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Actually, that did the trick, thank you! Didn't see the options the first time.
Guess I was playing console games for too long, so I wasn't thinking about that.
Looking good so far! =)
Freezes on loading screen after clicking "new game" (OSX 10.9)
Ok, thank you for clarification =)
What I don't clearly understand - will future Episodes come separately or will they be updates to this game?
I totally would if there was a option for paypal...
but i'm sure they can do it - i marked it to my favs for later purchase upon release (or similar)
Allright, sad to hear, but at least you have still the balls to post here. So thank you for being so honest at least =)
An other project i bought (one week before release in june) didn't even manage to do even THAT. -.-'
Still, I saw potential in frozen nightmare already and would love to see, how you develop over time, so I'll send you a mail about a key. Maybe if that one goes better, I'll support you there some time, but currently I haven't the money for that.
Looking forward to this =)
Guess its just the launch here on desura
Since it's Unity, are there chances for a future Mac version?
I am silently following your projects since a while before 3089 was announced.
Since the current update I want to try the demo later today.
If your process keeps goin' like this, I think you got me soon ;D
The music keeps the player nice nervous and the voice acting is well done and clear understandable!
Also I am happy that it runs that well on my 2009 iMac with such awesome looks!
One thing that disturbed me so far is - that when such a flashback happens - the flare afterwards is put back to the inventory again :/ Would be also nice to have that one on a hotkey like f.
Other than that I like it absolutely so far!
Love this game so much!
Just played through Chapter 2 and agree, its more challenging. But also the atmosphere isn't that deep, like in Chapter 1, I think. Missing more of the cute glowing Squiddies :D Nevertheless - I can't wait to see, how the story continues! =)
At least I will no longer support such early stages of development...
Some games in the last 2 months told me that lesson...
Damn, bought 3 hours too early xD
Can't wait to get this. But due to timezones I guess I'll have to wait for tomorrow over here...
I can only recommond this game. I've already played this for so many hours on the iPad!
The art style is absolutely awesome and also the game mechanics are awsome.
Not to talk about the humor - it has plenty :D
Well, I'm with you in that - more blood/gore is rarely bad ;P
Also more content sounds realy cool, too! =)
Wow, those Monsters look so cool!
Three more days *can't wait*
This looks awesome!
And seriously - only 6,99€? - that's an instant buy^^
So two weeks to wait, we'll see... =)
What do you mean?
For playing? If so - there is none, it's Single Player
I'm on a iMac, early 2009.
In the meantime, since restarting the game - it seems to "forget" what transformation-spells were put to the hotkeys. Also no big deal, but I think it's not meant to be like this...
Ok, finally I could download it and played a while now.
So far I am very satisfied - especially for this price!
But I also recognized some (mostly minor) issues:
Sprinting can only be toggled. Well, over time you get used to it, but i prefer to sprint only while holding the key and toggle it by caps-lock for example.
Another thing is, that I am missing a slider for x/y-sensitivity for mouse control.
And for the game itself I saw, that some houses are very poor lit/ have all black walls inside. But that may also be hardware-related if no-one else reports this...
The textures are sometimes very blurry, but I guess higher-resolution ones are not possible?
Well, over all I like it, and I will play much the coming days I think.
If some of the Issues could be fixed in an Update it would be even cooler ;D
Shut up and take my money xD
Availiable from 18th - and I have two weeks vacation from the 20th on - hellyeah!
No - seriously. I see a lot of potential here. Some parts of the world looked a bit empty in the video, but I'll definetly give it a try!
Would be cool to find some secret passages that can only cbe accessed a a little rat or a fish :)
Very cool news!
Nope, different kind of gameplay/genre.
But seriously - that cheap - it's worth it^^
(also there is the demo ;) )
Yeah, it's hunger - thats part of must dungeon crawler games.
Actually it's not my most liked part but most time the bigger problem for me are the monsters anyway xD
But I don't think, it became faster....
Well, now that the first Textures are availiable to be customized, I have played around a bit with them.
If anyone is interested, here are the results - feel free to try them out yourself.
They're currently 512x, working fine without framerate-drops.
Just create the Folder(s) C:\DungeonProspector\textures and put the files in there, that you want to be replaced.
@2048Terrabit: Where do the Files have to go on Mac? Just got it to work on my Win-Laptop...
Thanks for clarification about the planetside thingy.
So it still keeps getting better and better! =)
Now the big question in everybodys mind: When can we test? xD
So - just to clarify if I got this right:
If I buy a key here, it is usable for the web-interface, windows and (forthcoming?) mac version.
Does this also apply to the android-version, or goes that one separate?
Or vise versa - can I purchase via android (more comfortable, because I can do this via mobile phone bill) and get the desktop versions, too? That would be awesome!
I guess such things are not part of a alpha - more like beta later then... but yeah, you're right.
So we will completely jump over 0.4 and directly to 0.5 or does it just don't display the correct number at the moment?
Because in the news there is this article that 4.0 (which is 0.4 I guess) is uploaded from 2 weeks ago but the current version doesn't look much like in the 0.4 trailer.
I am getting a bit confused by all this :D
Naah, forget what I just said - the fix under Tutorials section did the trick^^