Mischief. Mayhem. Joebama.
Game Review on Mar 2nd, 2014 - 2 people don't
Mod Review on Jan 20th, 2014 - 2 people agree 5 people don't
Boring as ****.
on Jul 24th, 2013
- 10 people agree
4 people don't
This review may contain spoilers
Game Review on Mar 6th, 2013 - 3 people agree
The game of my childhood.
on Feb 3rd, 2013
- 14 people agree
8 people don't
This review may contain spoilers
Cry of Fear. The esteemed Cry of Fear that won many awards for it's creepiness and general quality. This game is far from perfect and I can't fathom how it won these many awards.
The gameplay is absolutely awful and clunky, most of the guns felt weak, and some were just downright useless to use (aka the TMP). The movement felt bugged and clunky as well, which resulted in an extremely annoying time during the jumping puzzle sections of the modification.
The graphical enhancements were somewhat subpar in implementation and usage, because some of the maps looked really cheap with the bump maps and some other graphical effect I don't know about, but others used it well, and looked nice with them. Other effects somewhat caused lag in certain areas, but I think that might be a limit with Half-Life's engine itself, so I don't know if it really was subpar implementation or if it really was just the way the engine worked. Who knows.
Monster design and mapping was decent. Most of the maps looked really good and accommodated the monsters very well. Some aforementioned maps above I already described and don't need to be again. The monsters looked pretty creepy in some ways while others looked retarded (see the sawer boss, and the suiciders).
Something that also should be mentioned is that I believe this mod relies too heavily on darkness for it's scare factor along with the typical cheap jump scares in almost every horror mod or game ever. I still have yet to see something that can be scary during the DAYTIME.
Now onto the part of the game that was done well. I enjoyed the storyline for this game and I thought it was done well for the most part aside from certain sequences (see Sophie's suicide).
The story can hit home with many players, even myself in terms of certain aspects of it, and for that, I applaud the developers for writing something this great.
For closing arguments, the game was hard to play with the clunky gameplay, but had a great story.
It gets a 5/10.
Mod Review on Jan 26th, 2013
No review provided
Mod Review on Jan 21st, 2013 - 10 people agree
Typical "HD" pack for something that doesn't need it and doesn't even have the mapping to back it up really. Aside from that, a ton of stolen models galore. Avoid.
Mod Review on Jan 5th, 2013 - 5 people agree
Excellent level design and awesome, but somewhat easy combat sequences abound in this pint-sized modification for Half-Life. I do have a few complaints however. On almost all of the boxes, they all used the same gib model which is the standard wood gibs, a little variation would have been better. And for some reason, the area where the Pit Drones are and later a teleporting-in Shock Trooper causes my game to crash if I die and reload a save. Though, I suppose this review is still somewhat biased since I was a tester! If you loved Opposing Force, give this a shot! I'm sure you'll like it.
P.S. Make a WON theme plx.
Mod Review on Jan 3rd, 2013 - 2 people agree 1 person doesn't
Literally one of THE BEST mods that the Half-Life Modding Community has to offer. Brilliant backstory and kickass combat sequences galore in this great mod. It offers a new character, new setting, and some new weapons at the player's disposal. If you haven't played this already, get it now! If you have played this already, it's time to give it a go again.
Mod Review on Jan 3rd, 2013 - 2 people agree
Provides some fun for a while until the market place scene on up. It's awful and broken leading me to believe that the GameWise review on the front page was a paid review or the mod author and the reviewer were just good friends. The chopper fight was imbalanced and downright stupidly hard. The player is expected to blow up the chopper with dynamite that is stationary around the market, what a joke! The mapping was sub-par at best. Some maps were nice, but most were just terrible. Also, why are all the hostages just Security Guards and Scientists? They could have at least taken the time to reskin them.