Joebama, one of God's own prototypes; too weird to live, but too rare to die.
Looks rather mixed. I don't really like the differing qualities in the model.
My main issue with the MP5 being at this origin is that you can obviously see that the MP5 wasn't modeled for this origin as it is missing faces. If you're going to use this origin I'd suggest remodeling the normally unseen side of the MP5.
So you made two variants of the headcrabs? I was actually planning on doing the same with Particle Fusion, haha.
Hmmm, seems interesting. I've always wanted to program this guy as well.
How does he behave?
Yeah, I love it because I always thought of Ivan's suit as a 1950s diving suit kind of thing.
This was actually my reference: Img2.wikia.nocookie.net
Looks kinda like a space station!
Looks damn good.
Black Mesa has gone through some renovations since the last time I've seen it.
I'm with SpeedyClaude on this one. What exactly IS the point of using it when it is apparently no different from Valve Hammer Editor?
That snowy cliff in the back looks a little blocky, but I suppose there are some relatively flat cliffs in real life. My main concern is the skybox, though.
8.8 + 9.2 + 9.0 / 3 = 8.3?
It's either you didn't rate some other factors of the game, or your math is completely ****** up.
The player is left-handed?
He looks like one of the Baldwin brothers to me.
Texture looks flat.
Don't forget, this could BE COME something!
Maybe the map is too bright?
Ski-fi? Is that some Skiing Fiction?
Hello again, person with a Blood Dragon avatar!
Textures and RMFs, of course.
Saw this on HLC. Looks great! As for the building name, no idea.
Wow that box art is awful, lol. Glad they changed it.
Does Archie smell bad or is it Urby who does?
Reminds me of Bedlam from Killing Floor.
Kowloon eh? So this is the walled city?
What the **** movie is this anyway?
The Core multilayer combat, oh yeah.
Get shafted today.
Textures look cleaner, did you run some kind of filter on it?
I love you. This mod is the only thing keeping Doom 3 on my harddrive.
He should stop wasting his time with this ****.
Not quite, but he certainly lost his head.
Still looks like garbage.
The guy in the middle looks like Adam Savage.
Looks pretty... bright.
Notice how ammunition takes up inventory slots, and character design also seemed more varied.
Either way it really doesn't matter if it is private or not. This headcrab is terrible. The only difference is the fact that the textures were made lower resolution, then upscaled back up. This is not beta. This is not alpha. This is ****.
The gasmask guy looks like he's got a killer afro under that helmet.
Fun stuff, though I kinda think you may have too many barnacles in one area.
She looks a little down.
Hah, there's Tong!
Oh my ******* god.
So you just took the V model and made it into a world model?
Why are you using a picture of Source Hammer?
Reminds me of the Killing Floor OST in some ways.
HOW DARE YOU INSULT MY LIFE
Your concept art is surprisingly good.
**** jogger intermediate
I'm actually working on replacing those chairs with a model, heh.
Yeah, this is one of the more lively tracks in the OST. We have our fair share of ambient as well, just wanted to post one of my favourites that I have made so far.
Very fancy airport.
Can you post some of your latest work and explain why you want to join? Thanks.
Good thing I changed that avatar. It was stupid.
Thank you! :)
I hope you guys realize the title of this artwork is a reference to Blade Runner as well as probably the artwork too!
Tested it out, and it looks awful. :(
The models need quite a lot of work before you can call them "finished". The textures are off due to you probably decompiling the models instead of using the one in the SDK, and Luther's model has a strange case of white neck.
So a render of the model isn't a real picture?
Yeah, I think I'll test it out with them transparent. Thanks, by the way.
It depends on the type of the guard. This one looks like it's one of those pistol-only wielding guards.
Can't wait to see more!
Is that chair a model or brushwork?
I believe this is H4wk's Crossbow texture.
Yet again, Stone33's Gauss texture.
Stone33's Beretta texture.
A Clockwork Orange.
Alex DeLarge is one of the most badass characters ever made, in my opinion.
Damn son. This map has been out for ages. What took you so long to upload it to ModDB?
Very nice indeed.
Reminds me of Human Revolution!
perspective correct that gun yo.
Or you could stick with the original. Which in this case, is 100% better.
Yeah, after I saw the Half-Life 2 MP7...
Very nice. Though you made a typo in his description; it should be "too" not "to".
**** yeah, auto-shotty!
Why is the grunt totally black?
I never asked for this.
Looks like a more beautiful version of Yelena Federova!
just about 100% better than my computer
I compressed a bit too much I guess.
