I'm an aspiring writer who likes to build mods as visual and dynamic models for writing, but I also get into it for the fun of creating. Other than that I kinda suck.
Here's the first trailer for July Anarchy Prologue. It's pretty old, so there may be some differences between here and the final game.
A lot of the work going into this next update concerns the Adrenaline System, a new gameplay aspect that requires half the game to be rebuilt from the...
Here's a rundown of the changes already implemented in the game and those that will be soon. The new version is nearing completion.
There are over 40 different allies and enemies in July Anarchy Prologue, all which can help or hurt you in a variety of ways. Here's a peek at a few of...
Unfortunately, the MODDB debut of July Anarchy Prologue will have to wait another week. But this right here is the final countdown.
I've been waiting a LONG time for this! Russian metal group Slot has announced they will be releasing an English-language album in the United States...
July Anarchy Prologue, the massively-overhauled Neverwinter Nights-based action-RPG, has finally been unleashed on the moddb.com community!
July Anarchy Prologue designer JM Scion meets with Modinformer.org to discuss this mod, his next project, and marine life.
Sometime in 2008, I announced a horror mod for Neverwinter Nights and promised it would be completely different from any other NWN mod out there. Four...
July Anarchy Prologue has been out for a couple years. If there is ever a follow-up, it's even more ambitious than the original vision of the mod, and...
After nearly two years, July Anarchy Prologue is getting another major overhaul.
Working up to the massive overhaul that 1.3 will be, 1.2.1 focuses on the game's final boss fight and ending.
The first update in nearly two years brings a brand new boss fight, one major plot change and a much better ending.
In our first Dev Diary, we reveal a completely new way to populate cities in the Aurora Engine with procedural generation!
A look at how crime rate affects your day-to-day city routines. Short version: It's a difference between a quiet Sunday walk and hell on earth.
Trudging the mod through alpha stage as we tighten up the AI and environments.