Great is the mystery that surrounds Joe Johnson.
I'm here now! I'm here! I see you on! DON'T GET OFF!!!!!!!!!!!!!!!
And what a nice profile it is, too.
Way to not read his description at all, people.
Lookin' very nice. I especially like the John Malkavich zombie. XD
And besides, I never said "OMFGFirstRTSFPSgameEvz0rZ!!1!!"
is much worse.
I'll be sure to make the captions even cheesier in the future. XD
An MST3k reference as a caption. A winner is you.
Someone caught it!
Why not read the rest of the article, where I actually mention Empires? I never said Nuclear Dawn was the only one, I just said it was a nice way to separate itself from the rest of the pack, because they aren't exactly a widespread occurance.
What I like best about this feature is that the Muralis guy on the front page looks like he is trying to punch out the Nuclear Dawn trooper. XD
You would, ringo.
Your siggy reminds me of Shaq Fu for some reason.
This game could just let you cruise around in those clouds aimlessly and it'd still be awesome.
Does Ike work as well?
You should get on messanger like a good little boy before I rip your ****** off.
No clue, Nancy Drew. But there were some worthwhile efforts to port the Marathon multiplayer style to other engines, such as Unreal Tournament. Such wacky fun.
FROG BLAST THE VENTCORE!
"Like his characters, Palahniuk sometimes seems to be operating under the presumption that he can never sink too low, or vomit up too much. Here's hoping he's wrong, for everyone's sake."
--The Onion's review of "Haunted"
Marathon 2: Durandal is the far superior one. I have both the original PC version and the mac one, though I no longer have a mac.
Do you have Aleph One?
You don't like Chuck Palahniuk either?
I deleted your post against DarkCyde. It's ok to call someone on being a tit from time to time, but that's going a bit far.
So, you know, don't do it anymore.
Haha, that skeleton joke cracked me up.
Eh, it could work. Depends on who we get.
Oh yeah! We could have, like, Cheapy and Darkcyde and....
There are plans for a podcast in the future, once Baza frees himself up from some of his many modding duties. It'll run at the end of every month and be sort of an article retrospective \ glance back at modding news \ interview \ impromptu review thing. The trick will be figuring out how the hell to record it.
It's a beta, guys. Give it some time.
Whoa, that second image looks amazing.
But the game company that produced, say, Unreal Tournament 2004 is not responsible for what it's product is used for after the fact. The company that produces a handgun is not responsible for someone using it to kill another human being. The same applies to videogames and intellectual copyrights. The only way the IP holder could take Epic Games to court would be to say that sales of their own IP were hurt by modders using the Unreal engine, or, that the mod in question increased sales of Epic's product, both of which would be very, very difficult to prove.
And as for fanboys, yes, Star Wars and Star Trek both have huge fanbases, but then you have to divide from that the number of people who are also gamers, then divide that number by the amount of people who are gamers AND familiar with the modding industry and know how to seek out, install and play these games. The numbers dwindle. Independent games can build quite a loyal following with very little effort, as you need only look to Introversion Software to find out. There's no reason why modders with a bit of work can't achieve the same result.
I fail to see how using another persons intellectual property creates an uneven playing field. Because they already have an installed fanbase? I suppose that's true, but then you'll also have nitpicky fanboys tearing it apart in ways you won't if you create an original idea. If your original idea is good enough, it'll create it's own fanbase that'll grow far beyond the few fans of SHOW X that go out looking for an independently created modification based on it.
And billions of dollars in litigation? Wow. If that much was at stake and so easily in the grasp of these companies, you'd think they would have done this by now. Except, the angry IP holders would hold the burden of proof to show that a significant portion of the game sales resulted from this specific mod existing on their platform, which would be very, very, very hard to prove, and therefore, will not happen.
Referal links are frowned upon.
Please don't do it again, or will we issue you a warning.
As I said in the newbie thread also:
If you are interested in writing site features, PM or email me and we can work something out.
I think your Defon entry is pretty good, actually.
Very funn. :p
Padman looks amazing. I'm half tempted to buy another copy of Quake 3 Arena just for it.
If you don't mind, please make your entries in the competition into three separate posts. This way, there is less of a chance of you only being entered into only one hat.
Hat B is for Defcon Promo's. You may want to edit your post to reflect that, to keep from being accidentally dumped in the wrong hat.
Sounds awesome, like a strategy oriented Crimson Skies.
Your comments made here: Moddb.com are really unnecessary and have been removed. Please avoid saying such things in the future.
Let me put it this way: the game, tech demo that it is, was reviewed because a member of the community asked for it and because the team supported it when I got in touch with them. Not only that, the team also contacted me after reading the review and said they very much appreciated it, because it was honest and gave them some solid constructive criticism to work with.