Good job, it looks worse than the original map.
Horrible, it looks like something that comes out of my nose after blowing it.
i used to love pruppets
Atmospheric and creepy, love it.
Not beta, just a render.
Hope everything comes back to you in time, as the same problem is going on with me.
i meant god
I like this hallway.
i get fail
I'm not a Quiver fan.
I'm sorry but, the constant references to Scotch & Coffee associated with serious things is entirely stupid. It would make much more sense if you referenced a, let's say, restaurant on a billboard off of the road.
the tfc medic looks a little strained, lol.
You might want to edit the face texture a little.
and his patented, Fat Inhaler!
I certainly hope to see more work and for it to come out.
Could you post the original download up as well?
I prefer WON to play mods over Steam.
You a fan of Half-Quake?
Damn, that is sex.
He's right, a coffee table or so would do this area good.
this model was never shown in alpha / beta pics. The one without the glove was, though.
Someone should remake that chair sprite, or just rip it straight from the WAD.
i get editor with texture
Wow, I'm impressed!
I've always wanted to map out my dream room, but never got around to it.
god very god
Too bad the cake is a lie!
Sorry, but it's too clean.
Nice, always loved this Rumpo.
Now go get the Diablo Stallion into GTA: VC and SA. :P
kinda reminds me of a dog.
This was made by Maverick Developments, not this guy.
Best video ever!
maybe the bast half-life mod
NOT DEAD YET
YOU NO BAST.
Codder? I think I can help you with that. I play Call of Duty occasionally.
I AM THE BAST
The way the back of the head is mapped looks odd.
Oh boy, another garbage zombie mod with little to no effort put into it.
Alt + Wipe
So how often are mobsters going to be golfing in this mod?
Oh **** how did I miss this?
You set the goals of resurrecting old monsters and levels so high, you said the same thing twice!
Technically, 1.5 had to be bought back in the day, but it's no longer available so I guess that's alright.
The gun looks like a pancake.
Vice City, of course.
This... this is disappointing.
Get SHAFTED today, or we'll give you NO MERCY!
Looks beautiful. I love you.
Those cliff textures look bad because I made them.
SR3 runs on the same engine as SR4, theoretically making these tools also work for SR3. Some processes of packaging are done differently though I think.
I believe the term is a "biodome".
Those look kinda like my ****** hands that I made.
Technically, you and Urby both made the new textures so that wouldn't exactly be lying.
He's going to get both.
That sandwich looks delicious.
Blue Shift was originally an addon that was going to ship with Half-Life on the Dreamcast to extend the singleplayer experience. It wasn't going to be that long as it would have extended over the Dreamcast's limits.
Yeah, Blue Shift was short, but it was still an enjoyable experience for what it was. They simply did not have the time to make it long since they already were shot down on the Dreamcast, so cut them some slack, eh?
And here comes my personal opinion on this mod: Corridors, lots and lots of corridors. Ugly ones too. This mod was basically a bunch of setpieces that had some detail to them connected by hilariously bad looking transitions. The models were also mediocre at best, and some were downright ugly. The story itself also could have been a bit more realistic, the whole "love story" type thing was pretty lame, I'd be worrying more about myself in a catastrophic situation like this than my love interest. I still don't understand how people think this mod was better than Blue Shift, the mapping was mediocre, and the story was a pretty dumb love story type thing.
I give up.
Maybe Denzel Washington and I have no idea on the other guy.
Whose faces did you use?
Holy ****. I'm smashing the track button.
WHERE IS MY ******* MONEY: I45.tinypic.com
The fog isn't affecting the skybox, why?
What is this doing in a metal group?
Either add some transparency or change the colour of the water.
Heh, I'm actually working on the OpFor version right now.
This must be another mod where you solve "too many" puzzles.
If Deus Ex: Human Revolution ever came out with an SDK, this should be one of the first weapons implemented!
Not sure why people keep using these textures on the MP5. It's really really **** and they aren't even legit.
Where'd you get that houndeye? It looks strangely familiar.
I think you should hack the labcoat back on, it would look great!
Crash looks fantastic.
lol, Gman will have to fix that.
mmm god very vry god
hahaha, don't be a prick. I was making a joke.
Maybe the Black Ops put them there, for cover.
I like it! You shouldn't get rid of this.
maybe some of the developers were gay?
This isn't Gus. I forgot what this guy's name is but it ain't Gus. Gus is the guy driving the Forklift.