Great is the mystery that surrounds Joe Johnson.
There's a little smudge on my screen here...
Oh man, you've so lost every last bit of respectability you might have once had.
Hate to break it to you, but that blog is a generic template. Mine used to have it, before I switched a different one. Go set yourself up a Blogger account and see. I'm sure you'll be pleasantly surprised. The images in there? There is a program that does that for you, called "Hello" by Picassa, if I remember correctly. It even formats and resizes the bloody things for you. We just liked her idea. You disagree? Oh well.
As for replying to your entry, we had dozens of them to look through and evaluate. Sorry we didn't bend over backwards to accomodate you.
Overlooking your entry? Please. Given the sheer amount of them I had to go through, I didn't have time to pick out names and alienate you to prevent you from winning your precious bean bag chair. Sorry to say, I don't care all that much. I don't even know which entry was yours, just that it wasn't one I picked.
Feel free to post it up here and show all our readers what we dared to overlook.
That's just it, I haven't decided what to give MOTM to....
Hate to point out a problem in your logic there, necros, but the blog winner wasn't a graphic design. The person behind it simply signed up for a blog via Blogger and wrote some entries in it, how she thought that it should look, etc. Didn't take much graphical wizardry to do that. The key wasn't the images these people provided, but the way they described their entries and the great ideas they put fourth. While a lot of the written entries were very very good, these three were head and toes above the rest in terms of great ideas we wanted to implement on the site.
Sorry you feel so sore about it.
Where'd 'ya get Dannigirl from, angel eyes?
I also find it very amusing that people see fit to complain about us reviewing a tech demo, but don't have any problems with the other dozen or so websites I've seen with write ups on this game. But I guess those are alright, because they are praising the game, eh?
Now that's unbiased.
Let me put it this way: the game, tech demo that it is, was reviewed because a member of the community asked for it and because the team supported it when I got in touch with them. Not only that, the team also contacted me after reading the review and said they very much appreciated it, because it was honest and gave them some solid constructive criticism to work with.
Given that, I guess the rest of you will just have to deal.
What really amazes me is the fact that, when we write up glowing, praise filled reviews, no one cares. But if we are honest about some areas in a game \ mod that need some work, everyone freaks out and calls us biased and unfair. If you want to give us some constructive feedback on our articles, by all means, go right ahead. But if you are just going to whine because you disagree with our opinions, then there are dozens of other gaming websites you can be reading instead.
I sure didn't get scared playing it, but then, people seem to find F.E.A.R. frightening, and that did nothing for me. So, I may not be the most reliable person on that subject.
We've been doing that with single word titles for ages now. If you didn't like it, you should have complained before it became standardized. Sorry, chum.
You can thank the brilliant Stuffie for that, our resident graphics monkey.
Looks great, though I'd also like to see some gameplay footage.
In regards to your Killing Floor comments, are you sure you are playing the right version? If you have a single player option, then you aren't playiong version 2.0.
So when you left, I saw you sign back in, and I asked you if I had said "I made Baza send me the script again," cause I thought I said that to you in a moment of crazy incomprehension.
Then I discovered I wasn't talking to you, I was talking to someone else, thinking it was you. And I kept insisting that it was you, and I wanted to know if Stuffie sent you this beta.
And then I had to ask Methy who this other person was.
I'm going to bed.
You can't feel the Sumo yet!
I'll check into it, though I might warn that commenting on all of the judges' profiles about the contest might be a good way of getting your submission overlooked.
Not threatening, just sayin'.
Oh geez, I barely remember what I did yesterday, let alone a year ago. :confused:
You better be joking. ¬_¬
While I'm not an expert on why Alex does things the way he does, I'm assuming the naked zombies are a nod to George Romero's movies. Each of them featured at least one naked zombie, if I remember correctly.
Yes you do need UT2004, since it's a UT2004 mod.
Gah! The formatting of some of the images on here was driving me nuts!
Sounds awesome. Let me know if you are interested in being interviewed \ previewed to get the word out there a bit.
I'm still on "vacation" until tomorrow. And then, DAVINCI!
Mr. Kadish asked me personally to review this as soon as I get a chance, so expect an unbiased, totally-willing-to-be-critical review in the future.
