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Report RSS Procedural generation in Unity

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I played around with Unity yesterday and managed to mix the Lerpz around with a procedural city. I'm wondering if I can expand on this and create a Procedural Building of sorts in the same way one would make a Dungeon. Or something even akin to the way L4D2 does its work.

I've played around with Source and Unreal, and I have to say that each sacrifice flexibility for intuitive drag and drop playing. Unity has a lot of flexibility, but unfortunately I'm not a coder. I'm a learning coder, and I hope this first adventure means that more and more could be done.

I hope to post more on the design I'm working on at the moment as time permits.

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