. Really? How unique. Why? Simulations of reality have always fascinated me. With a small amount of math and a computer you can make things wobble and wiggle and oscillate in a realistic way. This was probably the reason I became a research scientis in atmospheric physics. But it turned out that solving radiative transfer in the atmosphere wasn't very exciting at all. You needed to stick to reality. For me, a good game should be an accurate simulation of reality, just that you need to take away all the boring parts of it and emphasis the interesting parts.

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I'm just doing a first test of the demos in Bullet Physics to learn how to use it.
Nice!