And dethtoll, you don't sound like you are being constructively critical so much as just wanting to be a naysayer because no one else is. You made your points, no need to argue it out, now keep it dropped or expect a warning.
Then maybe you should read more than my topic sentence, to see what I actually mean by that comment.
For everyone that keeps saying this looks like A Scanner Darkly...
Rotoscoping is the animation technique used in that movie. So, yeah, this is going to look like it. 's kind the point. Get it?
Or, you guys could just download it and see for yourselves.
You're making a Cube: Source mod?! X)
Got your letter and already replied back.
In answer to your question: No, there isn't an age limit, but we do require that your writing show a high degree of maturity and maybe even professionalism.
Very nice looking.
Got bored of Terry Pratchet's "Going Postal," so now I've moved on to...
"Red Seas Under Red Skies"
by Scott Lynch
Locke Lamora, head thief of the Gentlemen Bastards, is trying to steal an incredible fortune from the vaults of the Sinspire, one of the most highly guarded gambling dens in the world. Standing in his way are a small army of guards, the most ingenious thief-proof vault ever designed and the murderous crimelord that runs the casino.
Much like the first book in the series, “The Lies of Locke Lamora,” the entire novel is basically a high-stakes caper \ heist \ con being played out in a fantasy world that is a strange mixture of Renaissance Italy and Lord of the Rings. Much like the movie, “The Sting,” there are multiple plots going on at the same time, so you are never really sure who is turning on who, what the Gentlemen Bastards’ themselves have planned and who will make it out alive.
As the cover gives away, a bigger threat emerges when midway through executing their plan, the Duke in charge of this island country captures Locke and his cohorts and demands that they masquerade as pirates on the high seas in order to instigate a naval war. From what I’ve read of the novel so far, this sudden switch is both clever--in that putting our land lubber heroes into the tough shoes of gritty pirates is pretty fun to read about--while at the same time pretty distracting, as the heist itself was damn exciting and is virtually forgotten between intense naval battles and the personal struggles of each thief.
While I haven’t finished the novel yet, I can safely say that a lot of the pacing issues present in the first book are missing here, replaced instead with a much deeper look at the central characters and a more engrossing plot overall. I just wish they would get back to stealing, which was far more often that seeing these awesome characters play Pirates of the Carribean.
It's a beta, guys. Give it some time.
Don't make me come over there and beat you with the leg of mine that no longer works, because I'll do it!
Jeebus, anytime this team puts out screenshots, I go all goggly eyed.
You like Escape from Monkey Island?! :cry:
I'm working on a review for this right now. Expect it by this weekend, assuming nothing unforseen should prevent me.
WERE DU 1 DOWNLOAD DIS AT?!!!!!!!!
Way to totally not read my review at all and pick out the bits that support your argument there, jlambvo.
Let's go over the points you make to criticise my comments.
1. "I don't see any acknowledgement of the game's premise/intentions"
It doesn't matter what the game intends to do. What it actually does, or fails to do, is the criteria for review. I could wrap a rubber band around a soda can intending to make a 2002 Mustang Convertible, but that doesn't necessarily make it a good automobile, now does it?
Also, to quote the review:
2. "a lot of the criticisms seem to be derived from comparing what the game is to what you expect from it, not how successfully the design was implemented."
Except that I go over in detail how it plays, in addition to pointing out how I was never hyped for the game to begin with but simply bought it on a whim.
Hey look, crappy design.
3. And finally, "For one, as I understand the whole design is set up as if you are controlling caricaturish string puppets. I'm not sure how that was lost on the reviewer. It was also never intended to utilize rag-doll physics for a realistic portrayal of hand-to-hand combat"
Nor did I ever say that this was the case, which I suppose was lost on you when you were huffing Drain-O this morning. What I did say, numerous times, is that the combat is harder to control than it should be and is not very fun. I don't care if the characters are flying through the air, tossing water balloons at one another, and slapping each others ***** in the process. If it is fun, great, if it isn't, then it sucks. The end.
But why even make all these defensive arguments anyway? As you said yourself, you've never even played the game, so your response to my review is based on nothing but preconceptions, which ironically enough is something you accuse me of doing.
Or maybe you just aren't good at it.