I'm an aspiring writer who likes to build mods as visual and dynamic models for writing, but I also get into it for the fun of creating. Other than that I kinda suck.
Mod Review on Aug 2nd, 2014
It's tough to narrow my thoughts on Misery 2.1 down to just 2000 characters when I've already spent over 20 hours playing it. Simply put, this is one of the most dramatic, comprehensible, and memorable mods I've ever seen for any game in any genre. The changes made to STALKER: Call of Pripyat aren't necessarily improvements aside from the graphics and AI upgrades. Rather, it's a complete re-interpretation of the base game, having more in common with Arma III than Call of Pripyat itself.
It actually took me a while to get into this mod. When I first launched it, I thought I had made a mistake. All of a sudden the tricks and tactics I had gained through my first playthrough of CoP were useless, and it seemed like I would never wrap my head around the daunting weapon and armor maintenance system or make sense of the new economy. Misery flips the table on STALKER veterans so quickly that we feel like we're just opening our eyes in Sidorovich's bunker again.
But oh, how patience is rewarded! Little by little Misery's new mechanics begin to make sense. Early deaths quickly teach you what you can't do while robust and surprisingly scientific in-game descriptions tell you what does what. You stop thinking about your overall mission and start prioritizing your survival by finding shelter, sustainable food, and income. Each piece of equipment you obtain opens up the zone for you a little more, creating a constant sense of progress with each little accomplishment. Before you know it, you're using a PDA backpack to set up your own private base in the wilderness, cooking your own meals and cleaning your handgun obsessively.
Misery's sense of progress and depth invites so much exploration that STALKER becomes an addictive experience. You play at night, the AM hours creeping closer and your eyes getting sore, yet you feel the impulse to go out for one more hike and see what you find. Then you come across a new gun, mutant or stash and just like that, entire weekends disappear.
Mod Review on Jun 7th, 2013
It's one thing to find such an extensive texture mod. It's another to find one that replaces the textures with so much care and attention that none of the high-res images seem out of place even on a decade-old engine! This is a huge revamp of Deus Ex that warrants an entire playthrough of the game just to see things in a different light.
Mod Review on Aug 20th, 2011 - 1 person agrees
I answered the Ljosalfar's call for aid in their war against the Sheaim with a gambit. There were only two ways to reach the Sheaim from my Hippus empire: through a narrow pass in the barbarian mountains or by sea to the Ljosalfar coast and north to the Sheaim highlands. So I took five galleons loaded with champions, horsemen, archers and mages and made landing in Ljosalfar territory.
As my army made way north to the Sheaim lands, Thessa of the Ljosalfar unexpectedly announced a truce with the Sheaim, pulling her and the armies of her two vassals out of the fight. My forces could no longer count on their support. But no matter, I could invade Sheaim by surprise. Sure enough, by the time my southern forces reached their first target city, there were hardly a few bowman to stop them. The city fell easily.
But I never expected the treason. Right after conquering this city, which lay just between the Sheaim and Ljosalfar lands, the Ljosalfar declared war on me, bringing their vassals the Svartalfar and Elohim along. Suddenly I found an army I could not afford to lose trapped in a city I could not keep in the shadow of four advancing armies. It looked as though I had no way out. So I made a deal with the devil...
I contacted Hyborum the Infernal, knowing the Infernals had no city of their own yet. I offered him the Sheaim city I had just captured for nothing in return. Not only would this put the Sheaim and traitorous Ljosalfar at the Infernal's doorstep, it would also transport my entire army out of harm's way and to the nearest friendly territory.
As luck would have it, that friendly territory turned out to be a small patch of land I own on the other side of a mountain range, deep in Svartalfar territory. Now my men must make a desperate march through enemy land to the Ljosalfar coast before the four armies can find them, or try to capture a city and hold as long as they can...
That's the kind of stuff that happens in this game! An epic fantasy theater for Civ IV!
Game Review on Jul 29th, 2011
No review provided