Given that, I guess the rest of you will just have to deal.
What really amazes me is the fact that, when we write up glowing, praise filled reviews, no one cares. But if we are honest about some areas in a game \ mod that need some work, everyone freaks out and calls us biased and unfair. If you want to give us some constructive feedback on our articles, by all means, go right ahead. But if you are just going to whine because you disagree with our opinions, then there are dozens of other gaming websites you can be reading instead.
I'll check into it, though I might warn that commenting on all of the judges' profiles about the contest might be a good way of getting your submission overlooked.
Not threatening, just sayin'.
Gah! The formatting of some of the images on here was driving me nuts!
It takes three site warnings to get a ban, which means people can put out a ton of spam in the meantime, unfortunately. ¬_¬
Whoa, very nice looking.
Does it impact the framerate much?
Looks pretty nice, though.
When I saw the knife I thought this was a news post for The Hidden: Source.
Looks cool, though.
As you can see, dear site regulars, I have done away with the normal Mod Score at the end of the review.
Why? Well, a few reasons really. But mostly, I think adding a point score onto the end of our reviews is pointless. Really, do we need an arbitrary number added onto the tail end of every mod we review? Do we really need to be able to directly compare a racing game for engine X to first person shooter mod Y? Does it matter?
I'm going to argue no. I think our reviews should be focusing more on the experience of playing a mod and whether that is good or bad. If we can convey that in our text, we don't need a score box at the end. Let the users themselves score a mod what they will, but let the feature staff say what they will with the words they write. If we spend too much time focusing on on whether graphics are a 4 or a 5, we strain our focus away from what we really should be doing: letting you, the reader, know what is good and bad about a given mod, and what the experience of playing it truly is.
Agree, disagree? Let me know what you think here, in addition to all of the usual review responses. If you don't like this new formatting idea, rally together, and I'll change it back. Like it, and I'll see to implementing it on all reviews in the future. It is really up to you.
That looks amazing.
Hey, is your name taken from the comic Fell by Warren Ellis?
Awesome looking screen shots.
That last one reminds me of the movie Cube.
As opposed to the "Hard Rock for EXTREEEEEEEEEEEEEEEEME Action" music in the Killing Floor trailer, eh?
I wonder if the IGF guys will ask us to contribute judges again.
The selection to choose from last year was rather lame, though.
I love the look you guys have developed for Project Fighter. I can't believe this one had escaped from my ever watchful eye.
Would you and your team like to consent to a possible preview \ interview \ something article on the website for some further promotion? If you are, write me back and we can work something out.
Whoa, looks fantastic. This is definitely going on my Mod Watch list.
If you get something playable going, I'd love to write up a preview article on this.
(As I said on the MOTM thread) If you make a Victorian themed SP detective game, I'd download and play it even if it was built on the Freespace 2 engine.
What is your explosion from?
Now, this is interesting, because just last night, I got into a very distinctly western mood and started downloading any released mod I could find. But since I didn't have Quake 3, I had to sadly pass this one up.
Dammit, now I'm off to buy it.
Looks kind of fun. Screenshots are nice. I would probably like it better if it was all slow zombies, but oh well.
I'm hyped for this mod, but that "Hotter than Ever!" had to be the worst tag line ever.
Those screen shots for the Star Wars TC are awesome.
The occasional frame rate drops and the length are a bit of a let down, but overall this is pretty damn fun.
I love hearing the different people shout random stuff to the effect of "Get that chicken!"
Assuming I ever finish this Mod of the Month article, I might try to review this later.
But then I wouldn't have been able to pummel Stuffie senseless with a truncheon...
Wow, the detail work on those is mighty fine. I thought I was looking at Half-Life 2 models until read your blurb.
This looks extremely well done.
I'll have to see if I can find my bloody copy of this game to check it out.
Why does every argument about our reviews always end with the point that the game is free?
So what? A free product can't be bad? Does the fact that it is free give it special leverage over things that aren't?
It isn't fair to compare a free mod to a feature length game, at least not in a negative way, but just because you got it for free doesn't make it good.
When you release something into the public spectrum, there is always a risk of negative feedback and criticism. It goes with the territory. Whenever you put out a mod, you run the risk of getting bad reviews. Whenever we put out a review, we run the risk of being criticised for our writing and for how "fair" we were with it. It's a vicious cycle, but there you go.
I don't care if it comes with a supermodel or if it costs my soul: if it sucks, I'll say so. If it's great, then I'll say that too.
I'm sure Gothax? feels the same.