I'm just a guy who grew up playing too many video games and listening to too much metal. Hoping to be a writer, actor or software programmer, whichever I suck at least.
Thanks. I'm not too worried about bad voice acting since I do have access to a lot of really good actors that can fill the parts. I'm more worried about how long it will take to record, mix and implement it. On a technical level, version 1.3 is already finished and plays from beginning to end just fine, so I don't want to delay the update too long working on the aesthetic side.
I don't think "popular" is the right word since I've only bumped into one other person in the States who knew they existed. But the fans you'll find overseas are pretty dedicated. I've turned a few of my friends into Slot fans.
To put in voice acting or not to put in voice acting...
Thanks! There's a new version coming soon that will show you what NWN can really do!
Been on a kind of self-imposed exile from MODDB for a while, but that's about to come to a close with some very exciting news soon.
Ugh, I can't believe I forgot the tlk file again. I just updated the download to include that file. Sorry for the mix-up guys.
UPDATE: We've changed the location of "Yula's Corner" to the west side of Bowden. The neighborhood made more sense.
Sorry I'm so late to answer this. The demo does not contain the beginning of the game. However, since you can't proceed with the main quest beyond the city walls, there's not much in the way of spoilers or a need to know what happened before.
Keanu Reeves stopped by to kick some ***.
New NWN-based July Anarchy project in the works. Working title: "July Anarchy - Fate of God".
Huh, didn't know you had some urban fantasy planned for this adventure. I like!
Would be awesome if he woke up far enough in the future to meet Alex Meda. Now that would be a night on the town!
For personal reasons I'm not all that comfortable fleshing out a dynamic raping system. No reason one of the other devs can't implement it, but that'll be their call.
Music is "Drop Da Bomb" by Dr. Steel btw.
In every city there's a public billboard that tells you the crime rate along with a cheeky comment. Guards and other NPCs may have different dialogue according to the crime rate.
Tell me about it. My head almost exploded when I saw all the hundreds of one-liner convo files I have to sort through to find relevant dialogue. A lot of that will be up to Shen, who will be contributing a lot of dialogue, or Knight, who wrote most of this to begin with.
Fixed encounters you saw in the alpha (like those covering the entire city of Avue) were mostly placeholders so we'd know where we want our enemy spawns to be focused. The procedural generation and simulated crime rate already makes most encounters in cities obsolete, and we're exploring ways to streamling encounters in wilds and dungeons as well.
I REALLY like your idea that as time passes, the world goes to hell if the player doesn't do anything about it. We'll definitely keep that one in mind when the project goes back to Knight.
Should be much sooner than that. Or at least that's much longer than I signed on for.
It'll be a while, but progress on the project is on such a sprint now that a solid release date shouldn't be far off.
It's already in the prologue city too, and could be used to populate just about any area in the game. My main area of focus is the city gameplay, but I designed the system so that the other guys could take the same scripts and run with them in other areas.
Putting some brand new code into Dragon Studios' mod "Celeritas Eos" and it's coming out great! The cities are going to have a very dynamic feel!
Elffriend if you want, you can still get Neverwinter Nights Gold easily. GOG.com has it for $10 last I checked.
Also don't discount Skyrim's mod engine so soon. The Elder Scrolls modding community has a history of steamrolling those limitations out of existence. Hell, Morrowind now has some Crysis-esque shaders available thanks to modders.
After careful consideration, I've decided that July anarchy: Incursion Namibia would be best built on Skyrim's Creation Kit. I'm also moving the location from the Kalahari Desert to the Erongo Region of Namibia. It has to be one of the most geographically beautiful regions in the world and would look incredible in an open-world engine like Skyrim's.
Do ast thou wilt shall be the whole of the law, eh Crowley?
I don't want to be the guy who has to cover that electric bill.
1.2.1 is finished. Just have to redo the documentation and we're good to go!
Well I'd have to agree with them abut Aurora being limiting. Hopefully this new toolset is much more open.
1.2.1 is just about done. A few loose ends to tie up and it should be uploaded later this week.
Loving the new art style! It adds an extra level of hilarity to this game!
"Dude, found the ball! GAME ON!"
This made my morning. Somebody made a TV Tropes page for July Anarchy. It's funny and surprisingly extensive! Anybody want to take credit for it? Tvtropes.org
Nevermind, found it. Looks like I uploaded it to the Nexus years ago and completely forgot it existed. Thanks for reminding me!
Thanks, but you found this on Nexus Mods? I wasn't aware the mod was hosted there. Could you post a link?